FORCED_TIME	ID	LIMIT_TAG	TRACK1_CATEGORY	TRACK1_LIST	TRACK1_STYLE	TRACK1_TAG	TRACK2_CATEGORY	TRACK2_LIST	TRACK2_STYLE	TRACK2_TAG	TRACK3_CATEGORY	TRACK3_LIST	TRACK3_STYLE	TRACK3_TAG	Tag	Tempo
INT	ID	BOOL	ID	LIST.JOIN.MUSIC_SEQUENCES	ID	ID	ID	LIST.JOIN.MUSIC_SEQUENCES	ID	ID	ID	LIST.JOIN.MUSIC_SEQUENCES	ID	ID	ID	ID
0	SONGTEST	0	N/A	TambSpoons2b,AllPerc,AllPerc,AllPerc,AllPerc,AllPerc,AllPerc,AllPerc,AllPerc,AllPerc,AllPerc,AllPerc,AllPerc	LINEAR	GUI	N/A	2BarsSil,VerseGTR,VerseGTR,VerseGTR,ChorusGTR,VerseGTR,VerseGTR,ChorusGTR,VerseGTR,VerseGTR,ChorusGTR	LINEAR	GUI	N/A	2BarsSil,4BarsSil,1stVsMel,1stVsMel,ChorMel,Riff,2ndVsMel,2ndVsMel,ChorMel,Riff,1stVsMel,1stVsMel,ChorMel,Riff	LINEAR	GUI	GUI	DEFTEMPO
0	Song1	0	N/A	Int1_Tamb,Int1_TamKik,Int1_KikHat,Int2_TamSpoo,Int2_TamKik,Int2_BassKik	INTENSITY	GUI	N/A	Int1_Sil4b,Int1_Wurli1,Int1_Sil4b,Int1_Sil4b,Int1_Wurli2,Int2_Mel,Int2_sil4b,Int2_Mel2,Int2_Mel3	INTENSITY	GUI	N/A	Int1_Sil4b,Int2_sil4b	INTENSITY	GUI	GAME	DEFTEMPO
�