Pixel Force: Halo
By Eric Ruth Games

Version 1 - The post-MAGfest January 18th release!



Summary:

Pixel Force: Halo is the latest installment in Eric Ruth's
Pixel Force 8-bit de-make series.  Much like the rest of
the series, this game serves as an artistic vision to depict
how the Halo series may have looked if it had been released
in 1989 for the Nintendo Entertainment System.  This game
is only a recreation of the original "Halo: Combat Evolved"
for the X-Box and of no other game in the series.






Controls:


  Up     W
  Down   S
  Left   A
  Right  D
  Shoot  H
  Jump   U
  Select Space (Throw grenades)
  Start  Enter (Pause)


F4 toggles between Full Screen and Windowed.






Frequently Asked Questions:

Q: Is this a standalone PC game or an NES rom?

A: This title is a standalone PC game.  It comes as an .exe
file with no installation neccessary.  Just double click and
play.



Q: How do I pick up weapons that enemies have dropped?

A: Stand over top of them and press "down." (the S key)



Q: Is there a "Legendary Mode?"

A: Yes.  To unlock it, you must beat the game. When the credits have
rolled, the game will reset to the title screen with the much
harder "Legendary" mode unlocked.  Press start to play through
again.



Q: How do I quit out of the game?

A: Press "Esc" to reset the game to the splash screen.  While it is
there, press "Esc" again to exit out.



Q: I don't like the control setup.  Can I change it?

A: Not directly, no.  What I do is boot up "Joy2Key", a free
download online that allows you to map any button on the keyboard
to a controller key.  Then use a USB game pad and proceed to map
the buttons to your favorite specifications.  Boot up the game and
enjoy!! The game is best experienced with a controller anyways.



Q: Are Bungie/Microsoft gonna sue you?

A: After the fiasco with Universal Publishing Group, I'm hoping I
never see a C&D again.  However, from what I've seen across the net
Bungie have been super great with allowing fans to use their IP on
various projects, so I don't think I'll see any issues coming from
them.



Q: What happens if I find a bug/problem?

A: I will happily take bug reports!  Send me an e-mail to:
ericdavidruth@gmail.com with information about where the bug
happened, on what stage and with what characters/objects.  I've put
a lot of time in to trying to make the game as "perfect" as possible,
but I'm just human and frankly, I'm not that great a programmer.  I
will address the issue and release updates as needed.



Q: Can I contact you if I have questions about the game?

A: yes, you can, but PLEASE read this "read me" first to make sure
your questions are not answered somewhere within its text.  If you
can't find the answer, then yes, go ahead and contact me.






Soundtrack:

I use Reason 4 to compose all of my 8-bit music.  The original tracks
are copyright to Bungi and Microsoft but have been remade for Pixel
Force: Halo by Eric Ruth as DJ Potatoe.





System Requirements:

Windows ME/2000 or higher
Direct X 7 or higher



"Pixel Force: Halo" was created by Eric Ruth
in 1 & 1/2 months using Yo Yo Games' Game Maker 8 Pro.

www.ericruthgames.com

ericdavidruth@gmail.com







Special Thanks:

Bungie Entertainment
Microsoft
Jordan Millner
Innovate Baltimore
Piki Geek
Nakatomi HMG
MAGfest
Ben Walsh
Tina Tyndal
David Croach
David Riley
Yu Zun Kang
Dominic Cerquetti
Joystiq.com
Kotaku.com
BigDownload.com
Machinima.com
& all of the blogs who mentioned/promoted my work!