[Heel]
sprite = data/fx/heel.tga

[DestPoint]
sprite = data/fx/point.tga

[Cross]
sprite = data/fx/cross.tga

[FootPrint]
sprite			= data/fx/gad.tga
startOpacity 	= 0.5
fadingSpeed 	= 0.01

[BonusAppear]
actorSpriteX	= 32
actorSpriteY	= 64
blendModeAlpha	= 0
path			= data/fx/b_appear.psi
radius			= 3

[Path]
path			= data/fx/path.psi
actorSpriteX	= 96
actorSpriteY	= 0
spreadX			= 10
spreadY			= 10

[Danger]
sprite			= data/fx/danger.tga
minScale		= 0
maxScale		= 1.25
scaleSpeed		= 3

[Confusion]
sprite			= data/fx/confusion.tga
minScale		= 0
maxScale		= 1.25
scaleSpeed		= 3
minPeriod		= 1

[SecretFound]
actorSpriteX	= 32
actorSpriteY	= 0
blendModeAlpha	= 1
path			= data/fx/secret_found.psi

[SecretFoundStar]
sprite			= data/fx/star.tga
minScale		= 0.5
maxScale		= 1.5
scaleSpeed		= 0.8
jumpCount		= 4
directionRange	= 0.785
jumpFactor		= 0.7
rotateFactor	= 8
firstSegmentLength = 100
firstJumpHeight = 200
lengthFactor	= 1
speedFactor		= 2

[SecretFoundStarTrail]
path			= data/fx/gift.psi
actorSpriteX	= 96
actorSpriteY	= 0
spreadX			= 5
spreadY			= 5

[Gift]
minScale	= 0.5
maxScale	= 2
scaleSpeed	= 1.2

[GiftTrail]
path			= data/fx/gift.psi
actorSpriteX	= 96
actorSpriteY	= 0
spreadX			= 20
spreadY			= 0

[SledgeDisappear]
fxCount = 3

[SledgeDisappearFx0]
type			= spread
actor			= data/fx/particle1.tga
path			= data/fx/s_disappear.psi

[SledgeDisappearFx1]
type			= spread
actor			= data/fx/particle2.tga
path			= data/fx/s_disappear.psi

[SledgeDisappearFx2]
type			= spread
actor			= data/fx/particle_x32.tga
path			= data/fx/s_disappear.psi

[SledgeFly]
path			= data/fx/s_fly.psi
actorSpriteX	= 96
actorSpriteY	= 0
speed			= 2

[RoomItemAppear]
fxCount			= 3

[RoomItemAppearFx0]
type			= spread
path			= data/fx/r_i_appear.psi
actorSpriteX	= 64
actorSpriteY	= 0

[RoomItemAppearFx1]
type			= spread
path			= data/fx/r_i_appear2.psi
actorSpriteX	= 64
actorSpriteY	= 0

[RoomItemAppearFx2]
type			= spread
actor			= data/fx/particle_x3.tga
path			= data/fx/r_i_appear3.psi

[snowManager]
startPeriodMin	= 20
startPeriodMax	= 40
period			= 200

[snow]
fxCount = 2

[snowFx0]
type			= spread
actorSpriteX	= 95
actorSpriteY	= 95
blendModeAlpha	= 1
path			= data/fx/snow0.psi
spreadX			= 1124
spreadY			= 100
x				= 512
y				= -100

[snowFx1]
type			= spread
actorSpriteX	= 95
actorSpriteY	= 95
blendModeAlpha	= 1
path			= data/fx/snow1.psi
spreadX			= 1124
spreadY			= 100
x				= 512
y				= -100

[LoseWave]
sprite		= data/fx/wave.tga
minScale	= 1
maxScale	= 10
scaleSpeed	= 5

[RocketDeer]
fxCount = 5

[RocketDeerFx0]
type = spread
actorSpriteX = 32
actorSpriteY = 64
path		 = data/fx/r_d_fly.psi
spreadX		 = 500
spreadY		 = 50

[RocketDeerFx1]
type = spread
actorSpriteX = 32
actorSpriteY = 64
path		 = data/fx/r_d_fly.psi
spreadX		 = 500
spreadY		 = 50

[RocketDeerFx2]
type = spread
actorSpriteX = 32
actorSpriteY = 64
path		 = data/fx/r_d_fly.psi
spreadX		 = 500
spreadY		 = 50

[RocketDeerFx3]
type = spread
actorSpriteX = 32
actorSpriteY = 64
path		 = data/fx/r_d_fly.psi
spreadX		 = 500
spreadY		 = 50

[RocketDeerFx4]
type = spread
actorSpriteX = 32
actorSpriteY = 64
path		 = data/fx/r_d_fly.psi
spreadX		 = 500
spreadY		 = 50

[HouseAppear]
type = spread
actorSpriteX = 64
actorSpriteY = 64
path		 = data/fx/h_appear.psi

