............... Start application ...............
Window mode: fullscreen 
Create window... 
Init BASS... done
Create Direct3D Device... done
Max texture height: 4096
Max texture width: 4096
Create window complete!
Load fonts... done
Load strings... done
Init effects... done
Load pyramid data... ............... Load animations ...............
Load animation ID:<win>... done
Load animation ID:<lose>... done
Load animation ID:<begin>... done
Load animation ID:<in>... done
Load animation ID:<out>... done
............... Load textures ...............
Load texture ID:<BUTTON1_PRESS>... done
Load texture ID:<BUTTON1_PRESS_X2>... done
Load texture ID:<BUTTON2_PRESS>... done
Load texture ID:<BUTTON2L_PRESS>... done
Load texture ID:<BUTTON3_PRESS>... done
Load texture ID:<BUTTON_START_PRESS>... done
Load texture ID:<BUTTON_HISCORE_PRESS>... done
Load texture ID:<BUTTON_HELP_PRESS>... done
Load texture ID:<BUTTON_FIELD_PRESS>... done
Load texture ID:<BUTTON_FIELD_DEACTIVE>... done
Load texture ID:<BUTTON_DIR_NORMAL>... done
Load texture ID:<BUTTON_DIR_PRESS>... done
Load texture ID:<BUTTON_DIR_ACTIVE>... done
Load texture ID:<BUTTON_DIR_DEACTIVE>... done
Load texture ID:<DIALOG_2BUTTON>... done
Load texture ID:<DIALOG_2BUTTON_SMALL>... done
Load texture ID:<DIALOG_2BUTTON_SMALL_BL>... done
Load texture ID:<DIALOG_4BUTTON>... done
Load texture ID:<DIALOG_ABOUT>... done
Load texture ID:<DIALOG_INFO>... done
Load texture ID:<SLIDER>... done
Load texture ID:<SLIDER_GRADIENT>... done
Load texture ID:<SLIDER_MANIPULATOR>... done
Load texture ID:<CHECK_BUTTON>... done
Load texture ID:<CHECK_BUTTON_ON>... done
Load texture ID:<INGAME_MENU>... done
Load texture ID:<PHARAOH_BODY>... done
Load texture ID:<RECORDS_SCREEN>... done
Load texture ID:<MAP_SCREEN>... done
Load texture ID:<FIELD_SCREEN_1>... done
Load texture ID:<FIELD_SCREEN_2>... done
Load texture ID:<FIELD_SCREEN_3>... done
Load texture ID:<FIELD_SCREEN_4>... done
Load texture ID:<MAINMENU_SCREEN>... done
Load texture ID:<HELP_SCREEN>... done
Load texture ID:<LOAD_SCREEN>... done
Load texture ID:<COMPLETE_SCREEN>... done
............... Load sounds ...............
Load sample ID:<Boom> PATH:<boom.ogg>... done
Load sample ID:<Click> PATH:<button.ogg>... done
Load sample ID:<Move> PATH:<move.ogg>... done
Load sample ID:<Glyph> PATH:<glyph.ogg>... done
Load sample ID:<Excellent> PATH:<excellent.ogg>... done
Load sample ID:<GreatMove> PATH:<GreatMove.ogg>... done
Load sample ID:<Combo> PATH:<combo.ogg>... done
Load sample ID:<CompleteBonus> PATH:<CompleteBonus.ogg>... done
Load sample ID:<LevelComplete> PATH:<LevelComplete.ogg>... done
Load sample ID:<PyramidComplete> PATH:<PyramidComplete.ogg>... done
Load sample ID:<PyramidCompleteString> PATH:<PyramidCompleteString.ogg>... done
Load sample ID:<LevelCompletePanel> PATH:<LevelCompletePanel.ogg>... done
Load sample ID:<LevelLose> PATH:<LevelLose.ogg>... done
Load sample ID:<LevelLosePanel> PATH:<LevelLosePanel.ogg>... done
Load sample ID:<StatView> PATH:<StatView.ogg>... done
Load sample ID:<Hint> PATH:<hint.ogg>... done
Load sample ID:<Start> PATH:<LevelStart.ogg>... done
Load sample ID:<VolumeSample> PATH:<hint.ogg>... done
Load track ID:<Game> PATH:<Music_Game.ogg>... done
Load track ID:<Menu> PATH:<Music_Menu.ogg>... done
Load track ID:<Map> PATH:<desert.ogg>... done
done
Load GUI.xml... done
Load state from help... done
Initialize loaded state ...done
Load userdata... done
............... Start Game! ...............
Load state from help... done
Initialize loaded state ...done
END.
