[J_ENGINE]
is_store = false;


[COMMON]
num_sprites = 16;   к-во спрайтов частиц, спрайты грузятся автоматически движком по именам "particle_0,..."



; формат: <имя файла>, <название спрайта частицы>, <fps>, <блендинг: 0-alpha, 1-add>

[SOURCE_PS]

magic_wand           = "magic_wand.psi", "particle_1", 60, 1;
magic_wand_action    = "magic_wand_action.psi", "particle_1", 60, 1;

hammer_action_0      = "hammer_action_0.psi", "particle_12", 60, 1;
hammer_action_1      = "hammer_action_1.psi", "particle_12", 60, 1;
hammer_action_2      = "hammer_action_2.psi", "particle_12", 60, 1;
hammer_action_3      = "hammer_action_3.psi", "particle_12", 60, 1;
hammer_action_4      = "hammer_action_4.psi", "particle_12", 60, 1;
hammer_action_5      = "hammer_action_5.psi", "particle_12", 60, 1;
hammer_action_6      = "hammer_action_6.psi", "particle_12", 60, 1;
hammer_action_7      = "hammer_action_7.psi", "particle_12", 60, 1;
hammer_action_8      = "hammer_action_8.psi", "particle_12", 60, 1;
hammer_action_9      = "hammer_action_9.psi", "particle_12", 60, 1;
hammer_action_10     = "hammer_action_10.psi", "particle_12", 60, 1;
hammer_action_11     = "hammer_action_11.psi", "particle_12", 60, 1;
hammer_action_12     = "hammer_action_12.psi", "particle_12", 60, 1;

crusher_action       = "crusher_action.psi", "particle_12", 60, 1;

life_inc             = "life_inc.psi", "particle_9", 60, 1;
life_dec             = "life_dec.psi", "particle_9", 60, 0;

bnl_crusher_action   = "bnl_crusher_action.psi", "particle_12", 60, 1;
bnl_auto_train       = "bnl_auto_train.psi", "particle_13", 60, 1;
bnl_auto_add         = "bnl_auto_add.psi", "particle_13", 60, 1;
bnl_auto_end         = "bnl_auto_end.psi", "particle_13", 60, 1;
bnl_auto_element_0   = "bnl_auto_element_0.psi", "particle_12", 60, 1;
bnl_auto_element_1   = "bnl_auto_element_1.psi", "particle_12", 60, 1;
bnl_auto_element_2   = "bnl_auto_element_2.psi", "particle_12", 60, 1;
bnl_auto_element_3   = "bnl_auto_element_3.psi", "particle_12", 60, 1;
bnl_auto_element_4   = "bnl_auto_element_4.psi", "particle_12", 60, 1;
bnl_auto_element_5   = "bnl_auto_element_5.psi", "particle_12", 60, 1;
bnl_auto_element_6   = "bnl_auto_element_6.psi", "particle_12", 60, 1;
bnl_auto_element_7   = "bnl_auto_element_7.psi", "particle_12", 60, 1;
bnl_auto_element_8   = "bnl_auto_element_8.psi", "particle_12", 60, 1;
bnl_auto_element_9   = "bnl_auto_element_9.psi", "particle_12", 60, 1;
bnl_auto_element_10  = "bnl_auto_element_10.psi", "particle_12", 60, 1;
bnl_auto_element_11  = "bnl_auto_element_11.psi", "particle_12", 60, 1;
bnl_auto_element_12  = "bnl_auto_element_12.psi", "particle_12", 60, 1;
bnl_glaz_train       = "bnl_glaz_train.psi", "particle_13", 60, 1;
bnl_glaz_add         = "bnl_glaz_add.psi", "particle_13", 60, 1;
bnl_glaz_end         = "bnl_glaz_end.psi", "particle_13", 60, 1;
bnl_bomb_action1      = "bnl_bomb_action1.psi", "particle_12", 60, 1;
bnl_bomb_action2      = "bnl_bomb_action2.psi", "particle_12", 60, 0;

mb_action            = "mb_action.psi", "particle_12", 60, 1;
mb_trash_train       = "mb_trash_train.psi", "particle_12", 60, 1;
mb_trash_add         = "mb_trash_add.psi", "particle_12", 60, 1;
mb_trash_end         = "mb_trash_end.psi", "particle_12", 60, 1;
mb_trash_action      = "mb_trash_action.psi", "particle_12", 60, 1;

nb_train             = "nb_train.psi", "particle_12", 60, 1;
nb_add               = "nb_add.psi", "particle_12", 60, 1;

icon_add1             = "icon_add1.psi", "particle_12", 60, 1;
icon_add2             = "icon_add2.psi", "particle_12", 60, 0;
icon_train           = "icon_train.psi", "particle_12", 60, 1;
icon_landing         = "icon_landing.psi", "particle_12", 60, 1;

levelsummary_best_result  = "levelsummary_best_result.psi", "particle_12", 60, 1;
levelsummary_best_result2 = "levelsummary_best_result2.psi", "particle_12", 60, 1;
levelsummary_appear       = "levelsummary_appear.psi", "particle_12", 60, 1;
mainmenu_steam_0          = "mainmenu_steam_0.psi", "particle_12", 60, 0;
mainmenu_steam_1          = "mainmenu_steam_1.psi", "particle_12", 60, 0;
mainmenu_steam_2          = "mainmenu_steam_2.psi", "particle_12", 60, 0;



; формат: <x>, <y>,
; <min время жизни, 0-если нету время жизни>, <max время жизни>,
; <режим удаления, true-постепенное удаление живых частиц, false-моментальное удаление всей системы с живыми частицами>,
; <ориентация разброса, -1 - нет разброса, 0 - левый-верхний угол, 1 - центр>, <w разброса>, <h разброса>, <частота разброса 1=100млс>
; <имя source ps>, <dx>, <dy>, <имя source ps 2>, <dx 2>, <dy 2>, ... , <имя source ps N>, <dx N>, <dy N>;

[ORIGINAL_PS]

magic_wand           = -1,-1,0,0,true,   -1,0,0,0,   "magic_wand",0,0;
magic_wand_action    = -1,-1,175,175,true,   -1,0,0,0,   "magic_wand_action",0,0;

hammer_action_0      = -1,-1,75,75,true,   -1,0,0,0,   "hammer_action_0",0,0;
hammer_action_1      = -1,-1,100,100,true,   -1,0,0,0,   "hammer_action_1",0,0;
hammer_action_2      = -1,-1,100,100,true,   -1,0,0,0,   "hammer_action_2",0,0;
hammer_action_3      = -1,-1,100,100,true,   -1,0,0,0,   "hammer_action_3",0,0;
hammer_action_4      = -1,-1,100,100,true,   -1,0,0,0,   "hammer_action_4",0,0;
hammer_action_5      = -1,-1,100,100,true,   -1,0,0,0,   "hammer_action_5",0,0;
hammer_action_6      = -1,-1,100,100,true,   -1,0,0,0,   "hammer_action_6",0,0;
hammer_action_7      = -1,-1,100,100,true,   -1,0,0,0,   "hammer_action_7",0,0;
hammer_action_8      = -1,-1,100,100,true,   -1,0,0,0,   "hammer_action_8",0,0;
hammer_action_9      = -1,-1,100,100,true,   -1,0,0,0,   "hammer_action_9",0,0;
hammer_action_10     = -1,-1,100,100,true,   -1,0,0,0,   "hammer_action_10",0,0;
hammer_action_11     = -1,-1,100,100,true,   -1,0,0,0,   "hammer_action_11",0,0;
hammer_action_12     = -1,-1,100,100,true,   -1,0,0,0,   "hammer_action_12",0,0;

crusher_action       = -1,-1,100,100,true,   -1,0,0,0,   "crusher_action",0,0;

life_inc             = 65,405,3000,3000,true,   1,100,40,1,   "life_inc",0,0;
life_dec             = 65,405,3000,3000,true,   1,100,40,1,   "life_dec",0,0;

bnl_crusher_action   = -1,-1,80,80,true,   -1,0,0,0,   "bnl_crusher_action",0,0;
bnl_auto_train       = -1,-1,0,0,true,   -1,0,0,0,   "bnl_auto_train",0,0;
bnl_auto_add         = 600,9,300,300,true,   -1,0,0,0,   "bnl_auto_add",0,0;
bnl_auto_end         = 600,9,500,500,true,   -1,0,0,0,   "bnl_auto_end",0,0;
bnl_auto_element_0   = -1,-1,0,0,true,   -1,0,0,0,   "bnl_auto_element_0",0,0;
bnl_auto_element_1   = -1,-1,0,0,true,   -1,0,0,0,   "bnl_auto_element_1",0,0;
bnl_auto_element_2   = -1,-1,0,0,true,   -1,0,0,0,   "bnl_auto_element_2",0,0;
bnl_auto_element_3   = -1,-1,0,0,true,   -1,0,0,0,   "bnl_auto_element_3",0,0;
bnl_auto_element_4   = -1,-1,0,0,true,   -1,0,0,0,   "bnl_auto_element_4",0,0;
bnl_auto_element_5   = -1,-1,0,0,true,   -1,0,0,0,   "bnl_auto_element_5",0,0;
bnl_auto_element_6   = -1,-1,0,0,true,   -1,0,0,0,   "bnl_auto_element_6",0,0;
bnl_auto_element_7   = -1,-1,0,0,true,   -1,0,0,0,   "bnl_auto_element_7",0,0;
bnl_auto_element_8   = -1,-1,0,0,true,   -1,0,0,0,   "bnl_auto_element_8",0,0;
bnl_auto_element_9   = -1,-1,0,0,true,   -1,0,0,0,   "bnl_auto_element_9",0,0;
bnl_auto_element_10  = -1,-1,0,0,true,   -1,0,0,0,   "bnl_auto_element_10",0,0;
bnl_auto_element_11  = -1,-1,0,0,true,   -1,0,0,0,   "bnl_auto_element_11",0,0;
bnl_auto_element_12  = -1,-1,0,0,true,   -1,0,0,0,   "bnl_auto_element_12",0,0;
bnl_glaz_train       = -1,-1,0,0,true,   -1,0,0,0,   "bnl_glaz_train",0,0;
bnl_glaz_add         = 472,9,300,300,true,   -1,0,0,0,   "bnl_glaz_add",0,0;
bnl_glaz_end         = 472,9,500,500,true,   -1,0,0,0,   "bnl_glaz_end",0,0;
bnl_bomb_action      = -1,-1,100,100,true,   -1,0,0,0,   "bnl_bomb_action2",0,0, "bnl_bomb_action1",0,0;

mb_action            = -1,-1,200,200,true,   -1,0,0,0,   "mb_action",0,0;
mb_trash_train       = -1,-1,0,0,true,   -1,0,0,0,   "mb_trash_train",0,0;
mb_trash_add         = -1,-1,200,200,true,   1,100,100,1,   "mb_trash_add",0,0;
mb_trash_end         = -1,-1,200,200,true,   1,100,100,1,   "mb_trash_end",0,0;
mb_trash_action      = -1,-1,0,0,true,   -1,0,0,0,   "mb_trash_action",0,0;

nb_train             = -1,-1,0,0,true,   -1,0,0,0,   "nb_train",0,0;
nb_add               = -1,-1,400,400,true,   -1,0,0,0,   "nb_add",0,0;

icon_add             = -1,-1,300,300,true,   -1,0,0,0,   "icon_add2",0,0, "icon_add1",0,0;
icon_train           = -1,-1,0,0,true,   -1,0,0,0,   "icon_train",0,0;
icon_landing         = -1,-1,300,300,true,   -1,0,0,0,   "icon_landing",0,0;

levelsummary_best_result   = -1,-1,0,0,true,   1,20,0,4,   "levelsummary_best_result",0,10, "levelsummary_best_result",-30,10, "levelsummary_best_result",30,10, "levelsummary_best_result",20,10;
levelsummary_best_result2   = -1,-1,0,0,true,   1,10,0,1,   "levelsummary_best_result2",0,10, "levelsummary_best_result2",-20,10, "levelsummary_best_result2",20,10;, "levelsummary_best_result2",20,10;
;levelsummary_best_result2  = -1,-1,0,0,true,   1,100,30,4,   "levelsummary_best_result2",0,0;
levelsummary_appear        = -1,-1,300,300,true,   -1,0,0,0,   "levelsummary_appear",0,0;

mainmenu_steam_0          = 537,64,400,800,true,   -1,0,0,0,   "mainmenu_steam_0",0,0;
mainmenu_steam_1          = 182,549,400,700,true,   -1,0,0,0,   "mainmenu_steam_1",0,0;
mainmenu_steam_2          = 751,502,300,600,true,   -1,0,0,0,   "mainmenu_steam_2",0,0;








