ID	TITLE_TEXT	MAIN_TEXT	MARKER_ID	STARTING_MESSAGES	ENDING_MESSAGES	REQUIRES_TUTORIALS	REQUIRES_TUTORIALS_NOTSHOWN	ACTIVATE_ON_DEACTIVATION	SECS_TO_SHOW_ARROW	TIMES_TO_OFFER	SHOW_OK_BUTTON	COMPULSARY	MODAL	DEACTIVATE_ON_UI_ACTION	DEACTIVATE_ON_PANEL_SHOW	DUMMY	LOCK_ALL_EXCEPT_COLUMNS	LOCK_ALL_EXCEPT_ROWS	REQUIRES_GAMETYPE	PRE_EXECUTION_CALLBACK	POST_EXECUTION_CALLBACK	ILLUSTRATION	Sound
ID	STRING	STRING	STRING	LIST.ID	LIST.ID	LIST.JOIN.TUTORIAL_DATA	LIST.JOIN.TUTORIAL_DATA	LIST.JOIN.TUTORIAL_DATA	FLOAT	INT	BOOL	BOOL	BOOL	BOOL	BOOL	BOOL	LIST.INT	LIST.INT	LIST.JOIN.Casinos	STRING	STRING	STRING	STRING
COCKTAILS	Cocktail Tiles	"Cocktail Tiles can be added to the beginning, middle, or end of any Chain. For now they make you tipsy but later they'll do something good too."	AboveDealer	P52MSG_ON_COCKTAIL_CARD_DEALT	N/A	N/A	N/A	N/A	0	1	TRUE	TRUE	TRUE	FALSE	FALSE	FALSE	N/A	N/A	N/A	beforeCocktails();	afterCocktails();	N/A	N/A
BRIDGES	Linker Tiles	These multicolored jobbies can be added into chains of regular tiles to earn special bonuses.	AboveDealer	P52MSG_ON_BRIDGE_CARD_DEALT	N/A	N/A	N/A	BRIDGES2	0	1	TRUE	TRUE	TRUE	FALSE	FALSE	FALSE	N/A	N/A	N/A	beforeBridge();	afterBridge();	N/A	N/A
BRIDGES2	N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	1	N/A	N/A	N/A	N/A	N/A	TRUE	N/A	N/A	N/A	N/A	"afterBridge2(^DEMO2^,false,^Demo_BonusTokens^);"	N/A	N/A
BRIDGES_REMINDER	Linker Tiles	"Remember, you can include these multi-colored Linker Tiles into your chains to build up the Bonus Meter."	AboveDealer	P52MSG_BRIDGE_REMINDER	N/A	BRIDGES2	N/A	BRIDGES2_REMINDER	0	-1	TRUE	TRUE	TRUE	FALSE	FALSE	FALSE	N/A	N/A	N/A	beforeBridge();	afterBridge();	N/A	N/A
BRIDGES2_REMINDER	N/A	N/A	N/A	N/A	N/A	BRIDGES2	N/A	N/A	N/A	-1	N/A	N/A	N/A	N/A	N/A	TRUE	N/A	N/A	N/A	N/A	"afterBridge2(^DEMO2^,true,^Demo_BonusTokensReminder^);"	N/A	N/A
DEAD_CARD	Smashable Crates	"Crates cannot be used in a Chain, but you can smash them with your mouse."	AboveDealer	P52MSG_ON_DEAD_CARD_DEALT	P52MSG_CRATE_SMASHED	N/A	N/A	N/A	0	1	FALSE	TRUE	FALSE	FALSE	FALSE	FALSE	N/A	N/A	N/A	beforeDeadCard();	afterDeadCard();	N/A	cratescannotbeusedinchain
BURNING_CARD	Burning Tiles	"If this Burning Tile reaches the bottom of the board, the round's over! Include a Burning Tile in a chain to get rid of it. Or, use a Fire Extinguisher power up."	AboveDealer	P52MSG_CARD_BURNING	N/A	N/A	N/A	N/A	0	1	TRUE	TRUE	TRUE	FALSE	FALSE	FALSE	N/A	N/A	N/A	beforeBurningCard();	afterBurningCard();	N/A	tutorial
CAGED_CARD	Locked Tiles	"This Tile is locked and cannot be used. To unlock this tile, use a Key power up."	AboveDealer	P52MSG_CARD_CAGED	N/A	N/A	N/A	N/A	0	1	TRUE	TRUE	TRUE	FALSE	FALSE	FALSE	N/A	N/A	N/A	beforeCagedCard();	afterCagedCard();	N/A	tutorial
FROZEN_CARD	Brrrrrr!	"Ice blocks lock tiles together, prohibiting them from falling or being selected individually. To break the ice, use frozen tiles in a Chain or use the Ice Pick power up."	AboveDealer	P52MSG_CARD_FROZEN	N/A	N/A	N/A	N/A	0	1	TRUE	TRUE	TRUE	FALSE	FALSE	FALSE	N/A	N/A	N/A	beforeFrozenCard();	afterFrozenCard();	N/A	tutorial
BONUSWHEEL_EARNED	Hot Diggity!	You've earned a spin of the bonus wheel! Click the ^Spin Wheel^ button to try it out. 	AboveDealer	P52MSG_BONUSWHEEL_EARNED	P52MSG_BONUSWHEEL_ACTIVATED	N/A	N/A	N/A	0	1	FALSE	TRUE	FALSE	FALSE	FALSE	FALSE	N/A	N/A	N/A	beforeBonusWheelEarned();	afterBonusWheelEarned();	N/A	hotdiggity
preIntro1	N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	1	N/A	N/A	N/A	N/A	N/A	TRUE	N/A	N/A	BuffaloBillions	beforePreIntro();	N/A	N/A	N/A
preIntro2	How To Play	Welcome to Buffalo Billions! Ready to see an animated demonstration of how to play?	CenterPlayArea	P52MSG_ON_DEAL_COMPLETE	N/A	N/A	N/A	N/A	0	1	TRUE	TRUE	TRUE	FALSE	FALSE	FALSE	N/A	N/A	BuffaloBillions	N/A	afterPreIntro2();	N/A	howtoplay
introGoal	Goal Chains	Your objective is always to match the tile combination shown in this area.	CenterPlayArea	P52MSG_DEMO_END	N/A	N/A	N/A	intro1	0	1	TRUE	TRUE	TRUE	FALSE	FALSE	FALSE	N/A	N/A	BuffaloBillions	beforeIntroGoal();	afterIntroGoal();	N/A	goalchains
intro1	Forming A Chain	Link tiles together to match the Goal Chain. Try it now!	AboveDealer	N/A	"P52MSG_ON_NORMAL_HAND_SUBMITTED,P52MSG_CARD_NOT_ADJACENT,P52MSG_CARD_NOT_NEEDED"	N/A	N/A	N/A	0	1	FALSE	TRUE	FALSE	FALSE	FALSE	FALSE	N/A	N/A	BuffaloBillions	beforeIntro1();	N/A	N/A	formingachain
intro2	Nice Shootin!	Now try to find and select all the Goal Chains on this board. I'll pause the timer while you're learning. 	AboveDealer	P52MSG_ON_NORMAL_HAND_SUBMITTED	"P52MSG_CHAIN_NOT_PRESENT,P52MSG_CARD_NOT_ADJACENT,P52MSG_CARD_NOT_NEEDED"	N/A	N/A	N/A	0	1	FALSE	TRUE	FALSE	FALSE	FALSE	FALSE	N/A	N/A	BuffaloBillions	beforeIntro2();	N/A	N/A	niceshootin
intro3	Yeehaw!	"Now let's look at the pot, which contains all the coins you collected by finding chains. Want to know how to bank the money in the pot?"	CenterPlayArea	P52MSG_CHAIN_NOT_PRESENT	N/A	N/A	N/A	intro4	0	1	TRUE	TRUE	TRUE	FALSE	FALSE	FALSE	N/A	N/A	BuffaloBillions	beforeIntro3();	afterIntro3();	N/A	yeehaw
intro4	Pull the Crank!	You have to pull the crank before the timer runs out or you'll lose the money in the pot. Try pulling it now!	CenterPlayArea	N/A	P52MSG_ON_END_GOAL_SET_AVAILABLE	N/A	N/A	intro5	0	1	FALSE	TRUE	FALSE	FALSE	FALSE	FALSE	N/A	N/A	BuffaloBillions	beforeIntro4();	afterIntro4();	N/A	pullthecrank
INTRO_ADJACENT_VEGAS	Unbroken Chains	All the Tiles you select must form an unbroken chain with no spaces.	AboveDealer	P52MSG_CARD_NOT_ADJACENT	"P52MSG_CARD_NOT_NEEDED,P52MSG_ON_NORMAL_HAND_SUBMITTED,P52MSG_CHAIN_NOT_PRESENT"	N/A	intro4	N/A	0	-1	FALSE	TRUE	FALSE	FALSE	FALSE	FALSE	N/A	N/A	BuffaloBillions	N/A	N/A	N/A	unbrokenchains
INTRO_NEEDED_VEGAS	Not Quite	"Remember, only select the tiles shown in the Goal Chain."	AboveDealer	P52MSG_CARD_NOT_NEEDED	"P52MSG_CARD_NOT_ADJACENT,P52MSG_ON_NORMAL_HAND_SUBMITTED,P52MSG_CHAIN_NOT_PRESENT"	N/A	intro4	N/A	0	-1	FALSE	TRUE	FALSE	FALSE	FALSE	FALSE	N/A	N/A	BuffaloBillions	N/A	N/A	N/A	notquite
intro5	Nice Work!	Looks like you got the hang of it. Now I'm going to turn the timer back on. Good luck! You're on your own.	AboveDealer	N/A	P52MSG_ON_NORMAL_HAND_SUBMITTED	N/A	N/A	N/A	0	1	FALSE	TRUE	FALSE	FALSE	FALSE	FALSE	N/A	N/A	BuffaloBillions	N/A	cleanUpTutorialDisplay();	N/A	niceworkonyourown
TimeUp	N/A	N/A	N/A	P52MSG_ON_NOT_MATCHED_GOAL_SET	N/A	N/A	N/A	N/A	0	1	N/A	N/A	N/A	N/A	N/A	TRUE	N/A	N/A	N/A	beforeTimeUp();	N/A	N/A	tutorial
Powerup Misuse	Not Quite	N/A	AboveDealer	P52MSG_ON_POWERUP_MISUSE	N/A	N/A	N/A	N/A	3	-1	FALSE	TRUE	FALSE	FALSE	FALSE	FALSE	N/A	N/A	N/A	N/A	N/A	N/A	N/A
RESHUFFLE_BOARD	Reshuffle Board Powerup	This will reshuffle the board.	NearPowerups	N/A	N/A	N/A	N/A	N/A	0	1	TRUE	TRUE	TRUE	FALSE	FALSE	FALSE	N/A	N/A	N/A	beforeIntroPowerup();	afterIntroPowerup();	N/A	tutorial
REDEAL_BOARD	Redeal Board Powerup	This will redeal the board.	NearPowerups	N/A	N/A	N/A	N/A	N/A	0	1	TRUE	TRUE	TRUE	FALSE	FALSE	FALSE	N/A	N/A	N/A	beforeIntroPowerup();	afterIntroPowerup();	N/A	tutorial
ADD_5_SECONDS	Reset Timer Powerup	This refills the clock.	NearPowerups	N/A	N/A	N/A	N/A	N/A	0	1	TRUE	TRUE	TRUE	FALSE	FALSE	FALSE	N/A	N/A	N/A	beforeIntroPowerup();	afterIntroPowerup();	N/A	tutorial
EXCHANGE_TOKEN1	Exchange Tiles Powerup	This exchanges tiles.	NearPowerups	N/A	N/A	N/A	N/A	N/A	0	1	TRUE	TRUE	TRUE	FALSE	FALSE	FALSE	N/A	N/A	N/A	beforeIntroPowerup();	afterIntroPowerup();	N/A	tutorial
REMOVE_TOKEN1	Remove Tile Powerup	This removes a tile type.	NearPowerups	N/A	N/A	N/A	N/A	N/A	0	1	TRUE	TRUE	TRUE	FALSE	FALSE	FALSE	N/A	N/A	N/A	beforeIntroPowerup();	afterIntroPowerup();	N/A	tutorial
OutOfOrder_Reminder	Don't Give Up!	Remember that the tiles you select don't always have to be in order.	CenterPlayArea	N/A	N/A	N/A	N/A	N/A	0	2	TRUE	TRUE	TRUE	FALSE	FALSE	FALSE	N/A	N/A	N/A	N/A	N/A	N/A	tutorial
introBridges1	Using Linker Tiles	Link tiles together to match the Goal Chain. Try it now!	AboveDealer	P52MSG_ON_DEAL_COMPLETE	P52MSG_ON_NORMAL_HAND_SUBMITTED	BRIDGES2	N/A	N/A	0	1	FALSE	TRUE	FALSE	FALSE	FALSE	FALSE	N/A	N/A	BuffaloBillions	beforeIntroBridges1();	afterIntroBridges1();	N/A	tutorial
Last_Pull	Last Crank Pull!	Make it count. 	AboveDealer	N/A	N/A	intro5	N/A	N/A	3	-1	FALSE	TRUE	FALSE	FALSE	FALSE	FALSE	N/A	N/A	N/A	N/A	N/A	N/A	N/A
