/*
LOADING SOUNDS
ALL SFX PLAYED UNDER CONTROLLER - NOT GLOBAL
SS_LoadSound(fname,stream) use stream 0
*/
snd_fire_1 = SS_LoadSound(working_directory + "/sound/snd_fire_1.ogg",0);
snd_fire_2 = SS_LoadSound(working_directory + "/sound/snd_fire_2.ogg",0);
snd_fire_3 = SS_LoadSound(working_directory + "/sound/snd_fire_3.ogg",0);
snd_fire_4 = SS_LoadSound(working_directory + "/sound/snd_fire_4.ogg",0);
snd_fire_5 = SS_LoadSound(working_directory + "/sound/snd_fire_5.ogg",0);
snd_fire_6 = SS_LoadSound(working_directory + "/sound/snd_fire_6.ogg",0);
snd_fire_7 = SS_LoadSound(working_directory + "/sound/snd_fire_7.ogg",0);
snd_fire_8 = SS_LoadSound(working_directory + "/sound/snd_fire_8.ogg",0);


snd_depress_1 = SS_LoadSound(working_directory + "/sound/snd_depress_1.ogg",0);
snd_explosion_1 = SS_LoadSound(working_directory + "/sound/snd_explosion_1.ogg",0);
snd_sear_1 = SS_LoadSound(working_directory + "/sound/snd_sear_1.ogg",0);
snd_sear_2 = SS_LoadSound(working_directory + "/sound/snd_sear_2.ogg",0);

snd_gnat_death_1 = SS_LoadSound(working_directory + "/sound/snd_gnat_death_1.ogg",0);
snd_phantom_death_1 = SS_LoadSound(working_directory + "/sound/snd_phantom_death_1.ogg",0);
snd_player_death_1 = SS_LoadSound(working_directory + "/sound/snd_player_death_1.ogg",0);
snd_robot_death_1 = SS_LoadSound(working_directory + "/sound/snd_robot_death_1.ogg",0);
snd_robot_death_2 = SS_LoadSound(working_directory + "/sound/snd_robot_death_2.ogg",0);
snd_robot_death_3 = SS_LoadSound(working_directory + "/sound/snd_robot_death_3.ogg",0);


snd_phantom_growl_1 = SS_LoadSound(working_directory + "/sound/snd_phantom_growl_1.ogg",0);
snd_robot_confirm_1 = SS_LoadSound(working_directory + "/sound/snd_robot_confirm_1.ogg",0);
snd_robot_confirm_2 = SS_LoadSound(working_directory + "/sound/snd_robot_confirm_2.ogg",0);

snd_positive_click = SS_LoadSound(working_directory + "/sound/snd_positive_click.ogg",0);
snd_negative_click = SS_LoadSound(working_directory + "/sound/snd_negative_click.ogg",0);

snd_player_hit = SS_LoadSound(working_directory + "/sound/snd_player_hit.ogg",0);
snd_low_hp = SS_LoadSound(working_directory + "/sound/snd_low_hp.ogg",0);

snd_ally_hit = SS_LoadSound(working_directory + "/sound/snd_ally_hit.ogg",0);
snd_enemy_hit = SS_LoadSound(working_directory + "/sound/snd_enemy_hit.ogg",0);
snd_gnat_exit_wall = SS_LoadSound(working_directory + "/sound/snd_gnat_exit_wall.ogg",0);
snd_gnat_attack = SS_LoadSound(working_directory + "/sound/snd_gnat_attack.ogg",0);
snd_crystal_death = SS_LoadSound(working_directory + "/sound/snd_crystal_death.ogg",0);

snd_land_ground = SS_LoadSound(working_directory + "/sound/snd_land_ground.ogg",0);
snd_buy_unit = SS_LoadSound(working_directory + "/sound/snd_buy_unit.ogg",0);
snd_bonus_orb = SS_LoadSound(working_directory + "/sound/snd_bonus_orb.ogg",0);

snd_pause = SS_LoadSound(working_directory + "/sound/snd_pause.ogg",0);


if snd_fire_1 == "No" then show_message("SuperSound was not able to load sound files correctly; the game may not save progress correctly.");