<?xml version="1.0" encoding="Windows-1251"?>
<ResourceManifest>
	<Resources id="General">
	
		<SetDefaults path="images\gui\medals" idprefix="IMAGE_GUI_MEDALS_"/>
		<Image id="FISH" path="fish" cols="13" anim="loop" perframedelay="2000,40,40,40,40,40,40,40,40,40,40,40,40"  nobits />
		<Image id="STAR" path="star" cols="13" anim="loop" perframedelay="2000,40,40,40,40,40,40,40,40,40,40,40,40" nobits />
		<Image id="SUN"   path="sun" cols="13" anim="loop" perframedelay="2000,40,40,40,40,40,40,40,40,40,40,40,40" nobits />
		<Image id="CROWN" path="CROWN" cols="12" anim="loop" perframedelay="6000,60,60,60,60,60,60,60,60,60,60,60" nobits />

		<SetDefaults path="images" idprefix="IMAGE_"/>
		
		<Image id="PEARL" path="pearl" cols="5" anim="loop" perframedelay="6000,85,85,85,85" nobits />
		<Image id="INFOPANEL_PEARL" path="pearl" cols="5" anim="once" framedelay="85" nobits />
		<Image id="PEARL_GLOW" path="pearl_glow"/>

		<SetDefaults path="images\gui\infopanel" idprefix="IMAGE_GUI_"/>
		<Image id="BUTTON" path="bonusbutton" nobits />
		<Image id="BUTTON_OVER" path="bonusbutton_on" nobits />
		<Image id="BUTTON_PRESS" path="bonusbutton_p" nobits />
		<Image id="BUTTON_OFF" path="bonusbutton_off" nobits />
		<Image id="PLUS" path="plus" nobits />
		<Image id="PLUS_OVER" path="plus_on" nobits />
		<Image id="PLUS_PRESS" path="plus_p" nobits />
		<Image id="PLUS_OFF" path="plus_off" nobits />
		<Image id="SIMPLEBUTTON" path="button" nobits />
		<Image id="SIMPLEBUTTON_OVER" path="button_on" nobits />
		<Image id="SIMPLEBUTTON_PRESS" path="button_p" nobits />
		<Image id="SIMPLEBUTTON_OFF" path="button_off" nobits />
		<Image id="NEXTICE" path="nextice_ico" nobits />

		<SetDefaults path="images\fire" idprefix="IMAGE_"/>
		<Image id="FIRE" path="fire_anim" cols="8" anim="loop" framedelay="85"/>
		<Image id="FIRE_ON" path="fire_anim_on" cols="8" anim="loop" framedelay="65"/>
		<Image id="FIREPLACE_GLOW" path="fireplace_glow" nobits />
		<Image id="FIREPLACE" path="fireplace" nobits />
		<Image id="FIREPLACE01" path="fireplace1" nobits />
		<Image id="FIREPLACE02" path="fireplace2" nobits />
		<Image id="FIREPLACE03" path="fireplace3" nobits />
		<Image id="WOOD" path="wood1" nobits />
		<Image id="WOOD01" path="wood2" nobits />
		<Image id="WOOD02" path="wood3" nobits />
		<Image id="WOOD_LIGHT" path="wood_light" nobits />

		<SetDefaults path="images\animals" idprefix="IMAGE_ANIMAL_"/>
		<Image id="SNAIL_MOVE" path="snail_move" cols="6" anim="pingpong" framedelay="100"/>
		<Image id="SNAIL_ROTATE" path="snail_rotate" cols="6" anim="once" framedelay="85"/>
		<Image id="CRAB_MOVE" path="CRAB_MOVE" cols="8" anim="pingpong" framedelay="85"/>
		<Image id="CRAB_THINK" path="CRAB_THINK" cols="8" anim="pingpong" framedelay="85"/>
		<Image id="PUFFERFISH_MOVE" path="PUFFERFISH_MOVE" cols="7" anim="pingpong" framedelay="85"/>
		<Image id="PUFFERFISH_THINK" path="PUFFERFISH_THINK" cols="5" anim="pingpong" perframedelay="85,85,100,150,3000,150,125,100,85,85"/>
		<Image id="MEDUSA_MOVE" path="JELLY_FISH" cols="9" anim="loop" framedelay="105"/>
		<Image id="MEDUSA_OVER" path="JELLY_FISH_OVER" cols="9" anim="loop" framedelay="105"/>
		<Image id="SHARK_MOVE" path="PIRANHA_MOVE" cols="9" anim="loop" framedelay="105" nobits />
		<Image id="SHARK_EAT" path="PIRANHA_EAT" cols="7" anim="pingpong" framedelay="30" nobits />
		<Image id="GOLDY_1_MOVE" path="GOLDY_1_MOVE" cols="6" anim="pingpong" framedelay="85"/>
		<Image id="GOLDY_2_MOVE" path="GOLDY_2_MOVE" cols="6" anim="pingpong" framedelay="85"/>
		<Image id="GOLDY_3_MOVE" path="GOLDY_3_MOVE" cols="8" anim="pingpong" framedelay="85"/>
		<Image id="GOLDY_4_MOVE" path="GOLDY_4_MOVE" cols="12" anim="pingpong" framedelay="105"/>

		<SetDefaults path="images\locations" idprefix="IMAGE_"/>
		<Image id="STANDARD_BACK" path="back" nobits />
		<Image id="STANDARD_BACK_DARK" path="back_dark" nobits />

<!-- Бонусный уровень -->
		<SetDefaults path="images\locations\bonus" idprefix="IMAGE_LOC_BONUS_"/>
		<Image id="BACK01"             path="back01" nobits />
		<Image id="ALGA01"             path="alga01" nobits />
		<Image id="ALGA02"             path="alga02" nobits />
		<Image id="ALGA03"             path="alga03" nobits />
		<Image id="ALGA04"             path="alga04" nobits />
		<Image id="ALGA05"             path="alga05" nobits />
		<Image id="ALGA06"             path="alga06" nobits />
		<Image id="ALGA07"             path="alga07" nobits />
		<Image id="ALGA08"             path="alga08" nobits />
		<Image id="ALGA09"             path="alga09" nobits />
		<Image id="ALGA10"             path="alga10" nobits />
		<Image id="ALGA11"             path="alga11" nobits />
		<Image id="ALGA12"             path="alga12" nobits />
 	      <Image id="FISH01"             path="fish01" nobits />
 	      <Image id="FISH02"             path="fish02" nobits />
 	      <Image id="FISH03"             path="fish03" nobits />
 	      <Image id="FISH04"             path="fish04" nobits />
 	      <Image id="FISH05"             path="fish05" nobits />
 	      <Image id="FISH06"             path="fish06" nobits />
 	      <Image id="FISH07"             path="fish07" nobits />
 	      <Image id="FISH08"             path="fish08" nobits />
 	      <Image id="FISH09"             path="fish09" nobits />
 	      <Image id="FISH10"             path="fish10" nobits />

   	      <Image id="ROCK01"             path="rock01" nobits />
   	      <Image id="ROCK02"             path="rock02" nobits />

		<SetDefaults path="images\trophy" idprefix="IMAGE_TROPHY_"/>
		<Image id="01"             	path="01" 	nobits />
		<Image id="02"             	path="02" 	nobits />
		<Image id="03"             	path="03" 	nobits />
		<Image id="04"             	path="04" 		nobits />
		<Image id="05"             	path="05" 		nobits />
		<Image id="06"             	path="06" 		nobits />
		<Image id="07"             	path="07" 		nobits />
		<Image id="09"             	path="09" 		nobits />
		<Image id="10"             	path="10" 		nobits />
		<Image id="12"             	path="12" 		nobits />
		<Image id="13"             	path="13" 		nobits />
		<Image id="15"             	path="15" 		nobits />
		<Image id="16"             	path="16" 		nobits />
		<Image id="17"             	path="17" 		nobits />
		<Image id="18"             	path="18" 		nobits />
		<Image id="20"             	path="20" 		nobits />
		<Image id="CROWN"            	path="crown" 		nobits />
		<Image id="FOCUS"		path="focus" 		nobits />
		<Image id="AWARD_GLOW"		path="award_glow" 		nobits />
		<Image id="GRAY"	          	path="disable_award" nobits />
		<Image id="BIGMEDAL_SUN"	path="bigmedal_sun" nobits />
		<Image id="BIGMEDAL_FISH"	path="bigmedal_fish" nobits />
		<Image id="BIGMEDAL_STAR"	path="bigmedal_star" nobits />

		<Image id="GUI_BUBBLE"		path="gui_bubble" 	nobits />


		<SetDefaults path="sound" idprefix="SOUND_"/>
		<Sound id="BUTTON_CLICK" 		path="button_click"/>		
		<Sound id="BUTTON_DISABLED" 	path="button_disabled"/>
		<Sound id="VOLUME_SAMPLE"		path="vol_sample"/>

		<SetDefaults path="sound" idprefix="SOUND_"/>
		<Sound id="CONNECTION_ERROR" 	path="scoreloadingerror"/>
		<Sound id="BONUS_BUTTON_CLICK" 	path="bonus_button_click"/>
		<Sound id="MAP_BUTTON_ON" 		path="map_button_on"/>
		<Sound id="ELEMENT_ROTATION" 	path="element_rotation"/>
		<Sound id="BONUS_OFF" 		path="bonus_off"/>
		<Sound id="BONUS_SNAIL" 		path="bonus_snail"/>
		<Sound id="BONUS_PUFFERFISH" 	path="bonus_pufferfish"/>
		<Sound id="BONUS_OCTOPUS" 		path="bonus_octopus"/>
		<Sound id="BONUS_MEDUSA" 	path="bonus_hammerfish"/>
		<Sound id="BONUS_CRAB" 		path="bonus_crab"/>
		<Sound id="NEXTICE_CLICK" 		path="nextice_click"/>
		<Sound id="BUY_BONUS" 		path="buy_bonus"/>
		<Sound id="BURN_ELEMENT" 		path="burn_element"/>
		<Sound id="FIRE_CLICK" 		path="fire_click"/>
		<Sound id="WOOD_CLICK" 		path="wood_click"/>
		<Sound id="DROP_ELEMENT1" 		path="drop_element1"/>
		<Sound id="DROP_ELEMENT2" 		path="drop_element2"/>
		<Sound id="DROP_ELEMENT3" 		path="drop_element3"/>
		<Sound id="ELEMENT_INSERTED1" 	path="element_inserted1"/>
		<Sound id="ELEMENT_INSERTED2" 	path="element_inserted2"/>
		<Sound id="ELEMENT_INSERTED3" 	path="element_inserted3"/>
		<Sound id="PICKUP_ELEMENT1" 	path="pickup_element1"/>
		<Sound id="PICKUP_ELEMENT2" 	path="pickup_element2"/>
		<Sound id="PICKUP_ELEMENT3" 	path="pickup_element3"/>
		<Sound id="ELEMENT_CANNOT_INSERT"	path="element_cannot_insert"/>
		<Sound id="BIRD_CLICK1" 		path="bird_click1"/>
		<Sound id="BIRD_CLICK2" 		path="bird_click2"/>
		<Sound id="SHARK_EAT" 		path="shark_eat"/>
		<Sound id="MELT" 			path="melt"/>
		<Sound id="PAUSE_HINT_CREATED"	path="pause_hint_created"/>
		<Sound id="PICKUP_ELEMENT_IN_SKY" 	path="pickup_element_in_sky"/>
		<Sound id="PEARL_ADDED_FROM_GRID" 	path="pearl_added_from_grid"/>
		<Sound id="LOSE_LEVEL"		path="loose_level"/>
		<Sound id="WIN_LEVEL"		path="win_level"/>
		<Sound id="WIN_GAME"			path="win_game"/>
		<Sound id="DROP_OBJECT"		path="drop_object"/>
		<Sound id="WOOD"			path="wood"/>
		<Sound id="ELEMENT_WITH_BONUS"	path="element_with_bonus"/>
		<Sound id="BLIZZARD"			path="blizzard"/>
		<Sound id="MEDAL1"			path="medal1"/>
		<Sound id="MEDAL2"			path="medal2"/>
		<Sound id="MEDAL3"			path="medal3"/>
		<Sound id="BUTTON_DROP"		path="button_drop"/>
		<Sound id="COUNT"			path="count"/>
		<Sound id="DANGER"			path="danger"/>


		<!-- превращение облака в тучку -->
		<Sound id="CLOUD_TRANSFORM"			path="cloud_to_storm_cloud"/>
		<!-- уничтожение тучки -->
		<Sound id="CLOUD_DESTROY"			path="storm_cloud_destroy"/>
		<!-- разряд молнии -->
		<Sound id="CLOUD_SHOT"				path="lightning"/>
		<!-- действие огненного элемента -->
		<Sound id="WATER_ELEMENTS_ACTION"		path="bonus_pufferfish"/>
		<!-- действие огненного элемента -->
		<Sound id="FIRE_ELEMENTS_ACTION"		path="fire_elements_destruction"/>
		<!-- появление скрытого узора -->
		<Sound id="HIDDEN_GRID_APEAR"			path="grid_appear"/>
		<!-- взятие очков из ракушки -->
		<Sound id="POINT_FROM_SHELL"			path="points_from_mussel"/>
		<!-- составление комбо -->
		<Sound id="COMBO"					path="combo"/>
		<!-- действие бонуса Краб -->
		<Sound id="CRAB_ACTION"				path="bonus_crab"/>
		<!-- исчезновение узора при вставке льдинки на бонусном уровне -->
		<Sound id="DESTROY_CELL_ON_BONUS_LEVEL"	path="grid_disappear"/>
		<!-- интерактивные животные -->
		<Sound id="INTERACTIVE_ANIMAL"			path="interactive_animals"/>
		<!-- наведение курсора на кнопку -->
		<Sound id="MOUSE_ON_BUTTON"			path="button_on"/>
		<!-- получение трофея -->
		<Sound id="TROPHY_GET"				path="trophy_room_add_trophy"/>
		<!-- наведение курсора на полученный трофей -->
		<Sound id="MOUSE_ON_TROPHY"			path="trophy_room_on_trophy"/>
		<!-- наведение курсора на полученную корону -->
		<Sound id="MOUSE_ON_CROWN"			path="trophy_room_on_crown"/>
		<!-- появление трофирума -->
		<Sound id="TROPHY_ROOM_APEAR"		path="trophy_room_appear"/>

		<SetDefaults path="images\ice" idprefix="IMAGE_"/>
		<Image id="ICE01" path="1"/>
		<Image id="ICE01_LIGHT" path="1_light" cols="8"/>
		<Image id="ICE02" path="2"/>
		<Image id="ICE02_LIGHT" path="2_light" cols="8"/>
		<Image id="ICE03" path="3"/>
		<Image id="ICE03_LIGHT" path="3_light" cols="8"/>
		<Image id="ICE04" path="4"/>
		<Image id="ICE04_LIGHT" path="4_light" cols="8"/>
		<Image id="ICE05" path="5"/>
		<Image id="ICE05_LIGHT" path="5_light" cols="8"/>
		<Image id="ICE06" path="6"/>
		<Image id="ICE06_LIGHT" path="6_light" cols="8"/>
		<Image id="ICE07" path="7"/>
		<Image id="ICE07_LIGHT" path="7_light" cols="8"/>
		<Image id="ICE08" path="8"/>
		<Image id="ICE08_LIGHT" path="8_light" cols="8"/>
		<Image id="ICE09" path="9"/>
		<Image id="ICE09_LIGHT" path="9_light" cols="8"/>
		<Image id="ICE10" path="10"/>
		<Image id="ICE10_LIGHT" path="10_light" cols="8"/>
		<Image id="ICE11" path="11"/>
		<Image id="ICE11_LIGHT" path="11_light" cols="8"/>
		<Image id="ICE12" path="12"/>
		<Image id="ICE12_LIGHT" path="12_light" cols="8"/>
		<Image id="ICE13" path="13"/>
		<Image id="ICE13_LIGHT" path="13_light" cols="8"/>
		<Image id="ICE14" path="14"/>
		<Image id="ICE14_LIGHT" path="14_light" cols="8"/>
		<Image id="ICE15" path="15"/>
		<Image id="ICE15_LIGHT" path="15_light" cols="8"/>
		<Image id="ICE16" path="16"/>
		<Image id="ICE16_LIGHT" path="16_light" cols="8"/>
		<Image id="ICE17" path="17"/>
		<Image id="ICE17_LIGHT" path="17_light" cols="8"/>
		<Image id="ICE18" path="18"/>
		<Image id="ICE18_LIGHT" path="18_light" cols="8"/>
		<Image id="ICE19" path="19" cols="15" anim="loop" framedelay="65"/>
		<Image id="ICE19_LIGHT" path="19_light" cols="8"/>
		<Image id="ICE20" path="20" cols="15" anim="loop" framedelay="65"/>
		<Image id="ICE20_LIGHT" path="20_light" cols="8"/>
		<Image id="ICE21" path="21"/>
		<Image id="ICE21_LIGHT" path="21_light" cols="8"/>


		<SetDefaults path="images" idprefix="IMAGE_"/>
		<Image id="WATER_ANIM" path="water_anim" rows="22" framedelay="100" anim="loop"/>
		<Image id="SUN" path="sun"/>
		<Image id="SUN_BACK" path="sun_back"/>
		<Image id="SNOW" path="snow" cols="18" anim="loop" framedelay="80"/>
		<Image id="DEPTH_ALFA" path="depth_alfa" nobits />
		<Image id="LIGHTNING" path="lightning" cols="3" perframedelay="100,100,200" anim="once" nobits />
		<Image id="STRIPE" path="stripe" />

		<!-- images for help -->

		<SetDefaults path="images\gui\mainmenu" idprefix="IMAGE_GUI_MAIN_"/>
		<Image id="SNOW" path="snow" cols="18" anim="loop" framedelay="80"/>
		
		<SetDefaults path="images\effects" idprefix="IMAGE_EFFECTS_"/>
		<Image id="TROPHY_SPARKS" path="sparks" cols="18" anim="loop" framedelay="80"/>

		<SetDefaults path="fonts" idprefix="FONT_"/>
		<Font id="DEFAULT" path="13.txt"/>
		<Font id="MAINMENU" path="22_c.txt"/>
		<Font id="TEXT" path="16.txt"/>
		<Font id="HEADER" path="34.txt"/>
		<Font id="GREET" path="34.txt"/>
		<Font id="HYPERLINK" path="22_c.txt"/>

		<SetDefaults path="fonts" idprefix="FONT_"/>
		<Font id="SCORE" path="22_c.txt"/>
		<Font id="TEXT_COMBO" path="22_c.txt"/>
		<Font id="TEXT_COMBO_" path="20.txt"/>
		<Font id="BIG" path="48.txt"/>


		<SetDefaults path="images\gui\cursors" idprefix="IMAGE_GUI_CURSOR_"/>
		<Image id="NORMAL" path="normal" cols="5" framedelay="85" anim="loop" nobits />
		<Image id="TEXT" path="text" nobits />
		<Image id="DRAG" path="drag" nobits />
		<Image id="HAND" path="hand" nobits />

		<SetDefaults path="images\gui" idprefix="IMAGE_GUI_"/>
		<Image id="FRAME" path="frame" nobits />
		<Image id="DEKOR" path="dekor" nobits />
		<Image id="CHECKBOX" path="box" nobits />
		<Image id="CHECKBOX_CHECKED" path="check" nobits />
		<Image id="STANDARDBUTTON" path="buttonmenu" nobits />
		<Image id="STANDARDBUTTON_OVER" path="buttonmenu_on" nobits />
		<Image id="STANDARDBUTTON_PRESS" path="buttonmenu_p" nobits />
		<Image id="STANDARDBUTTON_OFF" path="buttonmenu_off" nobits />
		<Image id="SLIDER" path="slider" nobits />
		<Image id="SLIDERER" path="sliderer" nobits />

		<SetDefaults path="images\gui\records\" idprefix="IMAGE_GUI_RECORDS_"/>
		<Image id="BOOKMARK_OVER" path="bookmark_on" nobits />
		<Image id="BOOKMARK_NORMAL" path="bookmark_off" nobits />
		<Image id="BOOKMARK_ACTIVE" path="bookmark_p" nobits />
		<Image id="TITLE" path="title" nobits />
		<Image id="ROW" path="row" nobits />
		<Image id="SCROLL_BASE" 	path="scroll_base" nobits />
		<Image id="SCROLL_THUMB" 	 path="scroll_thumb" nobits />
		<Image id="SCROLL_UP" 	 path="scroll_up" nobits />
		<Image id="SCROLL_UP_PRESS" path="scroll_up_p" nobits />
		<Image id="SCROLL_UP_OVER" path="scroll_up_on" nobits />
		<Image id="SCROLL_DOWN" 	 path="scroll_down" nobits />
		<Image id="SCROLL_DOWN_PRESS" path="scroll_down_p" nobits />
		<Image id="SCROLL_DOWN_OVER" path="scroll_down_on" nobits />

		<SetDefaults path="images\gui\cursors" idprefix="IMAGE_GUI_CURSOR_"/>
		<Image id="MEDUSA" path="medusa" cols="3" framedelay="65" anim="loop" nobits />
		<Image id="MEDUSA_ACTION" path="medusa_action" cols="4" perframedelay="35,55,100,65" anim="once" nobits />

		<SetDefaults path="images\locations\bonus" idprefix="IMAGE_BONUS_"/>
		<Image id="UNDERWATER_LIGHT" path="underwater_light" nobits />
		<Image id="WAVES" path="waves" nobits />
		<Image id="STREAM_FRONT" path="stream_front" nobits />
		<Image id="STREAM_BACK" path="stream_back" nobits />
		
		<SetDefaults path="images\gui\sloweffect" idprefix="IMAGE_GUI_SLOWEFFECT_"/>
		<Image id="ICE_TILE" path="ice_tile" nobits />

	</Resources>

	<Resources id="Help">

		<SetDefaults path="images\gui\help" idprefix="IMAGE_GUI_HELP_"/>
		<Image id="HELPFRAME01" path="helpframe01" />
		<Image id="HELPFRAME03" path="helpframe03" />

		<SetDefaults path="images\gui\logo" idprefix="IMAGE_GUI_LOGO_"/>
		<Image id="LUA" path="lua"/>
		<Image id="STARGAZE" path="stargaze"/>

	</Resources>

	<Resources id="Init">
		<SetDefaults path="images\gui\loading" idprefix="IMAGE_GUI_LOADING_"/>
		<Image id="BACK"     path="back"/>
		<Image id="PROGRESS" path="progress" />
		<Image id="PLANT01"    path="plant01" />
		<Image id="PLANT02"    path="plant02" />
		<Image id="PLANT03"    path="plant03" />
		<Image id="PLANT04"    path="plant04" />
		<Image id="PLANT05"    path="plant05" />
		<Image id="FLOWER01"   path="flower01" />
		<Image id="FLOWER02"   path="flower02" />
		<Image id="FLOWER03"   path="flower03" />
		<Image id="ARCTIC_QUEST2"   path="arctic_quest2"/>
		<Image id="PROGRESS_CONTUR"   path="progress_contur" />
		
		<SetDefaults path="images\gui" idprefix="IMAGE_GUI_LOADING_"/>
		<Image id="STANDARDBUTTON" path="buttonmenu" />
		
		<SetDefaults path="fonts" idprefix="FONT_LOADING_"/>
		<Font id="TEXT" path="16.txt"/>
		<Font id="BIG" path="48.txt"/>
		
		<SetDefaults path="images\gui\mainmenu" idprefix="IMAGE_GUI_LOADING_"/>
		<Image id="SNOW" path="snow" cols="18" anim="loop" framedelay="80"/>
		<Image id="FOR_BUTTONS" path="for_buttons" />

		<SetDefaults path="images\gui\mainmenu" idprefix="IMAGE_GUI_LOADING_"/>
		<Image id="GRASS_02" path="grass_02" />

		<SetDefaults path="images\gui\mainmenu" idprefix="IMAGE_GUI_LOADING_"/>

		<Image id="MELT" path="back"/>

	</Resources>

<!-- цКЮБМНЕ ЛЕМЧ -->

	<Resources id="MainMenu">
		<SetDefaults path="images\gui" idprefix="IMAGE_GUI_"/>
		<Image id="SCROLL_BUTTON" path="scrollbutton"/>
		<Image id="SCROLL_BUTTON_OVER" path="scrollbutton_on"/>
		<Image id="SCROLL_BUTTON_PRESS" path="scrollbutton_p"/>
		<Image id="SCROLL_ARROWUP" path="arrow_up"/>
		<Image id="SCROLL_ARROWUP_OVER" path="arrow_up_on"/>
		<Image id="SCROLL_ARROWUP_PRESS" path="arrow_up_p"/>
		<Image id="SCROLL_ARROWDOWN" path="arrow_down"/>
		<Image id="SCROLL_ARROWDOWN_OVER" path="arrow_down_on"/>
		<Image id="SCROLL_ARROWDOWN_PRESS" path="arrow_down_p"/>

		<SetDefaults path="images\gui\mainmenu" idprefix="IMAGE_GUI_MAIN_"/>

		<Image id="BUTTON_PLAY" path="button_play" nobits />
		<Image id="BUTTON_OVER_PLAY" path="button_play_on" nobits />
		<Image id="BUTTON_PRESS_PLAY" path="button_play_p" nobits />
		<Image id="FOR_BUTTONS" path="for_buttons" nobits />


		<Image id="BACKGROUND" path="back"/>
		<Image id="GRASS_01" path="grass_01"/>
		<Image id="GRASS_02" path="grass_02"/>
		<Image id="BRANCH_01" path="branch_01"/>	
		<Image id="BRANCH_02" path="branch_02"/>	
		<Image id="PALM" path="palm"/>	
		<Image id="SNOW_OVER" path="snow_over"/>


		<SetDefaults path="images\gui\loading" idprefix="IMAGE_GUI_MAIN_"/>
		<Image id="PLANT01"    path="plant01" nobits />
		<Image id="PLANT02"    path="plant02" nobits />
		<Image id="PLANT03"    path="plant03" nobits />
		<Image id="PLANT04"    path="plant04" nobits />
		<Image id="PLANT05"    path="plant05" nobits />
		<Image id="FLOWER01"   path="flower01" nobits />
		<Image id="FLOWER02"   path="flower02" nobits />
		<Image id="FLOWER03"   path="flower03" nobits />
		
		<SetDefaults path="images" idprefix="IMAGE_MAIN_"/>
		<Image id="BIRD01" path="bird01" cols="16" anim="loop" perframedelay="20,25,30,35,40,40,40,40,40,40,40,50,60,50,40,30," nobits />
		<Image id="BIRD02" path="bird02" cols="6" anim="loop" framemap="0,1,2,3,4,5,4,3,2,1 " perframedelay="80,80,80,80,80,70,60,50,40,30"  nobits />
		
		<SetDefaults path="images\clouds" idprefix="IMAGE_MAIN_"/>
		<Image id="CLOUD01" path="cloud01" nobits />
		<Image id="CLOUD02" path="cloud02" nobits />
		<Image id="CLOUD03" path="cloud03" nobits />
		<Image id="CLOUD04" path="cloud04" nobits />
		<Image id="CLOUD05" path="cloud05" nobits />
		<Image id="CLOUD06" path="cloud06" nobits />
		<Image id="CLOUD07" path="cloud07" nobits />
		<Image id="CLOUD08" path="cloud08" nobits />
		<Image id="CLOUD09" path="cloud09" nobits />
		<Image id="CLOUD10" path="cloud10" nobits />
		<Image id="CLOUD11" path="cloud11" nobits />

	</Resources>

<!-- йЮПРЮ -->

	<Resources id="Map">
		<SetDefaults path="images\gui\map" idprefix="IMAGE_GUI_MAP_"/>
		
		<Image id="ANIM01" path="anim01" />
		<Image id="ANIM01_MASK" path="anim01_mask" />
		<Image id="ANIM02" path="anim02" />
		<Image id="ANIM02_MASK" path="anim02_mask" />
		<Image id="BACK" path="map" />
		<Image id="BIGDOT"         path="big" nobits />
		<Image id="BIGDOT_OVER"    path="big_on" nobits />
		<Image id="BIGDOT_PRESS"   path="big_p" nobits />
		<Image id="BIGDOT_OFF"     path="big_off" nobits />
		<Image id="SMALLDOT"       path="small" nobits />
		<Image id="SMALLDOT_OVER"  path="small_on" nobits />
		<Image id="SMALLDOT_PRESS" path="small_p" nobits />
		<Image id="SMALLDOT_OFF"   path="small_off" nobits />
		<Image id="STARDOT"        path="star" nobits />
		<Image id="STARDOT_OVER"   path="star_on" nobits />
		<Image id="STARDOT_PRESS"  path="star_p" nobits />
		<Image id="STARDOT_OFF"    path="star_off" nobits />

		<Image id="LOCATION01"    path="location01" nobits />
		<Image id="LOCATION02"    path="location02" nobits />
		<Image id="LOCATION03"    path="location03" nobits />
		<Image id="LOCATION04"    path="location04" nobits />
		<Image id="LOCATION05"    path="location05" nobits />
		<Image id="LOCATION06"    path="location06" nobits />
		<Image id="LOCATION07"    path="location07" nobits />
		<Image id="LOCATION08"    path="location08" nobits />
		<Image id="LOCATION09"    path="location09" nobits />
		<Image id="LOCATION10"    path="location10" nobits />

		<SetDefaults path="images\gui\simple" idprefix="IMAGE_GUI_SIMPLE_"/>
		<Image id="SIMPLE_01" path="simple_01" />	
		<Image id="SIMPLE_02" path="simple_02" />
		<Image id="SIMPLE_03" path="simple_03" />
		<Image id="SIMPLE_04" path="simple_04" />	
		<Image id="SIMPLE_05" path="simple_05" />	
		<Image id="SIMPLE_06" path="simple_06" />	
		<Image id="SIMPLE_07" path="simple_07" />	
		<Image id="SIMPLE_08" path="simple_08" />	
		<Image id="SIMPLE_09" path="simple_09" />	
		<Image id="SIMPLE_10" path="simple_10" />	
		<Image id="SIMPLE_11" path="simple_11" />	
		<Image id="SIMPLE_12" path="simple_12" />	
		<Image id="SIMPLE_13" path="simple_13" />	
		<Image id="SIMPLE_14" path="simple_14" />	
		<Image id="SIMPLE_15" path="simple_15" />	
		<Image id="SIMPLE_16" path="simple_16" />
		<Image id="SIMPLE_UNKNOW" path="simple_unknow" />	
	

		<SetDefaults path="images\gui\fish" idprefix="IMAGE_GUI_FISH_"/>
		<Image id="01" path="fish_01" />
		<Image id="02" path="fish_02" />
		<Image id="03" path="fish_03" />
		<Image id="04" path="fish_04" />
		<Image id="05" path="fish_05" />
		<Image id="06" path="fish_06" />
		<Image id="07" path="fish_07" />
		<Image id="08" path="fish_08" />
		<Image id="09" path="fish_09" />
		<Image id="10" path="fish_10" />	
		
		<SetDefaults path="images\gui\map" idprefix="IMAGE_GUI_MAP_"/>
		<Image id="GLOW_ACTIVE_BUTTON"	 path="buttonmap_glow" nobits />

	
	</Resources>








	<Resources id="Game">
		<SetDefaults path="images\gui\cursors" idprefix="IMAGE_GUI_CURSOR_"/>
		<Image id="PUFFERFISH" path="pufferfish" cols="7" framedelay="65" anim="once" nobits />
		
		<SetDefaults path="images\grid" idprefix="IMAGE_" nobits />
		<Image id="GRID_TRI_UP" path="triangle_up" nobits />
		<Image id="GRID_TRI_DOWN" path="triangle_down" nobits />
		<Image id="GRID_TRI01" path="triangle01" nobits />
		<Image id="GRID_TRI02" path="triangle02" nobits />
		<Image id="GRID_TRI03" path="triangle03" nobits />
		<Image id="GRID_TRI_EDGE" path="triangle_edge" nobits />
		<Image id="GRID_TRI_EDGE01" path="triangle_edge01" nobits />
		<Image id="GRID_TRI_EDGE02" path="triangle_edge02" nobits />
		<Image id="GRID_TRI_EDGE03" path="triangle_edge03" nobits />
		<Image id="GRID_TRI_EDGE04" path="triangle_edge04" nobits />
		<Image id="GRID_TRI_EDGE05" path="triangle_edge05" nobits />
		<Image id="GRID_TRI_EDGE06" path="triangle_edge06" nobits />

		<SetDefaults path="images" idprefix="IMAGE_"/>
		<Image id="BIRD01" path="bird01" cols="16" anim="loop" perframedelay="20,25,30,35,40,40,40,40,40,40,40,50,60,50,40,30," nobits />
		<Image id="BIRD02" path="bird02" cols="6" anim="loop" framemap="0,1,2,3,4,5,4,3,2,1 " perframedelay="80,80,80,80,80,70,60,50,40,30"  nobits />
		<Image id="WATER_ALFA" path="water_alfa" nobits />
		<Image id="SHELL_CLOSE" path="shell_close" cols="2" anim="pingpong" framedelay="400" nobits />
		<Image id="SHELL_OPEN" path="shell_open" cols="6" anim="pingpong" framedelay="150" nobits />


		<SetDefaults path="images\clouds" idprefix="IMAGE_"/>
		<Image id="CLOUD01" path="cloud01" nobits />
		<Image id="CLOUD01_DARK" path="cloud01_d" nobits />
		<Image id="CLOUD02" path="cloud02" nobits />
		<Image id="CLOUD02_DARK" path="cloud02_d" nobits />
		<Image id="CLOUD03" path="cloud03" nobits />
		<Image id="CLOUD03_DARK" path="cloud03_d" nobits />
		<Image id="CLOUD04" path="cloud04" nobits />
		<Image id="CLOUD04_DARK" path="cloud04_d" nobits />
		<Image id="CLOUD05" path="cloud05" nobits />
		<Image id="CLOUD05_DARK" path="cloud05_d" nobits />
		<Image id="CLOUD06" path="cloud06" nobits />
		<Image id="CLOUD06_DARK" path="cloud06_d" nobits />
		<Image id="CLOUD07" path="cloud07" nobits />
		<Image id="CLOUD07_DARK" path="cloud07_d" nobits />
		<Image id="CLOUD08" path="cloud08" nobits />
		<Image id="CLOUD08_DARK" path="cloud08_d" nobits />
		<Image id="CLOUD09" path="cloud09" nobits />
		<Image id="CLOUD09_DARK" path="cloud09_d" nobits />
		<Image id="CLOUD10" path="cloud10" nobits />
		<Image id="CLOUD10_DARK" path="cloud10_d" nobits />
		<Image id="CLOUD11" path="cloud11" nobits />
		<Image id="CLOUD11_DARK" path="cloud11_d" nobits />
		
		<Image id="CLOUD02_MASK" path="cloud02_d_mask"/>
		<Image id="CLOUD03_MASK" path="cloud03_d_mask"/>
		<Image id="CLOUD04_MASK" path="cloud04_d_mask"/>
		<Image id="CLOUD05_MASK" path="cloud05_d_mask"/>
		<Image id="CLOUD06_MASK" path="cloud06_d_mask"/>
		<Image id="CLOUD10_MASK" path="cloud10_d_mask"/>
		<Image id="CLOUD11_MASK" path="cloud11_d_mask"/>
	
		<SetDefaults path="images\plants" idprefix="IMAGE_PLANT_"/>
		<Image id="SEAWEED01" path="seaweed01" nobits />
		<Image id="SEAWEED01_FROZEN01" path="seaweed01_frozen01" nobits />
		<Image id="SEAWEED02" path="seaweed02" nobits />
		<Image id="SEAWEED02_FROZEN01" path="seaweed02_frozen01" nobits />
		<Image id="SEAWEED03" path="seaweed03" nobits />
		<Image id="SEAWEED03_FROZEN01" path="seaweed03_frozen01" nobits />
		<Image id="SEAWEED04" path="seaweed04" nobits />
		<Image id="SEAWEED04_FROZEN01" path="seaweed04_frozen01" nobits />
		<Image id="SEAWEED05" path="seaweed05" nobits />
		<Image id="SEAWEED05_FROZEN01" path="seaweed05_frozen01" nobits />
		<Image id="SEAWEED06" path="seaweed06" nobits />
		<Image id="SEAWEED06_FROZEN01" path="seaweed06_frozen01" nobits />
		<Image id="SEAWEED07" path="seaweed07" nobits />
		<Image id="SEAWEED07_FROZEN01" path="seaweed07_frozen01" nobits />
		<Image id="SEAWEED08" path="seaweed08" nobits />
		<Image id="SEAWEED08_FROZEN01" path="seaweed08_frozen01" nobits />
		<Image id="SEAWEED09" path="seaweed09" nobits />
		<Image id="SEAWEED09_FROZEN01" path="seaweed09_frozen01" nobits />
		<Image id="SEAWEED10" path="seaweed10" nobits />
		<Image id="SEAWEED10_FROZEN01" path="seaweed10_frozen01" nobits />
		<Image id="SEAWEED11" path="seaweed11" nobits />
		<Image id="SEAWEED11_FROZEN01" path="seaweed11_frozen01" nobits />
		<Image id="SEAWEED12" path="seaweed12" nobits />
		<Image id="SEAWEED12_FROZEN01" path="seaweed12_frozen01" nobits />
		<Image id="SEAWEED13" path="seaweed13" nobits />
		<Image id="SEAWEED13_FROZEN01" path="seaweed13_frozen01" nobits />
		<Image id="SEAWEED14" path="seaweed14" nobits />
		<Image id="SEAWEED14_FROZEN01" path="seaweed14_frozen01" nobits />

		<Image id="CORAL01" path="coral01" nobits />
		<Image id="CORAL01_FROZEN01" path="coral01_frozen01" nobits />
		<Image id="COQUINA01" path="coquina01" nobits />
		<Image id="COQUINA01_FROZEN01" path="coquina01_frozen01" nobits />
		
		<SetDefaults path="images\gui\infopanel" idprefix="IMAGE_GUI_"/>
		<Image id="INFO_PANEL" path="info_panel"/>
		<Image id="BUTTON_SHADOW" path="bonusbutton_shadow"/>
		<Image id="PEARL_X" path="pearl_x" nobits />
		<Image id="MINIMIZE" path="minimize" nobits />
		<Image id="MINIMIZE_ON" path="minimize_on" nobits />
		<Image id="CLOSE" path="close" nobits />
		<Image id="CLOSE_ON" path="close_on" nobits />

		<SetDefaults path="images\animals" idprefix="IMAGE_GUI_"/>
		<Image id="OCTOPUS" path="JELLY_FISH" cols="9" anim="loop" framedelay="105"/>
		<Image id="PUFFERFISH" path="pufferfish_move" cols="7" anim="pingpong" framedelay="85"/>
		<Image id="SNAIL" path="snail_move" cols="6" anim="pingpong" framedelay="100"/>
		<Image id="MEDUSA" path="JELLY_FISH" cols="9" anim="pingpong" framedelay="85"/>
		<Image id="CRAB" path="crab_move" cols="8" anim="pingpong" framedelay="85"/>
		<Image id="CRAB_THINK" path="crab_think" cols="8" anim="pingpong" framedelay="85"/>

		<SetDefaults path="images\gui\hints" idprefix="IMAGE_GUI_HINTS_"/>
		<Image id="BACK" path="back" nobits />
		<Image id="ARROW" path="arrow" nobits />
		<Image id="ARROWUP" path="arrowup" nobits />
		<Image id="FLASH_ARROW" path="flash_arrow" cols="4" anim="pingpong" framedelay="85" nobits />
		<Image id="FLASH_ARROWUP" path="flash_arrowup" cols="4" anim="pingpong" framedelay="85" nobits />
		
		<SetDefaults path="images\effects" idprefix="IMAGE_EFFECTS_"/>
		<Image id="STARS" path="sparks_ice" cols="18" framedelay="60" anim="loop"/>
		<Image id="BONUS_PARTICLE" path="stars" cols="13" framedelay="40" anim="loop"/>
		<Image id="HAZE" path="haze"/>
		<Image id="SPREAD" path="ice_fragment" cols="31" anim="loop" framedelay="50"/>
		<Image id="CLOCK" path="clock" nobits />
		<Image id="CLOCK_GLOW" path="clock_glow" nobits />
		<Image id="CLOCK_SHADOW" path="clock_shadow"/>
		<Image id="BUBBLE" path="bubble" nobits />
		<Image id="RAINBOW" path="rainbow" cols="6" anim="loop" framedelay="500"/>

	</Resources>

	<Resources id="LOCATION1">
		<SetDefaults path="images\locations\01" idprefix="IMAGE_LOC01_"/>
			<Image id="FLOOR"            path="floor" nobits />
			<Image id="PALM01"           path="palm01"      nobits />
			<Image id="PALM02"           path="palm02"      nobits />
			<Image id="PALM03"           path="palm03"      nobits />
			<Image id="PALM04"           path="palm04"      nobits />
			<Image id="PALM05"           path="palm05"      nobits />
			<Image id="PALM06"           path="palm06"      nobits />
			<Image id="PALM07"           path="palm07"      nobits />
			<Image id="PALM08"           path="palm08"      nobits />
			<Image id="WATERFALL01"      path="waterfall01" nobits />
			<Image id="WATERFALL_WATER01" path="Waterfall_Water01" nobits />
			<Image id="WATERFALL_WATER01_MASK" path="Waterfall_Water01_mask" nobits />
			<Image id="BANK01"           path="bank01"      nobits />
			<Image id="ROCK01"           path="rock01"      nobits />
			<Image id="FLOOR01_FROZEN01"   path="floor01_frozen01"      nobits />
			<Image id="PALM01_FROZEN01"      path="palm01_frozen01"      nobits />
			<Image id="WATERFALL01_FROZEN01" path="waterfall01_frozen01" nobits />
			<Image id="BUSHS01_FROZEN01"     path="bushs01_frozen01"     nobits />
			<Image id="BUSHS01_FROZEN02"     path="bushs01_frozen02"     nobits />
			<Image id="SAND01_FROZEN01"      path="sand01_frozen01"      nobits />
			<Image id="ROCK01_FROZEN01"      path="rock01_frozen01"      nobits />
			<Image id="ROCK02_FROZEN01"      path="rock02_frozen01"      nobits />
			<Image id="ROCK03_FROZEN01"      path="rock03_frozen01"      nobits />
			<Image id="FLOOR_STONES01"      path="floor_stones01"      nobits />
			<Image id="FLOOR_STONES01_FROZEN01"      path="floor_stones01_frozen01"      nobits />

	</Resources>

	<Resources id="LOCATION2">
		<SetDefaults path="images\locations\02" idprefix="IMAGE_LOC02_"/>
			<Image id="FLOOR" path="floor" nobits />
			<Image id="MOUNTAIN01" path="mountain01" nobits />
			<Image id="MOUNTAIN02" path="mountain02" nobits />
			<Image id="MOUNTAIN03" path="mountain03" nobits />
			<Image id="RIVER01"    path="river01"    nobits />
			<Image id="RIVER_WATER01" path="river_water01" nobits />
			<Image id="RIVER_WATER01_MASK" path="river_water01_mask" nobits />
			<Image id="ROCK01"     path="rock01"     nobits />
			<Image id="FLOOR01_FROZEN01"    path="floor01_frozen01"    nobits />
			<Image id="MOUNTAIN01_FROZEN01" path="mountain01_frozen01" nobits />
			<Image id="MOUNTAIN02_FROZEN02" path="mountain02_frozen02" nobits />
			<Image id="MOUNTAIN03_FROZEN03" path="mountain03_frozen03" nobits />
			<Image id="RIVER01_FROZEN01"    path="river01_frozen01"    nobits />
			<Image id="JUNGLE01_FROZEN01"   path="jungle01_frozen01"   nobits />
			<Image id="JUNGLE02_FROZEN01"   path="jungle02_frozen01"   nobits />
			<Image id="ROCK01_FROZEN01"     path="rock01_frozen01"     nobits />
	</Resources>

	<Resources id="LOCATION3">
		<SetDefaults path="images\locations\03" idprefix="IMAGE_LOC03_"/>
		<Image id="RIVER01" 		path="water_background01" nobits />
		<Image id="RIVER02" 		path="water_background02" nobits />
		<Image id="RIVER_MOVE" 	path="water_move02" nobits />
		<Image id="FLOOR" path="floor" nobits />
		<Image id="MOUNTAIN01" path="mountain01" nobits />
		<Image id="JUNGLE01"   path="jungle01"   nobits />
		<Image id="BUILDING01"    path="building01"    nobits />
		<Image id="MOUNTAIN01_FROZEN01" path="mountain01_frozen01" nobits />
		<Image id="JUNGLE01_FROZEN01"   path="jungle01_frozen01"   nobits />
		<Image id="JUNGLE01_FROZEN02"   path="jungle01_frozen02"   nobits />
		<Image id="JUNGLE02_FROZEN01"   path="jungle02_frozen01"   nobits />
		<Image id="BUILDING01_FROZEN01" path="building01_frozen01" nobits />
		<Image id="RIVER01_FROZEN01"    path="river01_frozen01"    nobits />
		<Image id="RIVER01_FROZEN02"    path="river01_frozen02"    nobits />



	</Resources>


	<Resources id="LOCATION4">
		<SetDefaults path="images\locations\04" idprefix="IMAGE_LOC04_"/>
		<Image id="RIVER" 		path="water_background" nobits />
		<Image id="RIVER_MOVE" 	path="water_move" nobits />
		<Image id="FLOOR"           	path="floor"    nobits />
		<Image id="COCOA01" 	path="cocoa01"  nobits />
		<Image id="COCOA02" 	path="cocoa02"  nobits />
		<Image id="COCOA03" 	path="cocoa03"  nobits />
		<Image id="COCOA04" 	path="cocoa04"  nobits />
		<Image id="RUINS01"  	path="ruins01"  nobits />
		<Image id="RUINS02"            path="ruins02"  nobits />
		<Image id="FLOOR01_FROZEN01"    path="floor01_frozen01"    nobits />
		<Image id="FLOOR01_FROZEN02"    path="floor01_frozen02"    nobits />
		<Image id="BANK01_FROZEN01"     path="bank01_frozen01"     nobits />
		<Image id="RIVER01_FROZEN01"    path="river01_frozen01"    nobits />
		<Image id="RIVER01_FROZEN02"    path="river01_frozen02"    nobits />
		<Image id="RIVER01_FROZEN03"    path="river01_frozen03"    nobits />
		<Image id="JUNGLE01_FROZEN01"   path="jungle01_frozen01"   nobits />
		<Image id="JUNGLE02_FROZEN01"   path="jungle02_frozen01"   nobits />
		<Image id="RUINS01_FROZEN01"    path="ruins01_frozen01"    nobits />	
		<Image id="RUINS01_FROZEN02"    path="ruins01_frozen02"    nobits />
		<Image id="RUINS02_FROZEN01"    path="ruins02_frozen01"    nobits />
		<Image id="COCOA01_FROZEN01"    path="cocoa01_frozen01"    nobits />


	</Resources>

	<Resources id="LOCATION5">
		<SetDefaults path="images\locations\05" idprefix="IMAGE_LOC05_"/>
		<Image id="FLOOR01" path="floor01" nobits />
		<Image id="BEACH01" path="beach01" nobits />
		<Image id="BEACH02" path="beach02" nobits />
		<Image id="BEACH03" path="beach03" nobits />
		<Image id="BEACH04" path="beach04" nobits />

		<Image id="RIVER_MOVE" 	path="river_move" nobits />
		<Image id="WATERFALL_WATER01" path="waterfall_water01" nobits />
		<Image id="WATERFALL_WATER01_MASK" path="waterfall_water01_mask" nobits />
		<Image id="WATER_BACKGROUND" path="water_backgound" nobits />	

		<Image id="HEVEA01_FROZEN01" path="hevea01_frozen01" nobits />
		<Image id="BEACH01_FROZEN01" path="beach01_frozen01" nobits />
		<Image id="BEACH02_FROZEN01" path="beach02_frozen01" nobits />
		<Image id="BEACH03_FROZEN01" path="beach03_frozen01" nobits />
		<Image id="BEACH04_FROZEN01" path="beach04_frozen01" nobits />

		<Image id="SAND01_FROZEN01" path="sand01_frozen01" nobits />
		<Image id="FLOOR01_FROZEN01" path="floor01_frozen01" nobits />
		<Image id="FLOOR01_FROZEN02" path="floor01_frozen02" nobits />
		<Image id="RIVER01_FROZEN01" path="river01_frozen01" nobits />


	</Resources>


	<Resources id="LOCATION6">
		<SetDefaults path="images\locations\06" idprefix="IMAGE_LOC06_"/>
		<Image id="FLOOR" path="floor" nobits />
		<Image id="ROCK01" path="rock01" nobits />
		<Image id="ROCK02" path="rock02" nobits />
		<Image id="ROCK03" path="rock03" nobits />
		<Image id="ROCK04" path="rock04" nobits />
		<Image id="ROCK01_FROZEN01" path="rock01_frozen01" nobits />
		<Image id="ROCK02_FROZEN01" path="rock02_frozen01" nobits />
		<Image id="ROCK02_FROZEN02" path="rock02_frozen02" nobits />
		<Image id="ROCK03_FROZEN01" path="rock03_frozen01" nobits />
		<Image id="ROCK04_FROZEN01" path="rock04_frozen01" nobits />
		<Image id="RIVER01_FROZEN01"    path="river01_frozen01"    nobits />
		<Image id="RIVER01_FROZEN02"    path="river01_frozen02"    nobits />
		<Image id="RIVER01_FROZEN03"    path="river01_frozen03"    nobits />
		<Image id="FLOOR01_FROZEN01"    path="floor01_frozen01"    nobits />
		<Image id="FLOOR01_FROZEN02"    path="floor01_frozen02"    nobits />
		<Image id="FLOOR01_FROZEN03"    path="floor01_frozen03"    nobits />



		
	</Resources>
	
       <Resources id="LOCATION7">
		<SetDefaults path="images\locations\07" idprefix="IMAGE_LOC07_"/>
		<Image id="FLOOR" path="floor" nobits />
		<Image id="ISLAND01" path="island01" nobits />
		<Image id="ISLAND02" path="island02" nobits />
		<Image id="ISLAND03" path="island03" nobits />
		<Image id="ISLAND01_BACK" path="island01_back" nobits />
		<Image id="ISLAND03_BACK" path="island03_back" nobits />
		<Image id="RIVER_MOVE" 	path="water_move" nobits />

		<Image id="FLOOR01_FROZEN01" path="floor01_frozen01" nobits />
		<Image id="ISLAND01_FROZEN01" path="island01_frozen01" nobits />
		<Image id="ISLAND01_FROZEN02" path="island01_frozen02" nobits />
		<Image id="ISLAND02_FROZEN01" path="island02_frozen01" nobits />
		<Image id="ISLAND03_FROZEN01" path="island03_frozen01" nobits />
		<Image id="ISLAND03_FROZEN02" path="island03_frozen02" nobits />
		<Image id="ISLAND03_FROZEN03" path="island03_frozen03" nobits />
		<Image id="ISLAND03_FROZEN04" path="island03_frozen04" nobits />
		<Image id="RIVER01_FROZEN01"  path="river01_frozen01"    nobits />
		<Image id="RIVER01_FROZEN02"  path="river01_frozen02"    nobits />
		<Image id="RIVER01_FROZEN03"  path="river01_frozen03"    nobits />




	</Resources>
	<Resources id="LOCATION8">
		<SetDefaults path="images\locations\08" idprefix="IMAGE_LOC08_"/>
		<Image id="RIVER" 		path="water_background" nobits />
		<Image id="RIVER_MOVE" 	path="water_move" nobits />
		<Image id="FLOOR"   path="floor" nobits />
		<Image id="COUNTRY" path="country" nobits />
		<Image id="FLOOR01_FROZEN01" path="floor01_frozen01" nobits />
		<Image id="FLOOR01_FROZEN02" path="floor01_frozen02" nobits />
		<Image id="COUNTRY01_FROZEN01" path="country01_frozen01" nobits />
		<Image id="JUNGLE01_FROZEN01" path="jungle01_frozen01" nobits />
		<Image id="JUNGLE01_FROZEN02" path="jungle01_frozen02" nobits />
		<Image id="JUNGLE02_FROZEN01" path="jungle02_frozen01" nobits />
		<Image id="BOATS01_FROZEN01" path="boats01_frozen01" nobits />
		<Image id="RIVER01_FROZEN01"    path="river01_frozen01"    nobits />
		<Image id="RIVER01_FROZEN02"    path="river01_frozen02"    nobits />
		<Image id="RIVER01_FROZEN03"    path="river01_frozen03"    nobits />
	</Resources>

	<Resources id="LOCATION9">
		<SetDefaults path="images\locations\09" idprefix="IMAGE_LOC09_"/>
		<Image id="FLOOR"            path="floor" nobits />
		<Image id="GARDENS01"         path="gardens01" nobits />
		<Image id="GARDENS02"         path="gardens02" nobits />
		<Image id="WATERFALL01"      path="waterfall01" nobits />
		<Image id="WATERFALL_WATER01" path="waterfall_water01" nobits />
		<Image id="WATERFALL_WATER01_MASK" path="waterfall_water01_mask" nobits />
		<Image id="WATERFALL_BACK" path="waterfall01_back" nobits />		
		<Image id="RIVER_MOVE" 	path="river_move" nobits />
		<Image id="FLOOR01_FROZEN01" path="floor01_frozen01" nobits />
		<Image id="TREES01_FROZEN01" path="trees01_frozen01" nobits />
		<Image id="TREES01_FROZEN02" path="trees01_frozen02" nobits />
		<Image id="TREES02_FROZEN01" path="trees02_frozen01" nobits />
		<Image id="TREES02_FROZEN02" path="trees02_frozen02" nobits />
		<Image id="BANK01_FROZEN01"  path="bank01_frozen01" nobits />
		<Image id="WATERFALL01_FROZEN01" path="waterfall01_frozen01" nobits />
	</Resources>

	<Resources id="LOCATION10">
		<SetDefaults path="images\locations\10" idprefix="IMAGE_LOC10_"/>
		<Image id="FLOOR" path="floor" nobits />
		<Image id="FLOOR_02_FROZEN01" path="floor_ruins02_frozen01" nobits />
		<Image id="FLOOR_01_FROZEN01" path="floor_ruins01_frozen01" nobits />
		<Image id="STONES01" path="stones01" nobits />
		<Image id="STONES01_FROZEN01" path="stones01_frozen01" nobits />
		<Image id="CASTLE01" path="castle01" nobits />
		<Image id="CASTLE01_FROZEN01" path="castle01_frozen01" nobits />
		<Image id="PLANT01" path="plant01" nobits />
		<Image id="PLANT01_FROZEN01" path="plant01_frozen01" nobits />
		<Image id="PLANT02" path="plant02" nobits />
		<Image id="PLANT02_FROZEN01" path="plant02_frozen01" nobits />
		<Image id="PLANT03" path="plant03" nobits />
		<Image id="PLANT04" path="plant04" nobits />
		<Image id="TREES01" path="trees01" nobits />
		<Image id="TREES01_FROZEN01" path="trees01_frozen01" nobits />
		<Image id="TREES01_FROZEN02" path="trees01_frozen02" nobits />
		<Image id="WATERFALL01"      path="waterfall01" nobits />
		<Image id="WATERFALL_WATER01" path="waterfall_water01" nobits />
		<Image id="WATERFALL_WATER01_MASK" path="waterfall_water01_mask" nobits />
		<Image id="WATERFALL01_FROZEN01" path="waterfall01_frozen01" nobits />


	</Resources>

</ResourceManifest>
