<!-- build 54 -->
<?xml version = "1.0" ?><languages>
	<object>

		<string name="tourMode"><![CDATA[Expedition Mode]]></string>
		<string name="classicMode"><![CDATA[Challenge Mode]]></string>
		<string name="playButton"><![CDATA[Play]]></string>
		<string name="highscoreButton"><![CDATA[High Score]]></string>
		<string name="trophyRoomButton"><![CDATA[Museum]]></string>
		<string name="suitCaseTitle"><![CDATA[Choose your destination]]></string>
		
		<string name="welcome"><![CDATA[Welcome]]></string>
		<string name="newProfile"><![CDATA[New Profile]]></string>
		<string name="clickToCreateProfile"><![CDATA[Click to create a new profile.]]></string>
		<string name="notYouText"><![CDATA[Not You? Change Player Here.]]></string>

		<string name="tourModeDescription"><![CDATA[]]></string>
		<string name="classicModeDescription"><![CDATA[]]></string>

		<string name="continueGameTitle"><![CDATA[Continue Game]]></string>
		<string name="continueSavedGameButton"><![CDATA[Continue Previous Game]]></string>
		
		<string name="quitCurrentLevelPromptTitle"><![CDATA[Quit your current level?]]></string>
		<string name="quitCurrentLevelPromptDesc"><![CDATA[The level in progress will be lost.]]></string>
		
		<string name="selectACityButton"><![CDATA[Select A City]]></string>
		<string name="replayACityButton"><![CDATA[Choose another dig site]]></string>
		<string name="startNewGameButton"><![CDATA[Start New Game]]></string>
		
		<string name="gameSavedNotification"><![CDATA[Your game has been saved.]]></string>
		
		<string name="cancelButton"><![CDATA[Cancel]]></string>
		<string name="okButton"><![CDATA[Ok]]></string>
		<string name="backButton"><![CDATA[Back]]></string>
		
		<string name="backToMainMenuButton"><![CDATA[Back to Main Menu]]></string>

		<string name="resumeButton"><![CDATA[Resume Game]]></string>

		<string name="menuButton"><![CDATA[Menu]]></string>
		<string name="helpButton"><![CDATA[Help]]></string>
		<string name="pauseButton"><![CDATA[Pause]]></string>
		<string name="optionsButton"><![CDATA[Options]]></string>
		<string name="creditsButton"><![CDATA[Credits]]></string>
		<string name="quitButton"><![CDATA[Quit]]></string>

		<string name="quitMenuTitle"><![CDATA[Quit]]></string>
		<string name="quitToMainMenu"><![CDATA[Quit To Main Menu]]></string>
		<string name="restartLocation"><![CDATA[Restart This Dig]]></string>
		<string name="replayAnotherLocation"><![CDATA[Quit to World Map]]></string>

		<string name="effectsLabel"><![CDATA[Sound]]></string>
		<string name="musicLabel"><![CDATA[Music]]></string>
		<string name="graphicsEffectsLabel"><![CDATA[Graphics Effects]]></string>
		<string name="customCursorLabel"><![CDATA[Custom Cursor]]></string>
		<string name="toolTipsLabel"><![CDATA[Tool Tips]]></string>
		<string name="helpTextsButton"><![CDATA[Help Texts]]></string>
		<string name="fullScreenLabel"><![CDATA[Fullscreen]]></string>
		
		<string name="restartHelpTextsButton"><![CDATA[Reset Tips]]></string>

		<string name="soundEffectsVolumeTooltip"><![CDATA[Sound Effects Volume:]]></string>
		<string name="musicVolumeTooltip"><![CDATA[Music Volume:]]></string>
		
		<string name="turnOffGraphicsEffectsTooltip"><![CDATA[Click to turn off "Graphics Effects." This will increase performance, but some visual effects will not be displayed.]]></string>
		<string name="turnOnGraphicsEffectsTooltip"><![CDATA[Click to turn on "Graphics Effects." This will add some visual effects and additional animation, but may cause the game to slow down on older computers.]]></string>
		<string name="turnOffCustomCursorTooltip"><![CDATA[Click to turn off the custom mouse cursor and use the default cursor]]></string>
		<string name="turnOnCustomCursorTooltip"><![CDATA[Click to turn on the custom mouse cursor]]></string>
		<string name="turnOffDisplayToolTips"><![CDATA[Click to turn off tooltips (like this one) on all buttons and cards]]></string>
		<string name="turnOnDisplayToolTips"><![CDATA[]]></string>
		<string name="turnOffHelpTexts"><![CDATA[Click to turn off the tutorial screens shown at the start of a level explaining the rules of the game, and the help texts displayed when new features are introduced]]></string>
		<string name="turnOnHelpTexts"><![CDATA[Click to turn on the tutorial screens shown at the start of a level explaining the rules of the game, and the help texts displayed when new features are introduced]]></string>
		<string name="restartHelpTextTooltip"><![CDATA[Lets you restart the help texts. If you click on this button the help texts that have been shown to you will be displayed again.]]></string>
		<string name="turnOffFullScreen"><![CDATA[Click to switch to windowed screen mode]]></string>
		<string name="turnOnFullScreen"><![CDATA[Click to switch to fullscreen mode]]></string>
		
		<string name="prevButtonText"><![CDATA[Prev]]></string>
		<string name="nextButtonText"><![CDATA[Next]]></string>
		<string name="closeButtonText"><![CDATA[Close]]></string>
		<string name="continueButton"><![CDATA[Continue]]></string>
		<string name="continueGameButton"><![CDATA[Continue Game]]></string>
		<string name="backToGameButton"><![CDATA[Back To Game]]></string>

		<string name="helpTextForNewSpecialPerilTitle"><![CDATA[PERIL - [name]: ]]></string>
		<string name="helpTextForNewSpecialPowerUpTitle"><![CDATA[POWER-UP - [name]: ]]></string>
		<string name="helpTextForNewSpecialBonusTitle"><![CDATA[BONUS - [name]: ]]></string>

		<string name="optionsTitle"><![CDATA[Options]]></string>
		<string name="creditsTitle"><![CDATA[Credits]]></string>

		<string name="powerupAreaLabel1"><![CDATA[POWER-UPS]]></string>

		<string name="levelStartDialogLevel"><![CDATA[Level]]></string>
		<string name="levelSummaryTitle"><![CDATA[Level Summary]]></string>
		<string name="levelSummaryMuseumButton"><![CDATA[Go To Museum]]></string>
		<string name="replayLevel"><![CDATA[Replay City]]></string>
		
		<string name="reallyStartOver"><![CDATA[Really Start Over?]]></string>
		<string name="allProgressWillBeLost"><![CDATA[All progress will be lost!]]></string>

		<string name="newButton"><![CDATA[New]]></string>
		<string name="renameButton"><![CDATA[Rename]]></string>
		<string name="deleteButton"><![CDATA[Del]]></string>

		<string name="selectPlayerProfileTitle"><![CDATA[Select Player Profile]]></string>
		<string name="newProfileName"><![CDATA[New Profile Name:]]></string>
		<string name="reallyDelete"><![CDATA[Really Delete?]]></string>
		<string name="noNameLabel"><![CDATA[[no name]]]></string>
		<string name="profileNameAlreadyExists"><![CDATA[Name already exists!]]></string>
		<string name="defaultProfileName"><![CDATA[New_Player]]></string>

		<string name="suitCaseScreenTitle"><![CDATA[Please choose your destination]]></string>

		<string name="museumExpeditionTitle"><![CDATA[Expedition]]></string>
		<string name="museumChallengeTitle"><![CDATA[Challenge]]></string>
		<string name="museumSignGallery"><![CDATA[Gallery]]></string>
		
		<string name="museumArtifactNotStartedRollover"><![CDATA[Collect shards of this Large Artifact in [location].]]></string>
		
	<array name="museumBonusArtifactUnlockTooltips">
		<string><![CDATA[Unlock this artifact by leaving "No Stone Unturned" in [location].]]></string>
	  <string><![CDATA[Unlock this artifact with a "Lucky 13" in [location].]]></string>
	  <string><![CDATA[Unlock this artifact with "Par Wars" in [location].]]></string>
	  <string><![CDATA[Unlock this artifact by being a "Card Shark" in [location].]]></string>
	</array>


		<string name="highscoreScreenTitle"><![CDATA[High Scores]]></string>
		
		<string name="globalHighscoresTitle"><![CDATA[Global High Scores]]></string>
		<string name="globalHighscoresDesc"><![CDATA[Global high scores allow you to compare your high scores against people across the globe.]]></string>
		<string name="globalHighscoresSubmitToList"><![CDATA[Submit Your Score\nTo The Global List]]></string>
		<string name="globalHighscoresMoreInfo"><![CDATA[PlayFirst global high scores allow you to compare your scores with people across the globe. \n\nLog scores anonymously or personalize your high score listings by entering your PlayFirst user name and password. PlayFirst members are identified with a PF icon. If you are not already a PlayFirst member, register for a free account by visiting www.playfirst.com.\n\nwww.playfirst.com/privacypolicy.html]]></string>
		
		<string name="submitGlobalHighscoreDialogTitle"><![CDATA[Submit Global\nHigh Score]]></string>
		<string name="submitGlobalHighscoreDialogTitleMessage"><![CDATA[Contacting Server...]]></string>
		
		<string name="highscoresMoreInfo"><![CDATA[More Info]]></string>
		<string name="highscoresLocalTitle"><![CDATA[Local High Scores]]></string>
		<string name="viewGlobal"><![CDATA[View Global High Scores]]></string>
		<string name="highscoresGlobalTitle"><![CDATA[Global High Scores]]></string>
		<string name="viewLocal"><![CDATA[View Local High Scores]]></string>
		
		<string name="submitButton"><![CDATA[Submit]]></string>
		<string name="submitGlobalHighscoreTitle"><![CDATA[Submit Global High Score]]></string>
		<string name="submitGlobalHighscoreScoreLabel"><![CDATA[Score]]></string>
		<string name="submitGlobalHighscorePlayerLabel"><![CDATA[Player]]></string>
		<string name="submitGlobalHighscorePlayFirstAccountTitle"><![CDATA[Your PlayFirst Account]]></string>
		<string name="submitGlobalHighscoreUsernameLabel"><![CDATA[Username]]></string>
		<string name="submitGlobalHighscorePasswordLabel"><![CDATA[Password]]></string>
		<string name="submitGlobalHighscoreRememberLabel"><![CDATA[Remember PlayFirst Account]]></string>

    <string name="handInfoNoSuitMeterCards"><![CDATA[No Column Cards]]></string>
    <string name="handInfo1SuitMeterCard"><![CDATA[1 Column Card:]]></string>
    <string name="handInfoSeveralSuitMeterCards"><![CDATA[Column Cards:]]></string>
    <string name="alternatingSuitx2Bonus"><![CDATA[Alternating suit: x2 bonus]]></string>

		<string name="multiplyBonus"><![CDATA[(multiply by [x] bonus)]]></string>
		<string name="dividePenalty"><![CDATA[(divide by [x] penalty)]]></string>

		<string name="multAndDivCancLine1"><![CDATA[(multipliers and dividers]]></string>
		<string name="multAndDivCancLine2"><![CDATA[cancelled each other out)]]></string>

		<string name="trophyRoomViewLidButton"><![CDATA[View Pins and Postcards]]></string>
		<string name="trophyRoomViewCaseButton"><![CDATA[View Souvenirs]]></string>
		
		<string name="trophyRollOverText"><![CDATA[You got this in [location], [country] for playing a "[handname]"]]></string>
		<string name="trophyNotCollectedRollOverText"><![CDATA[You need to play a "[handname]" to get this souvenir]]></string>

		<string name="chooseDigSite"><![CDATA[Choose a dig site]]></string>
		
		<string name="countryMapYourScoreInfoLabel"><![CDATA[YOUR SCORE:]]></string>
		<string name="countryMapExpertScoreInfoLabel"><![CDATA[EXPERT SCORE:]]></string>

		<string name="replayLevelTitle"><![CDATA[Select City]]></string>
		
		<array name="specialName">
			<string><![CDATA[Flux]]></string>
			<string><![CDATA[Exchange]]></string>
			<string><![CDATA[Shuffle]]></string>
			<string><![CDATA[Dynamite]]></string>
			<string><![CDATA[Exterminator]]></string>
			<string><![CDATA[Color Wand]]></string>
			<string><![CDATA[Wind Fall]]></string>
			<string><![CDATA[Level Resetter]]></string>
			<string><![CDATA[Smoker]]></string>
			<string><![CDATA[Burner]]></string>
			<string><![CDATA[Freezer]]></string>
			<string><![CDATA[Scrambler]]></string>
			<string><![CDATA[Halver]]></string>
			<string><![CDATA[Thirder]]></string>
			<string><![CDATA[Rock]]></string>
			<string><![CDATA[Doubler]]></string>
			<string><![CDATA[Tripler]]></string>
			<string><![CDATA[Card Column Bomb]]></string>
		</array>
		
		<string name="luckyCharmName"><![CDATA[Lucky Charm]]></string>
    <string name="luckyCharmDesc"><![CDATA[Adds three cards to the card column it belongs to.]]></string>		

		<array name="specialDesc">
			<string><![CDATA[The card retains its value, but its suit fluctuates to the one you need.]]></string>
			<string><![CDATA[This card may change places with any card around its perimeter.]]></string>
			<string><![CDATA[Will reorder all the tiles once.]]></string>
			<string><![CDATA[Eliminates up to five tiles on the Tile Grid. (They do not have to be adjoining.)]]></string>
			<string><![CDATA[Removes all perils from the Tile Grid.]]></string>
			<string><![CDATA[Will change a tile's suit from red to black and vice versa.]]></string>
			<string><![CDATA[Automatically selects and removes three hands of (up to) five cards off the Card Grid without increasing the Tile Par.]]></string>
			<string><![CDATA[Resets the progress you have made on the level]]></string>
			<string><![CDATA[If this card reaches the bottom row, you'll have to restart this dig!]]></string>
			<string><![CDATA[If this card reaches the bottom row, you'll have to restart this dig!  Also, for every turn it isn't used it turns neighbors into Smokers.]]></string>
			<string><![CDATA[When its timer goes off, it temporarily freezes itself and all cards that share its value so they can't be used.]]></string>
			<string><![CDATA[Unless played before its own clock runs out, the Scrambler will randomly reorder itself and all the cards touching it.]]></string>
			<string><![CDATA[Divides the total score of the hand by 2.]]></string>
			<string><![CDATA[Divides the total score of the hand by 3.]]></string>
			<string><![CDATA[The number in the box shows how many times you'll need to play this tile to remove it from the grid.]]></string>
			<string><![CDATA[Multiplies the total score of the hand by 2.]]></string>
			<string><![CDATA[Multiplies the total score of the hand by 3.]]></string>
			<string><![CDATA[When the card is played, the correspoding column card will explode and take all surrounding column cards with it.]]></string>
		</array>

		<string name="jokerName"><![CDATA[Joker]]></string>
		<string name="jokerDesc"><![CDATA[This is a "smart" tile that will change its suit and value in order to help you form a hand. The Joker will always assume that you are attempting an alternating color (red/black) hand and will change its suit accordingly.]]></string>

		<string name="levelScoreLabel"><![CDATA[Level Score:]]></string>
		<string name="levelSummaryExpertScoreLabel"><![CDATA[Expert =]]></string>
		<string name="scoreLabel"><![CDATA[Score:]]></string>
		<string name="countryLabel"><![CDATA[Current Country:]]></string>
		<string name="lastPlayedCountryLabel"><![CDATA[Last Played Country:]]></string>
		<string name="levelLabel"><![CDATA[Current Dig:]]></string>
		<string name="lastPlayedLevelLabel"><![CDATA[Last Played Dig:]]></string>
		<string name="currentDifficulty"><![CDATA[Current Difficulty:]]></string>
		<string name="totalPlayedTime"><![CDATA[Total Time Played:]]></string>

		<string name="totalScoreLabel"><![CDATA[Total Score:]]></string>
		<string name="cardParLabel"><![CDATA[Tile Par Bonus:]]></string>
		<string name="playedTimeLabel"><![CDATA[Time Played:]]></string>
		<string name="trophiesReceivedLabel"><![CDATA[Bonus Artifacts:]]></string>
		<string name="cardsPlayedLabel"><![CDATA[Cards Played:]]></string>
		<string name="averagePointsPerCardLabel"><![CDATA[Average Points Per Card:]]></string>
		<string name="highestScoringHandLabel"><![CDATA[Highest Scoring Hand:]]></string>

		<string name="youHavePlayed"><![CDATA[You have played]]></string>
		<string name="cards"><![CDATA[cards]]></string>
		<string name="scoreCollected"><![CDATA[Score Collected]]></string>
		<string name="of"><![CDATA[of]]></string>
		<string name="none"><![CDATA[none]]></string>

		<string name="totalHand"><![CDATA[Total]]></string>

		<string name="gameOverTitleRow1"><![CDATA[The ruins]]></string>
		<string name="gameOverTitleRow2"><![CDATA[are in ruins!]]></string>
		<string name="youGotNewHighscore"><![CDATA[You got a new Highscore:]]></string>
		<string name="newHighscorePointsAndRank"><![CDATA[[newscore] points! (Rank: [newrank])]]></string>
		
		<string name="retryLevel"><![CDATA[Retry Current Location]]></string>
		<string name="playArcadeAgain"><![CDATA[Play Again]]></string>
		<string name="viewHighscores"><![CDATA[View Highscores]]></string>
		
		<string name="reallyQuit"><![CDATA[REALLY QUIT?]]></string>
		<string name="yes"><![CDATA[Yes]]></string>
		<string name="no"><![CDATA[No]]></string>

		<string name="smokerReachedBottom"><![CDATA[A Smoker reached the bottom row.]]></string>
		<string name="burnerReachedBottom"><![CDATA[A Burner reached the bottom row.]]></string>

		<array name="countryNames">
			<!-- Delphi -->
			<string><![CDATA[Delphi]]></string>
			<!-- Tikal -->
			<string><![CDATA[Tikal]]></string>
			<!-- Petra -->
			<string><![CDATA[Petra]]></string>
			<!-- Xi'an -->
			<string><![CDATA[Xi'an]]></string>
			<!-- Birka -->
			<string><![CDATA[Birka]]></string>
		</array>
		

		<array name="bonusArtifacts">
			<!-- Delphi -->
   		  <array>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 1 - Coin with Dolphin-rider, Taras]]></string>
						<string name="desc"><![CDATA[Nice— an ancient Greek silver coin!  This particular coin was very popular in its day, and depicts a Greek legend about a boy named Taras, who had been injured in a shipwreck and thrown into the ocean.  Luckily, the boy's father was Poseidon, god of the sea, who sent a dolphin to rescue him.  The dolphin carried him to a protective harbor that was later named Taras in the boy's honor.  Taras eventually became a city with great commercial success, and produced millions of these silver coins before it was conquered by the Romans.]]></string>
					</object>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 2 - dice and knuckle bones]]></string>
						<string name="desc"><![CDATA[Look at these, you've uncovered some old knucklebones and dice.  These were used in a favorite game of wealthier Greek women (who had more time on their hands), which was similar to modern-day jacks.  Other games played by the ancient Greeks included a board game much like chess, spinning tops, and a game involving flinging the leftover grounds found at the bottom of wine goblets at a target!]]></string>
					</object>
   				<object>
						<string name="title"><![CDATA[Bonus artifact 3 - Stylus]]></string>
						<string name="desc"><![CDATA[What a curious looking object you've found!  This is actually a stylus or "wax scratcher" that was once used by students in the classroom.  Students would hold wooden slates that were shaped like modern-day laptops and covered with soft wax.  The wax scratcher (usually made of bone or metal) was used to carve letters into the wax, and the blunt end could also be used to smooth out mistakes.]]></string>
					</object>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 4 - Gold earrings]]></string>
						<string name="desc"><![CDATA[Wow, these are some fabulous gold earrings you've uncovered!  Not too many Greek gold pieces have survived to this day, since most of them were stolen or melted down by either the Romans or tomb robbers.  These ornate earrings were probably made by a metalsmith who would have occupied a small workshop in the center of his town along with all kinds of other craftsmen and artisans, whose work flourished in ancient Greece.]]></string>
					</object>
   		</array>
			<!-- Tikal -->
   		<array>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 1 - Ocarina]]></string>
						<string name="desc"><![CDATA[You’ve unearthed a charming little ocarina!  Ocarinas are musical instruments with a pure, flute-like sound, and were frequently shaped like various animals of the rainforest.  Music was very important to the Mayans, in both everyday life and during ceremonies and rituals.  When new kings ascended the throne or new temples were erected, or if there was to be a hunt, a battle, or religious event, these events were accompanied by the melodious sounds of ocarinas, panflutes, wooden trumpets, rattles, and drums.]]></string>
					</object>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 2 – Clay Monkey]]></string>
						<string name="desc"><![CDATA[What a fun find— a clay monkey!  Judging from its playful look and moveable arms and legs, this may have been a child’s toy.  Mayans actually kept real monkeys in the home as domesticated pets.  Monkeys also played important roles in Mayan mythology, including in the creation story: supposedly monkeys were an accidental byproduct of the gods’ attempt to form humans out of wood.  (The gods were finally successful at creating humans when they used maize flour instead.)]]></string>
					</object>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 3 – Jaguar Figurine]]></string>
						<string name="desc"><![CDATA[It’s a clay jaguar!  Jaguars were the most feared and respected animals that inhabited the forests surrounding ancient Maya cities, and they were thought to have supernatural powers.  Maya rulers wore Jaguar pelts as status symbols, and some would even work the word for "jaguar" into their names to show their high status!
]]></string>
					</object>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 4 – Jade Pendant]]></string>
						<string name="desc"><![CDATA[A beautiful jade pendant!  Jade was revered by the Maya, who believed its green color symbolized life and fertility.  Maya nobility wore jade pendants, necklaces, and wrist bands, and even inserted jade chips in their teeth!  When a Maya king died, his face would be covered with a jade mask so that the gods of the underworld would recognize his status and treat him appropriately.]]></string>
					</object>
   		</array>
			<!-- Petra -->
   		<array>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 1 - Sacred Standing Stone]]></string>
						<string name="desc"><![CDATA[A sacred standing stone— these rectangular blocks were placed at religious sites to indicate the presence of a deity.  Before Roman influence, Nabatean gods were always depicted very geometrically, and not too human-like.  The figure carved in this stone is the goddess Al 'Uzza, one of the most important Nabataean deities, who represented power and fertility.]]></string>
					</object>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 2 - Ancient Coin]]></string>
						<string name="desc"><![CDATA[An ancient Nabatean coin!  This coin depicts King Obodas III and his wife.  Obodas was known to lead a very peaceful and democratic society, and regarded his people with a good deal more equality than the more tyrannical rulers of other nearby civilizations at the time.  The king was reported to dine with "commoners," even serving them wine himself, and his people owned very few slaves.  Women were also very influential and involved in society (the presence of the king's wife on this coin hints at the high status of Nabatean women).]]></string>
					</object>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 3 - Terracotta Musicians]]></string>
						<string name="desc"><![CDATA[What a nice find!  It's a terracotta plaque of three musicians playing a lyre, a double flute, and another stringed instrument.  They look very comfortable in their traditional full-length robes, with their feet resting on cushions.  Musical entertainment was essential at ceremonial occasions and banquets in Petra, and from this terracotta figure it looks like musicians were regarded very highly.]]></string>
					</object>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 4 - Perfume Bottle]]></string>
						<string name="desc"><![CDATA[A beautiful perfume bottle!  Back when the Nabateans were always on the move, they had no interest in creating fragile goods like pottery, and focused on unbreakable items like jewelry and textiles instead.  But once they became city dwellers, the Nabateans became experts at making elaborate ceramics in a very short period of time, picking up secrets of the trade from other cultures they encountered.  The Nabateans' favorite designs were floral and vegetative patterns— things that were very treasured in their desert environment.]]></string>
					</object>
   		</array>
			<!-- Xi'an -->
   		<array>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 1 - Bronze Coins]]></string>
						<string name="desc"><![CDATA[A stash of ancient bronze coins!  The earliest Chinese coins came in a variety of shapes, and often resembled objects from daily life.  Because the Chinese had used grain for trading long before currency existed, it makes sense that the spade was one of the most commonly used shapes for the first coins.  Other shapes discovered have included blades, shells, and even shoes.  Some of blade coins were as long as seven inches!  The round coin with the hole in the middle proved most useful, since many could be strung from a belt or necklace, and it eventually became the universal coin of China.]]></string>
					</object>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 2 - Jade Goblet]]></string>
						<string name="desc"><![CDATA[Ah, a beautiful jade goblet!  The ancient Chinese prized jade above all other materials, even gold.  The stone was believed to have magical properties, and symbolized purity, nobility, and immortality.  It was even thought to be capable of neutralizing poison, so this jade cup would have served to protect the drinker.]]></string>
					</object>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 3 - Dragon Chop]]></string>
						<string name="desc"><![CDATA[A jade chop with a dragon figure!  Chops are still used to this day to stamp a seal or personal "signature" on documents or artwork; the bottom of each chop is uniquely engraved for its owner.

Since chops can produce the same image over and over, they are thought to be precursors to one of the four "great inventions" of the Chinese, the printing press (invented 400 years before such technology existed in Europe!).]]></string>
					</object>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 4 - Fingernail Guards]]></string>
						<string name="desc"><![CDATA[Strangely, these long, spindly objects are fingernail guards.  Throughout China's history, personal jewelry was worn not just for decoration, but as a sign of rank.  In the Qing dynasty, wealthy men and women grew their pinky fingernails extremely long to indicate they didn't have to do any manual work.  Because these long nails had the tendency to break easily, people wore protective fingernail guards made of gold, silver, or precious stones.]]></string>
					</object>
   		</array>
			<!-- Birka -->
   		<array>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 1 - Thor's Hammer]]></string>
						<string name="desc"><![CDATA[A necklace sporting Thor’s Hammer!  This type of necklace was frequently worn by the Vikings the same way some people wear a cross today.  Thor was the most popular Viking god and was said to ride his chariot through the sky, producing thunderclaps with his hammer.  The hammer was magical and never missed its target when thrown, always returning to its owner's hand (no wonder the necklace was very popular!).]]></string>
					</object>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 2 - Reindeer Antler Comb]]></string>
						<string name="desc"><![CDATA[This is an ancient comb carved from reindeer antler.  Antler was perfect material for making combs, since it wouldn't snap when carved into thin strips.  Both Viking women and men were reported to be very particular about their looks, using combs not just for grooming but also to carefully remove lice!  Men kept their beards neatly trimmed if they wanted to woo women, and both genders were even known to wear make-up around the eyes to enhance their appearance.]]></string>
					</object>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 3 - Gold Brooch]]></string>
						<string name="desc"><![CDATA[A splendid gold brooch!  Brooches were worn by both men and women to hold their clothes in place.  Women usually wore two brooches to fasten their overdresses, and men only wore one to the side, to free up their sword arm.  Brooches were often intricately decorated— the highly skilled Viking metalworkers really knew how to utilize the gold that was plundered from other nations.]]></string>
					</object>
   				<object>
						<string name="title"><![CDATA[Bonus Artifact 4 - Viking Blowing Horn]]></string>
						<string name="desc"><![CDATA[A rare find: a Viking blowing horn!  These horns were usually made out of large cow horns that were polished to a shiny luster.  When blown into, they produced a deep resonant sound that would carry a long distance.  Blowing horns were used primarily as means of communication, and were used during hunting, to call ships together, and to warn others of a ship’s approach (it’s thought that the signal was usually friendly).]]></string>
					</object>
   		</array>
		</array>

	
	<array name="bonusArtifactUnlockTooltips">
		<string><![CDATA[Unlock this artifact by leaving "No Stone Unturned". Click mouse to learn more.]]></string>
	  <string><![CDATA[Unlock this artifact with a "Lucky 13". Click mouse to learn more.]]></string>
	  <string><![CDATA[Unlock this artifact with "Par Wars". Click mouse to learn more.]]></string>
	  <string><![CDATA[Unlock this artifact by being a "Card Shark". Click mouse to learn more.]]></string>
	</array>

	<array name="bonusArtifactCollectedTooltips">
		<string><![CDATA[You have collected "No Stone Unturned" artifact at [level name].]]></string>
	  <string><![CDATA[You have collected "Lucky 13" artifact at [level name].]]></string>
	  <string><![CDATA[You have collected "Par Wars" artifact at [level name].]]></string>
	  <string><![CDATA[You have collected "Card Shark" artifact at [level name].]]></string>
	</array>


   <array name="artifactParts">
			<!-- Delphi -->
   		<array>
				<object>
					<string name="artifactText"><![CDATA[You've found part of an ancient Greek artifact!  It appears to be a shard of ceramic pottery.  This could be exciting, because the Greeks were famous for decorating their pottery with beautiful scenes from both mythology and everyday life.  Let's keep digging and see if we have a story from the past to reveal!]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Great job!  While we keep digging up pieces of our artifact... did you know that according to the ancient Greeks, we would be located at the center of the world right now?  Legend has it that to determine this fact, Zeus released two eagles from opposite ends of the earth, and they collided precisely above Delphi.  There's a sacred stone that's been kept in Delphi for thousands of years called the Omphalos (Greek for "bellybutton"), which marks Delphi's status.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Check out the geometric "meander" pattern decorating the border of this ceramic piece- it's very characteristic of early Greek art (the word "meander" stems from the extremely twisty Maeander River).  
Because of once hefty prices of painted pottery like this, a lot of Greek pottery that's been discovered depicts scenes that are especially appealing to the rich, including elaborate funeral processions and expensive horses.  But all kinds of portrayals of early Greek life have been found on pottery, making these artifacts some of the most useful and informative finds.
]]></string>
				</object>
				<object>
     				<string name="artifactText"><![CDATA[Would you like to hear how Delphi got its name?  The site was once called "Pytho," after the giant serpent Python who had supposedly terrified villagers by destroying crops and sacking villages in the area.  Luckily, Apollo arrived and killed the monster with his bow and arrows, claiming the sanctuary and oracle as his own.  Because the serpent had been the son of a goddess, though, Apollo was punished with a 9-year sentence as a cowherd.  When his sentence was over, he recruited sailors to be the priests for his new temple and returned to the area in the form of a dolphin.  The site thus became named Delphi, from the Greek word for dolphin.]]></string>
				</object>
				<object>
     				<string name="artifactText"><![CDATA[Apollo ended up choosing Delphi as his chief place of worship— at 2,000 feet above sea level and with lofty views of distant valleys and the sea, Delphi was a perfect place to communicate with the gods, who were believed to live up high near the heavens.  
Apollo was also said to have established the Pythian Games, to commemorate his slaying of Python.  These games were held in Delphi every four years starting around the 11th century BCE, and originally included only artistic competitions, including singing, lyre and flute playing, and poetry reading (athletic events were added later).  Apollo himself was said to be a master of playing the lyre.
]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Nice work so far!  We've uncovered enough of this artifact to see what's being depicted: the famous and mysterious oracle of Delphi.  The woman pictured here was a special priestess known as the Pythia.  She is sitting on the bronze tripod that was dedicated to the temple by Apollo himself.  As she sat on this tripod, the Pythia would enter a trance-like state, and be able to utter prophesies delivered directly from Apollo.  She became the most famous oracle in all of Greece, and people came to her from across the nation to seek advice. ]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Who was this Pythia who delivered Apollo's prophesies, exactly?  In the earliest days, the Pythia was usually a well-educated woman from a respected family.  Later on, all kinds of women were selected, including uneducated peasant girls— all that was required was that the Pythia be of good character, and be willing to give up her family responsibilities to devote herself completely to the temple.
It is commonly thought that the Pythia could only speak gibberish in her trance, and that her words had to be "translated" by male priests before being delivered as prophesies.  However, recent scholars have disputed this belief, showing that ancient sources all depicted the Pythia as an articulate speaker who delivered prophesies directly to advice-seekers.
]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[So, do you think the Pythia was really in a trance-like state?  According to legend, after Apollo killed Python, its body fell into a giant fissure in the earth, over which Apollo's temple was built.  Fumes were said to arise from the serpent's decomposing body, and the Pythia would become intoxicated by the vapors, and thus able to commune with the gods.  Interestingly, recent geological findings actually confirm the presence of hallucinogenic vapors in the area, caused by two geological faults that intersect below the Temple of Apollo.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Any Greek, rich or poor, could obtain advice from the oracle for a small fee.  Records show that common questions individuals asked included whether or not they should marry, whether their spouse was cheating, and what types of occupations they should seek.  Even entire cities sought advice from the Pythia (probably paying much more), which would make this woman one of the most influential people in all of Greece!]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[You've completed the artifact— spectacular!  I'll leave you with one final thought about the oracle at Delphi: she was known for giving very vague answers that could have multiple meanings, especially when it came to extremely crucial matters.  When the Persians tried to invade Greece, the city of Athens sought advice from the Pythia, who prophesized that a "wooden wall" would be key to thwarting the Persians.  This could have meant the Athenian warships, or a stockade of wood, or...?  Luckily for them, the Athenians chose to rely on their ships and won the war (but of course if they had lost, it could have been claimed that they had simply misinterpreted the prophecy)!]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[You've uncovered a ceramic vase painted with a portrait of the Oracle of Delphi!  The Greeks were famous for decorating their pottery with beautiful scenes from both mythology and everyday life, sometimes revealing fascinating stories from the past.  The geometric "meander" pattern decorating the border of this ceramic piece is very characteristic of early Greek art (the word "meander" stems from the extremely twisty Maeander River).
Because of once hefty prices of painted pottery like this, a lot of Greek pottery that's been discovered depicts scenes that are especially appealing to the rich, including elaborate funeral processions and expensive horses.  But all kinds of portrayals of early Greek life have been found on pottery, making these artifacts some of the most useful and informative finds.
The scene depicted on this particular plate takes place in one of the intriguing places in ancient Greece.  For thousands of years, Delphi was known as the center of the world.  Legend has it that to determine this fact, Zeus released two eagles from opposite ends of the earth, and they collided precisely above Delphi.  There's even a sacred stone that has been housed in Delphi since the 4th century BCE called the Omphalos (Greek for “bellybutton”), which marks the city's status.  This stone is now viewable in the Archaeological Museum of Delphi.
Delphi wasn't always known by its current name.  The site was once called "Pytho," after the giant serpent Python who had supposedly terrified villagers by destroying crops and sacking villages in the area.  Luckily, Apollo arrived and killed the monster with his bow and arrows, claiming the sanctuary and oracle as his own.  Because the serpent had been the son of a goddess, though, Apollo was punished with a 9-year sentence as a cowherd.  When his sentence was over, he took the form of a dolphin to recruit sailors to be the priests for his new temple.  Thus, the site was named Delphi, from the Greek word for dolphin.
Apollo ended up choosing Delphi as his chief place of worship— at 2,000 feet above sea level and with lofty views of distant valleys and the sea, Delphi was a perfect place to communicate with the gods, who were believed to live up high near the heavens.  
Apollo was also said to have established the Pythian Games, to commemorate his slaying of Python.  These games were held in Delphi every four years starting around the 11th century BCE, and originally included only artistic competitions, including singing, lyre and flute playing, and poetry reading (athletic events were added later).  Apollo himself was said to be a master of playing the lyre.
Though the Pythian Games were a somewhat major event every four years, Delphi was probably best known for its mysterious Oracle.  The woman pictured in our artifact was a special priestess known as the Pythia.  She is sitting on the bronze tripod that was dedicated to the temple by Apollo himself.  As she sat on this tripod, the Pythia would enter a trance-like state, and be able to utter prophesies delivered directly from Apollo.  She became the most famous oracle in all of Greece, and people came to her from all across the nation to seek advice.  Any Greek, rich or poor, could obtain words of wisdom from the oracle for a small fee.  Records show that common questions individuals asked included whether or not they should marry, whether their spouse was cheating, and what types of occupations they should seek.  Sometimes entire cities sought advice from the Pythia (probably paying much more), which would make this woman one of the most influential people in all of Greece!
Who was this Pythia who delivered Apollo's prophesies, exactly?  In the earliest days, the Pythia was usually a well-educated woman from a respected family.  Later on, all kinds of women were selected, including uneducated peasant girls— all that was required was that the Pythia be of good character, and be willing to give up her family responsibilities to devote herself completely to the temple.
It is commonly thought that the Pythia could only speak gibberish in her trance, and that her words had to be "translated" by male priests before being delivered as prophesies.  However, recent scholars have disputed this belief, showing that ancient sources all depicted the Pythia as an articulate speaker who conveyed prophesies directly to advice-seekers.
What about the Pythia's trance-like state?  According to legend, after Apollo killed Python, its body fell into a giant fissure in the earth, over which Apollo's temple was built.  Fumes were said to arise from the serpent's decomposing body, and the Pythia would become intoxicated by the vapors, and thus able to commune with the gods.  Interestingly, recent geological findings actually confirm the presence of hallucinogenic vapors in the area, caused by two geological faults that intersect below the Temple of Apollo. 
Many people wonder about the accuracy of the oracle's advice: did she ever turn out to be completely wrong?  Well, the oracle was known for giving some very mysterious and vague answers that could have multiple meanings, especially when it came to extremely crucial matters.  For instance, when the Persians tried to invade Greece, the city of Athens sought advice from the Pythia, and she prophesized that a “wooden wall” would be key to thwarting the Persians.  Did this mean the Athenian warships, which were made of wood?  Or could she have meant a stockade of wood?  Or something else entirely?  Luckily for them, the Athenians chose to rely on their ships and won the war— but of course if they had lost, it could have been claimed that they had simply misinterpreted the prophecy! 
The pythia's foolproof system kept the oracle operating for centuries, but by the 4th century CE the Romans had taken over Delphi.  In an effort to Christianize the country, the Roman emperor Theodosius ordered the closure of all oracles, starting the slow decline of the city that was once known as the center of the world.
Many visitors to Delphi today claim they can feel the presence of something mysterious and magical in the air, though.  Does the spirit of Apollo still preside over these ancient ruins, as some believe?  (Or, could they perhaps be feeling the effects of the same geological gasses that once influenced the Pythia?)  You'll just have to visit Delphi and judge for yourself.]]></string>
				</object>				
   		</array>
   		
			<!-- Tikal -->
   		<array>
				<object>
					<string name="artifactText"><![CDATA[Nice job— you've uncovered your first Maya relic!  This piece of painted earthenware looks like it belongs to a much larger work of art.  Like the Greeks, the Maya were known for vividly portraying their lives and mythology on their pottery.  They originally painted not just their ceramics but also their buildings in vibrant reds, oranges, blues, and greens.  Unfortunately, the paints have mostly disintegrated over time in the humid jungle atmosphere, leaving us only to imagine the bright and alluring places Maya cities must have been in the past.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Tikal was once one of the largest and most powerful Maya kingdoms.  At one point the city bustled with close to 100,000 inhabitants who lived among glorious temples, pyramids, and plazas.  When excavations on the city began in the mid 1800s, though, the city lay forgotten, almost completely covered in dense jungle overgrowth.  Some of the pyramids weren't even recognizable as such, and simply looked like big mounds covered with plants.  Only a fraction of Tikal has been excavated to this today, with many tombs and structures yet to be revealed.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[So how did these once-magnificent cities of the Maya fall into such ruin?  It was around the 9th century that most of their cities became abandoned.  No one knows for sure exactly why, but it's generally thought to be due to overpopulation leading to disease, as well as increased warfare among Maya cities, which had never been unified into one empire.  (However, a few Maya cities in the Southern highland areas of Mesoamerica continued to flourish until the Spanish conquistadors arrived in the 1500s.)]]></string>
				</object>
				<object>
     				<string name="artifactText"><![CDATA[Now it's unmistakable— these last two shards, put together, form an image of a prominent solid black ball.  This could only be the hard rubber ball that was used by the Maya in "The Ball Game."  This infamous sport was no ordinary game— it was a highly ritualistic event in which the players literally risked their lives, because whoever lost would be sacrificed to the gods.  Horrifically, sometimes one of the players from the losing team would be decapitated, and his head would be covered with latex and used as the ball in the next game.]]></string>
				</object>
				<object>
     				<string name="artifactText"><![CDATA[According to the Mayan glyphs on the sides of this vase, this ballplayer wearing the elaborate headdress is some kind of ruler, and his opponent is a royal captive— oftentimes losers of this cruel ballgame were captives who had been weakened by starvation or injury to ensure the game's outcome.  From a previous shard you unearthed, we can see that this player is also wearing padded "yokes" to protect him from injuries caused by heavy rubber ball, which sometimes weighed more than a kilogram!]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Would you like to hear how The Ballgame was played?  The precise rules are still a bit of a mystery, but we know that the game was similar to soccer, except players couldn't touch the ball with their hands or feet (they had to rely on elbows, knees, and hips).  The game took place on a stone court and somehow, players had to hit the ball through a small stone hoop set high in the wall of the court.  Play was extremely violent (injuries sometimes even resulted in death), and scoring was such a difficult feat that one successful pass of the ball through the hoop could end the game.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[So, how was such a sport conjured in the first place?  The game actually had deep roots in Maya mythology, and was said to be played by the Hero Twins, the two most popular Maya deities.  A famous myth depicted the twins playing the game with the cruel lords of the underworld, when they ended up being sacrificed and reborn again.  The Maya attempted to reenact this story in their ritual games, and ball courts were thought to be direct portals to the underworld.  There was one at least one positive aspect for the losers of the game: those who died from sacrifice were thought to eventually be given a chance to live again.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Of course, the Maya weren't only about death and sacrifice— one of the most extraordinary aspects of their civilization was how advanced they became in mathematics and astronomy.  Maya astronomer-priests charted the movements of stars and planets with astonishing accuracy, and were able to determine the length of an earth-year within 0.002 of a day compared to modern estimates!  The Maya were also the first people in the world to understand the concept of the number zero, which helped them in making their extremely accurate calculations of how the universe worked.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[An interesting note about the man portrayed on this shard: with a large nose sloping directly to his forehead, he is displaying the ideal Maya facial profile.  Along with a flat, angled forehead, this look was so desired by the Maya that they strapped pieces of wood to their babies' heads so that their skulls would be molded into the right shape.  Sometimes Maya parents also attempted to squeeze babies' heads into the shape of a cone, emulating the look of a maize plant, which was the revered sustenance of the Maya.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Let's take a closer look at the beautiful Mayan glyphs decorating the outer rim of our vase.  The Maya system of writing was once thought to be picture-based, with each symbol representing one word, but a breakthrough in the 1950s revealed that their writing was based on sound, just like modern alphabets of today.  Instead of using somewhere around 26 letters, though, the Maya used more than 800 symbols!  (Several symbols could represent the same sound.)  Luckily the words and sounds of the ancient Mayan language have been retained to this day by the remaining descendants of the Maya, who are essential in helping decipher the multitude of text left behind by their brilliant ancestors.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Like the Greeks, the Maya were known for vividly portraying their lives and mythology on their pottery.  They originally painted not just their ceramics but also their buildings in vibrant reds, oranges, blues, and greens.  Unfortunately, the paints have mostly disintegrated over time in the humid jungle atmosphere, leaving us only to imagine the bright, colorful places Maya cities must have been in the past.
Tikal was once one of the largest and most powerful Maya kingdoms.  At one point the city bustled with close to 100,000 inhabitants who lived among glorious temples, pyramids, and plazas.  When excavations on the city began in the mid 1800s, though, the city lay forgotten, almost completely covered in dense jungle overgrowth.  Some of the pyramids weren't even recognizable as such, and simply looked like big mounds covered with plants.  Only a fraction of Tikal has been excavated to this today, with many tombs and structures yet to be revealed.
How did these once-magnificent cities of the Maya fall into such ruin?  It was around the 9th century CE that most of their cities became abandoned.  No one knows for sure exactly why, but it's generally thought to be due to overpopulation leading to disease, as well as increased warfare among Maya cities, which had never been unified into one empire.  (However, a few Maya cities in the Southern highland areas of Mesoamerica continued to flourish until the Spanish conquistadors arrived in the 1500s.)
The Maya were once thought to be a peaceful nation, but translations of their texts revealed prevalent warfare and sacrifice in their lives.  Their infamous "Ball Game" was a prime example - it was a highly ritualistic event in which the players literally risked their lives, because whoever lost would be sacrificed to the gods.  Horrifically, sometimes one of the players from the losing team would be decapitated, and his head would be covered with latex and used as the ball in the next game.  Oftentimes, losers of this cruel sport were captives who had been weakened by starvation or injury to ensure the game's outcome.  
Would you like to hear how The Ballgame was played?  The precise rules are still a bit of a mystery, but we know that the game was similar to soccer, except players couldn't touch the ball with their hands or feet (they had to rely on elbows, knees, and hips). The game took place on a stone court, and somehow, players had to hit the ball through a small stone hoop set high in the wall of the court.  Play was extremely violent, and sometimes resulted in serious injury or death, even though players wore padded "yokes" to protect themselves from the heavy rubber ball (which sometimes weighed more than a kilogram!).  Scoring was such a difficult feat that one successful pass of the ball through the hoop could end the game.  
How was such a sport conjured in the first place?  The game actually had deep roots in Maya mythology, and was said to be played by the Hero Twins, the two most popular Maya deities.  A famous myth depicted the twins playing the game with the cruel lords of the underworld, when they ended up being sacrificed and reborn again.  The Maya attempted to reenact this story in their ritual games, and ball courts were thought to be direct portals to the underworld.  There was one at least one positive aspect for the losers of the game: those who died from sacrifice were thought to eventually be given a chance to live again.
Of course, the Maya weren't only about death and sacrifice— one of the most extraordinary aspects of their civilization was how advanced they became in mathematics and astronomy.  Maya astronomer-priests charted the movements of stars and planets with astonishing accuracy, and were able to determine the length of an earth-year within 0.002 of a day compared to modern estimates!  The Maya were also the first people in the world to understand the concept of the number zero, which helped them in making their extremely accurate calculations of how the universe worked.
The Maya system of writing can also be considered a great accomplishment of their civilization.  Their glyphs were once thought to be picture-based, with each symbol representing one word, but a breakthrough in the 1950s revealed that their writing was based on sound, just like modern alphabets of today.  Instead of using somewhere around 26 letters, though, the Maya used more than 800 symbols!  (Several symbols could represent the same sound.)  Luckily the words and sounds of the ancient Mayan language have been retained to this day by the remaining descendants of the Maya, who are essential in helping decipher the multitude of text left behind by their brilliant ancestors.]]></string>
				</object>
   		</array>

			<!-- Petra -->
   		<array>
				<object>
					<string name="artifactText"><![CDATA[You've uncovered part of a stone carving!  The ancient citizens of Petra, the Nabateans, were experts at engraving rock, as can be seen from the spectacular building facades cut into the towering cliffs that surround this city.  The most impressive facades in the city are entryways to temples and tombs.  For everyday living, Nabateans hollowed out smaller open-faced "caves" into the cliff side, building one on top of another so that they had entire housing complexes.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Let's learn a little more about these Nabateans— they didn't always live in magnificent cities.  They were once known as a completely nomadic tribe that slept in goatskin tents, and were so opposed to any kind of permanent dwelling that anyone who was found with non-portable possessions was put to death!  This sounds extreme, but at one time the survival of the Nabatean people depended on their ability to "vanish" into the desert at any given moment, to escape from enemies.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Do you wonder why the Nabateans made such a dramatic switch from their on-the-go life?  It's generally agreed that wealth had a lot to do with it.  The Nabateans happened to occupy an area that was at the crossroads of the incense trade route between East Asia and Europe.  As the demand for Asian luxury items rose, more and more travelers had to pay the Nabateans to grant them safe passage and provide them with water, something that was very difficult to find without keen knowledge of the desert.  This income helped the Nabateans construct their spectacular cities.]]></string>
				</object>
				<object>
     				<string name="artifactText"><![CDATA[So, how is it that the Nabateans were able to find water in the hot, arid deserts, while others couldn't?  Outsiders were amazed by their apparent ability to find water anywhere in the desert.  The Nabateans made up stories about the existence of fantastic rivers to hide their secrets: in actuality, they stored water all throughout the desert in hidden underground cisterns.  These cisterns were ingeniously crafted with very strong, waterproof cement, and were marked by signs known only to the Nabateans.  Some are still in use today!]]></string>
				</object>
				<object>
     				<string name="artifactText"><![CDATA[Now, you might be wondering, where did the Nabateans get the water to store in their hidden cisterns in the first place?  Their secret was an ingenious system of waterways and dams they built around their cities.  The area around Petra only receives about six inches of rainfall a year, but the Nabateans collected every drop they could and diverted the water to their cities and farms.  Amazingly, the Nabateans were able to use this water to cultivate vineyards, field crops, and lush gardens.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[So, we haven't talked about what finally happened to the great city of Petra.  After 500 years as the capital of the Nabatean empire, its wealth became inexorably alluring to the Romans, who took over the city in 106 CE.  Trade routes shifted under Roman rule, eventually bypassing Petra.  From there, the city gradually deteriorated, and it's thought that a severe earthquake in 551 CE pretty much brought the city to ruin.  In the next few centuries, Petra gradually disappeared from maps and was known merely through legend— only certain local Bedouins (desert Arabs) knew of its secret location.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Good work so far!  These beautiful vegetative patterns, combined with the parts of a female face we've already uncovered... this must be a sculpture of Atargatis, the goddess of vegetation and water.  Atargatis was originally a Syrian goddess, and was later adopted by the Nabateans into their own culture.  You'll find that borrowing ideas and skills from other cultures was actually a unique talent of the Nabateans.  They built upon their newly learned skills to take them to whole new levels, allowing the Nabateans to radically transform their society from a tough nomadic existence into a prosperous society of farmers, hydraulic engineers, and architects!]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Would you like to hear Atargatis's story?  According to legend, the Greek goddess Aphrodite (another adopted goddess!) was extremely jealous of Atargatis, so she made her fall in love with a mortal shepherd, who impregnated her.  In shame, Atargatis threw herself into the water, and instantly became half fish— this was the first known story of a mermaid.  Mermaids are said to have mysterious powers over people, and Atargatis was also said to have made priests do some very strange things.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[It looks like you're almost done with your excavation!  Now we see that there is a noble eagle resting on Atargatis's head.  Usually, Atargatis is depicted with dolphins or fish swimming above her head, but here the eagle represents the god Kaus, who was very closely associated with Atargatis.  Kaus was the god of hunting and weather, and was also equated with the Greek god Zeus.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[At last, your sculpture is complete— an amazing artifact!  And to think, less than 10% of Petra has been excavated today.  Of course, it wasn't until 1812 that Petra was even revealed to the modern world.  This happened when a young Swiss explorer living in Jordan became captivated by local tales of a "lost city" hidden in the mountains.  He disguised himself as a Muslim making a pilgrimage and managed to bluff his way to get a glimpse of the hidden city, which could only be reached by passing through a narrow chasm more than two kilometers long.  Visitors to Petra today must travel down this same chasm, which opens up to reveal some of the most breathtaking architectural feats in history.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[The ancient citizens of Petra, the Nabateans, were experts at engraving rock, as can be seen from the spectacular building facades cut into the towering cliffs that surround their city.  The most impressive facades in the city are entryways to temples and tombs.  For everyday living, Nabateans hollowed out smaller open-faced "caves" into the cliff side, building one on top of another so that they had entire housing complexes.
The Nabateans didn't always live in magnificent cities, though.  They were once known as a completely nomadic tribe that slept in goatskin tents, and were so opposed to any kind of permanent dwelling that anyone who was found with non-portable possessions was put to death!  This sounds extreme, but at one time the survival of the Nabatean people depended on their ability to "vanish" into the desert at any given moment, to escape from enemies.  
Do you wonder why the Nabateans made such a dramatic switch from their on-the-go life?  It's generally agreed that wealth had a lot to do with it.  The Nabateans happened to occupy an area that was at the crossroads of the incense trade route between East Asia and Europe.  As the demand for Asian luxury items rose, more and more travelers had to pay the Nabateans to grant them safe passage and provide them with water, something that was very difficult to find without keen knowledge of the desert.  This income helped the Nabateans construct their spectacular cities.
So, how is it that the Nabateans were able to find water in the hot, arid deserts, while others couldn't?  Outsiders were amazed by their apparent ability to find water anywhere in the desert.  The Nabateans made up stories about the existence of fantastic rivers to hide their secrets: in actuality, they stored water all throughout the desert in hidden underground cisterns.  These cisterns were ingeniously crafted with very strong, waterproof cement, and were marked by signs known only to the Nabateans.  Some are still in use today!
Now, you might be wondering, where did the Nabateans get the water to store in their hidden cisterns in the first place?  Their secret was an ingenious system of waterways and dams they built around their cities.  The area around Petra only receives about six inches of rainfall a year, but the Nabateans collected every drop they could and diverted the water to their cities and farms.  Amazingly, the Nabateans were able to use this water to cultivate vineyards, field crops, and lush gardens. 
What finally happened to the great city of Petra?  After 500 years as the capital of the Nabatean empire, its wealth became inexorably alluring to the Romans, who took over the city in 106 CE.  Trade routes shifted under Roman rule, eventually bypassing Petra.  From there, the city gradually deteriorated, and it's thought that a severe earthquake in 551 CE pretty much brought the city to ruin.  In the next few centuries, Petra gradually disappeared from maps and was known merely through legend— only certain local Bedouins (desert Arabs) knew of its secret location. 
The stone sculpture we've unearthed depicts Atargatis, the goddess of vegetation and water.  Atargatis was originally a Syrian goddess, and was later adopted by the Nabateans into their own culture.  You'll find that borrowing ideas and skills from other cultures was actually a unique talent of the Nabateans.  They built upon their newly learned skills to take them to whole new levels, allowing the Nabateans to radically transform their society from a tough nomadic existence into a prosperous society of farmers, hydraulic engineers, and architects!
Would you like to hear Atargatis's story?  According to legend, the Greek goddess Aphrodite (another adopted goddess!) was extremely jealous of Atargatis, so she made her fall in love with a mortal shepherd, who impregnated her.  In shame, Atargatis threw herself into the water, and instantly became half fish-- this was the first known story of a mermaid.  Mermaids are said to have mysterious powers over people, and Atargatis was also said to have made priests do some very strange things.
Note the noble eagle resting on Atargatis's head.  Usually, Atargatis is depicted with dolphins or fish swimming above her head, but here the eagle represents the god Kaus, who was very closely associated with Atargatis.  Kaus was the god of hunting and weather, and was also equated with the Greek god Zeus.
Surprisingly, only about 10% of Petra has been excavated today.  Of course, it wasn't until 1812 that Petra was even revealed to the modern world.  This happened when a young Swiss explorer living in Jordan became captivated by local tales of a "lost city" hidden in the mountains.  He disguised himself as a Muslim making a pilgrimage and managed to bluff his way to get a glimpse of the hidden city, which could only be reached by passing through a narrow chasm more than two kilometers long.  Visitors to Petra today must travel down this same chasm, which opens up to reveal some of the most breathtaking architectural feats in history.]]></string>
				</object>
   		</array>

			<!-- Xi'an -->
   		<array>
				<object>
					<string name="artifactText"><![CDATA[Incredible!  This looks like part of a terracotta warrior, the trademark artifact of Xi'an.  The first warrior (well, the head of the warrior, at least) was discovered in 1974 by some local farmers who were trying to dig a well.  When archaeologists arrived on the scene, they predicted it would take just a week to excavate the site.  Little did they know there were 8,000 more warriors waiting to be unearthed— an entire army!  The site is still being excavated to this day.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Are you wondering what thousands of life-sized terracotta warriors are doing buried around Xi'an?  These soldiers are more than 2,000 years old, and were created on the orders of China's First Emperor, Qin Shihuang.  Qin Shihuang ascended the throne at age 13, and immediately commanded the construction of his own immense burial chamber.  He had the terracotta army placed just outside his burial chamber, which he believed would protect him and his treasures into the afterlife.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Want to learn more about this burial chamber of China's first emperor?  It was so magnificent that it took 700,000 forced laborers more than 30 years to build!  According to legend, the tomb was designed to replicate the emperor's entire empire: all the country's rivers were reproduced with flowing mercury pumped by hidden machinery into a miniature ocean, and the ceiling was inlaid with pearls and precious jewels that mapped out the sky's constellations.  The tomb was also rigged with elaborate booby traps that would set off crossbows in the direction of any intruders.]]></string>
				</object>
				<object>
     				<string name="artifactText"><![CDATA[Remarkably, every terracotta warrior unearthed is unique, carrying distinct facial features and expressions, and wearing different clothing and hairstyles.  The soldiers are thought to be modeled after the artists who sculpted them, as well as actual imperial guards at the time.  Horrifically, every statue also represented a human sacrifice, since all workers were buried alive upon completion of the project so that none of the tomb's secrets could be revealed.]]></string>
				</object>
				<object>
     				<string name="artifactText"><![CDATA[Though the emperor had a very cruel side, he also benefited China in many ways.  Qin Shihuang's conquests united the separate Chinese states that had been battling each other for years for the first time.  To unify his new empire, he standardized Chinese currency and measurements (down to the length of cart axles, so that all carts would fit between the ruts of new roads that were being built across the country), and created a universal legal system.  The Chinese written language was also universalized, and even today, although people throughout the country may speak many different dialects, they can conveniently read and understand the same script.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Qin Shihuang became obsessed with immortality in his later life— ironically, this obsession probably led directly to his death.  The emperor summoned multitudes of scientists and doctors to his court, demanding that they concoct an elixir that would let him live forever.  He reportedly died after taking too many "magical" pills that contained small amounts of mercury.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[It appears from what you've unearthed so far that this warrior is an archer.  Originally, he probably carried a real crossbow, but it is believed that the burial grounds were plundered by a rebel army during the rule of the Second Emperor (Qin Shihuang's son), and almost all weapons carried by the terracotta warriors were stolen.  A massive fire was also set to the structure holding the army, which caused its earthen roof to collapse, burying the figures for the next 2000 years!]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Now that we have the legs of the archer, we can really admire the craftsmanship of the Chinese workers from 2000 years ago.  It's difficult to construct a statue that can stand freely on two legs, but the problem was solved by making the legs out of solid, dense clay, while making the upper parts of the body hollow and much lighter.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Wonder what happened to those farmers who first discovered this incredible archaeological site?  Well, they were each paid 6 yuan (less than one US dollar) by the local government for their discovery.  If you visit Xi'an today, you might meet the only surviving farmer from the group— he now works at the Museum of Qin Terra Cotta Warriors, signing books.  (Funny enough, he's now paid more for each signature than he was for his original discovery.)]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Spectacular job; you've completed excavation of this remarkable and unique terracotta warrior.
You could say that thus far, these warriors have succeeded in defending their emperor's tomb: it still hasn't been unearthed.  However, archaeologists are pretty certain as to where it lies (not surprisingly, the area has extremely high concentrations of mercury in the soil).  One day, when the tomb is finally revealed, prepare to be amazed...]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[A terracotta warrior, the trademark artifact of Xi'an!  The first warrior (well, the head of the warrior, at least) was discovered in 1974 by some local farmers who were trying to dig a well.  When archaeologists arrived on the scene, they predicted it would take just a week to excavate the site.  Little did they know there were 8,000 more warriors waiting to be unearthed— an entire army!  The site is still being excavated to this day.  
The warrior we've unearthed here is an archer.  Originally, he probably carried a real crossbow, but it is believed that the burial grounds were plundered by a rebel army during the rule of the Second Emperor (Qin Shihuang's son), and almost all weapons carried by the terracotta warriors were stolen.  A massive fire was also set to the structure holding the army, which caused its earthen roof to collapse, burying the figures for the next 2000 years! 
Are you wondering what thousands of life-sized terracotta warriors are doing buried around Xi'an?  These soldiers are more than 2,000 years old, and were created on the orders of China's First Emperor, Qin Shihuang.  Qin Shihuang ascended the throne at age 13, and immediately commanded the construction of his own immense burial chamber.  He had the terracotta army placed just outside his burial chamber, which he believed would protect him and his treasures into the afterlife.  The tomb was said to be so magnificent that it took 700,000 forced laborers more than 30 years to build!  According to legend, it was designed to replicate the emperor's entire empire: all the country's rivers were reproduced with flowing mercury pumped by hidden machinery into a miniature ocean, and the ceiling was inlaid with pearls and precious jewels that mapped out the sky's constellations.  The tomb was also rigged with elaborate booby traps that would set off crossbows in the direction of any intruders. 
Remarkably, every terracotta warrior unearthed is unique, carrying distinct facial features and expressions, and wearing different clothing and hairstyles.  The soldiers are thought to be modeled after the artists who sculpted them, as well as actual imperial guards at the time.  Horrifically, every statue also represented a human sacrifice, since all workers were buried alive upon completion of the project so that none of the tomb's secrets could be revealed. 
Though the emperor had a very cruel side, he also benefited China in many ways.  Qin Shihuang's conquests united the separate Chinese states that had been battling each other for years for the first time.  To unify his new empire, he standardized Chinese currency and measurements (down to the length of cart axles, so that all carts would fit between the ruts of new roads that were being built across the country), and created a universal legal system.  The Chinese written language was also universalized, and even today, although people throughout the country may speak many different dialects, they can conveniently read and understand the same script.  
Qin Shihuang became obsessed with immortality in his later life.  Ironically, this obsession probably led directly to his death.  The emperor summoned multitudes of scientists and doctors to his court, demanding that they concoct an elixir that would let him live forever.  He reportedly died after taking too many "magical" pills that contained small amounts of mercury. 
Wonder what happened to those farmers who first discovered this incredible archaeological site?  Well, they were each paid 6 yuan (less than one US dollar) by the local government for their discovery.  If you visit Xi'an today, you might meet the only surviving farmer from the group— he now works at the Museum of Qin Terra Cotta Warriors, signing books.  (Funny enough, he's now paid more for each signature than he was for his original discovery.)
You could say that thus far, the terracotta warriors have succeeded in defending their emperor's tomb: it still hasn't been unearthed.  However, archaeologists are pretty certain as to where it lies (not surprisingly, the area has extremely high concentrations of mercury in the soil).  One day, when the tomb is finally revealed, prepare to be amazed...]]></string>
				</object>
   		</array>

			<!-- Birka -->
   		<array>
				<object>
					<string name="artifactText"><![CDATA[This dome-shaped iron structure could only be part of one thing: a Viking warrior's helmet!  All Viking men were expected to own equipment for warfare, but only someone of very high status would have been able to afford an iron helmet like this (most helmets of the time were made of leather).  A helmet was among a Viking's most prized possessions, along with his sword, axe, and shield.  In Viking poems and stories, weapons were given names that proclaimed the strength of their blades or the beauty of their engravings; these have included well-expressed titles such as "Killer" and "Leg Biter."]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Exactly who were the Vikings, anyway?  They were never unified as a nation, but are generally known as the people who inhabited the northernmost parts of Europe (present-day Scandinavia, Iceland, and Greenland) from the 8th to the 11th centuries.  The word Viking comes from Old Norse word "vikingar," which essentially means "pirate."  Strictly speaking, the term applied only to raiders: to go "a-viking" meant to venture out on expeditions in search of riches.  Note: Contrary to what many people believe, Viking warriors never wore horned helmets!  This myth probably stemmed from the horned headgear that Norse priests would wear to conduct fertility rites during the Bronze Age.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Boldness and courage were the most respected traits a Viking could have, and the Vikings believed that the only thing that lasted forever was glory and honor in battle.  (In fact, weakness was scorned to the point that newborns who appeared feeble and sickly were tossed into the sea or left outside to die!)  Daringness was epitomized in a class of warriors called the "berserkers," who would work themselves into such a frenzy that they supposedly felt no pain when they rushed headlong into battle wearing only animal skins.  While writers from other nations depicted warriors such as these as horrible massacring pirates, the Vikings thought of themselves as honorable warriors.  Plundering was the way a Viking earned his way up in society, gaining respect as well as the opportunity to buy land.]]></string>
				</object>
				<object>
     				<string name="artifactText"><![CDATA[Because the Vikings did live in a very harsh and violent world, they often relied on faith to maintain courage.  Viking mythology helped encourage warriors to be strong and bold: it was said that the souls of those who died from old age went to a dark and sinister domain, but the souls of warriors who died in battle would be taken to a much more glorious world.  In this world the warriors could fight all day on the battlefield, and every night the fallen would rise up again to go to Odin's great hall for a magnificent feast (this was apparently the Vikings' idea of a true heaven!).  Vikings were also taught to accept bad outcomes in life as inevitable, because the three goddesses of destiny, the Norns, were thought to control the fates of all humans and even gods.]]></string>
				</object>
				<object>
     				<string name="artifactText"><![CDATA[Of course, Vikings weren't just a big group of pillaging warriors; they were also great farmers and craftsmen.  The Vikings in fact owed much of their success to the exceptional abilities of their carpenters, who constructed sailing vessels that were the fastest and most maneuverable in the world.  These vessels made raids by sea extremely effective because no one could follow Viking invaders back home to retaliate!  
Modern reconstructions of excavated Viking ships have been put to test at sea, and have demonstrated an ingenious design allowing for maximum flexibility.  The sides of Viking ships could actually twist and bend a great deal, making the wooden planks much less likely to break in a violent storm.  This may be why Viking vessels were associated with snakes, their hulls often decorated with wooden serpents shaped like spirals.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[So, while the men were all off exploring and plundering, what were the lives of women like?  Viking women actually enjoyed a very independent status which was unheard of in most other parts of the world at the time.  They could own land, the main symbol of prosperity for the Vikings, and they were in charge of running the family households and farms.  Women also owned the right to divorce, and if they left with the children, they were entitled to half their husbands' wealth.  Women were kept very busy in their daily lives: weaving clothes, tending to livestock, churning butter, and preparing meals were just some of their regular responsibilities.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[When Viking men weren't off on voyages, they also worked on the farm with their families.  Most Viking families lived in longhouses, one-room structures that basically housed together everything on a farm that needed to be kept indoors.  For the typical longhouse, there would be a livestock barn with feed storage at one end, followed by the kitchen and living area (for the humans), and ending with a grain storage area.  During the cold, harsh Nordic winters, sheep, pigs, and cows were welcomed in the home, since this way the humans and animals could all help keep each other warm!
Though the winters were severe and the land wasn't always the most fertile, the Vikings still somehow managed to thrive, and their coastal settlements even became over-crowded.  Thus, owning land was a privilege for many Vikings.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Besides plundering, there was another way Vikings could acquire fortunes from foreign lands: trade.  Vikings traded as far away as the Middle East, exchanging their furs, amber, and leatherworks for goods such as silver, silk, and wine.  Realizing how much there was to benefit from such commerce, a Viking king in the late 8th century formed the first true Viking town ever: the town of Birka, on the island of Björkö.  Rather than a collective of farms, Birka was a trade center solely for craftsman, artists, and merchants.  Foreigners felt safe traveling to Birka to do business because the Law of Birka was said to offer equal protection to both Vikings and outsiders.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[Birka was eventually abandoned for unknown reasons in the late 10th century, and today, with its rolling fields and pastures, you would never know there was once a bustling town on the island.  Much of the evidence archaeologists have used to build a picture of what the town was like was obtained from the thousands of graves spread around the island (some marked and some not), which are still being excavated.  The graves have belonged to both Vikings and overseas traders, and have contained rich burial goods from all over the world: glass goblets from France, coins from Arabia, and fine silks from China.  Birka was a true international hub.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[The Vikings were only around for about 300 years, but they have definitely influenced our culture today.  For instance, many modern English words stem back to Viking roots: "Thursday" comes from the original Old English word "Thor's Day" and Friday from "Freya's Day" (Freya was the goddess of love).  Some of our seemingly age-old traditions were also started by the Vikings, surprisingly.  For instance, at the winter solstice (about the same time we celebrate our own winter holidays), it was customary for Vikings to exchange presents with one another; moreover, they believed that gods rode their chariots through the night sky to deliver gifts.]]></string>
				</object>
				<object>
    				<string name="artifactText"><![CDATA[A Viking warrior's helmet!  All Viking men were expected to own equipment for warfare, but only someone of very high status would have been able to afford an iron helmet like this (most helmets of the time were made of leather).  A helmet was among a Viking's most prized possessions, along with his sword, axe, and shield.  In Viking poems and stories, weapons were given names that proclaimed the strength of their blades or the beauty of their engravings; these have included well-expressed titles such as "Killer" and "Leg Biter."  
The dramatic bronze eyebrows on this helmet would have helped its wearer look more intimidating.  Some helmets were also accompanied by a beard-like face shield made of iron, also intended to terrify enemies.  Contrary to what many people believe, though, Viking warriors never wore horned helmets.  This myth probably stemmed from the horned headgear that priests would wear to conduct fertility rites during the Bronze Age.
Exactly who were the Vikings, anyway?  They were never unified as a nation, but are generally known as the people who inhabited the northernmost parts of Europe (present-day Scandinavia, Iceland, and Greenland) from the 8th to the 11th centuries.  The word Viking comes from Old Norse word "vikingar," which essentially means "pirate."  Strictly speaking, the term applied only to raiders: to go "a-viking" meant to venture out on expeditions in search of riches.
Boldness and courage were the most respected traits a Viking could have, and the Vikings believed that the only thing that lasted forever was glory and honor in battle.  (In fact, weakness was scorned to the point that newborns who appeared feeble and sickly were tossed into the sea or left outside to die!)  Daringness was epitomized with a class of warriors called the "berserkers," who would work themselves into such a frenzy that they supposedly felt no pain when they rushed headlong into battle wearing only animal skins.  While writers from other nations depicted warriors such as these as horrible massacring pirates, the Vikings thought of themselves as honorable warriors.  Plundering was the way a Viking earned his way up in society, gaining respect as well as the opportunity to buy land.
Because the Vikings did live in a very harsh and violent world, they often relied on faith to maintain courage.  Viking mythology helped encourage warriors to be strong and bold: it was said that the souls of those who died from old age went to a dark and sinister domain, but the souls of warriors who died in battle would be taken to a much more glorious world.  In this world the warriors could fight all day on the battlefield, and every night the fallen would rise up again to go to Odin's great hall for a magnificent feast (this was apparently the Vikings' idea of a true heaven!).  Vikings were also taught to accept bad outcomes in life as inevitable, because the three goddesses of destiny, the Norns, were thought to control the fates of all humans and even gods.
Of course, Vikings weren't just a big group of pillaging warriors; they were also great farmers and craftsmen.  The Vikings in fact owed much of their success to the exceptional abilities of their carpenters, who constructed sailing vessels that were the fastest and most maneuverable in the world.  These vessels made raids by sea extremely effective because no one could follow Viking invaders back home to retaliate!  
Modern reconstructions of excavated Viking ships have been put to test at sea, and have demonstrated an ingenious design allowing for maximum flexibility.  The sides of Viking ships could actually twist and bend a great deal, making the wooden planks much less likely to break in a violent storm.  This may be why Viking vessels were heavily associated with snakes, their hulls often decorated with wooden serpents shaped like spirals.   
So, while the men were all off exploring and plundering, what were the lives of women like?  Viking women actually enjoyed a very independent status which was unheard of in most other parts of the world at the time.  They could own land, the main symbol of prosperity for the Vikings, and they were in charge of running the family households and farms.  Women also owned the right to divorce, and if they left with the children, they were entitled to half their husbands' wealth.  Women were kept very busy in their daily lives: weaving clothes, tending to livestock, churning butter, and preparing meals were just some of their regular responsibilities.
When Viking men weren't off on voyages, they also worked on the farm with their families.  Most Viking families lived in longhouses, one-room structures that basically housed together everything on a farm that needed to be kept indoors.  For the typical longhouse, there would be a livestock barn with feed storage at one end, followed by the kitchen and living area (for the humans), and ending with a grain storage area.  During the cold, harsh Nordic winters, sheep, pigs, and cows were welcomed in the home, since this way the humans and animals could all help keep each other warm!  Though the winters were severe and the land wasn't always the most fertile, the Vikings still somehow managed to thrive, and their coastal settlements even became over-crowded.  Thus, owning land was a privilege for many Vikings.
Besides plundering, there was another way Vikings could acquire fortunes from foreign lands: trade.  Vikings traded as far away as the Middle East, exchanging their furs, amber, and leatherworks for goods such as silver, silk, and wine.  Realizing how much there was to benefit from such commerce, a Viking king in the late 8th century formed the first true Viking town ever: the town of Birka, on the island of Björkö.  Rather than a collective of farms, Birka was a trade center solely for craftsman, artists, and merchants.  Foreigners felt safe traveling to Birka to do business because the Law of Birka was said to offer equal protection to both Vikings and outsiders.
Birka was eventually abandoned for unknown reasons in the late 10th century, and today, with its rolling fields and pastures, you would never know there was once a bustling town on the island.  Much of the evidence archaeologists have used to build a picture of what the town was like was obtained from the thousands of graves spread around the island (some marked and some not), which are still being excavated.  The graves have belonged to both Vikings and overseas traders, and have contained rich burial goods from all over the world: glass goblets from France, coins from Arabia, and fine silks from China.  Birka was a true international hub. 
The Vikings were only around for about 300 years, but they have definitely influenced our culture today.  For instance, many modern English words stem back to Viking roots: "Thursday" comes from the original Old English word "Thor's Day" and Friday from "Freya's Day" (Freya was the goddess of love).  Some of our seemingly age-old traditions were also started by the Vikings, surprisingly.  For instance, at the winter solstice (about the same time we celebrate our own winter holidays), it was customary for Vikings to exchange presents with one another; moreover, they believed that gods rode their chariots through the night sky to deliver gifts.]]></string>
				</object>
   		</array>
   		
   </array>
   
   

		<!-- Delphi Level Names (locations) -->
		<array name="levelNames1">
			<object>
				<string name="name"><![CDATA[Dig 01]]></string>
				<string name="pos">down</string>
				<string name="postCardTitle"><![CDATA[Delphi, Greece - Ruins]]></string>
				<string name="postCardText"><![CDATA[High on the slopes of beautiful Mt. Parnassus stand the ruins of the ancient city of Delphi. The sacred city was considered the closest place on earth you could get to the gods, and some believe that the spirit of Apollo still resides here.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 02]]></string>
				<string name="pos">top</string>
				<string name="postCardTitle"><![CDATA[Tholos]]></string>
				<string name="postCardText"><![CDATA[Here are the three restored columns of Delphi's Tholos, which was once a circular building with 20 columns around its perimeter.  The purpose of this building remains unknown, although most circular temple-like buildings in Greece were dedicated to a goddess.]]></string>
				<integer name="postCardRot">90</integer>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 03]]></string>
				<string name="pos">down</string>
				<string name="postCardTitle"><![CDATA[Amphitheater]]></string>
				<string name="postCardText"><![CDATA[People once flocked to the Theater of Delphi to watch dramatic performances in honor of the gods.  The theater seats 5,000 and its shape was designed for both easy viewing and excellent sound projection.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 04]]></string>
				<string name="pos">right</string>
				<string name="postCardTitle"><![CDATA[Athenian Treasury of Delphi]]></string>
				<string name="postCardText"><![CDATA[The Athenians built this marble treasury in Delphi to thank Apollo for their victory over the Persians in the Battle of Marathon.  It is the best-preserved building in Delphi today. ]]></string>
				<integer name="postCardRot">90</integer>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 05]]></string>
				<string name="pos">left</string>
				<string name="postCardTitle"><![CDATA[The Charioteer]]></string>
				<string name="postCardText"><![CDATA[The Charioteer is a famous bronze statue that was found near the Temple of Apollo in 1896.  The statue was built around 470 BCE, and it commemorates a young athlete's humility at his moment of victory.]]></string>
				<integer name="postCardRot">90</integer>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 06]]></string>
				<string name="pos">top</string>
				<string name="postCardTitle"><![CDATA[Stadium]]></string>
				<string name="postCardText"><![CDATA[The Delphi Stadium, which could seat 6500 spectators, held the athletic portions of the Greek Pythian Games.  The original starting line of the racetrack still exists; it's made of flat stones with grooves for the athletes to place their toes in.]]></string>
				<integer name="postCardRot">90</integer>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 07]]></string>
				<string name="pos">bottom</string>
				<string name="postCardTitle"><![CDATA[Temple of Apollo]]></string>
				<string name="postCardText"><![CDATA[These last few columns are all that are left of the once-magnificent centerpiece of Delphi, the Temple of Apollo.  It was inside this sanctuary that the Oracle of Delphi sat on her tripod to deliver her prophesies.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 08]]></string>
				<string name="pos">left</string>
				<string name="postCardTitle"><![CDATA[Siphnian Treasury Sculpture]]></string>
				<string name="postCardText"><![CDATA[The island of Siphnos, one of the richest states in ancient Greece, built one of the most beautiful and elaborate treasuries in Delphi.  This is part of a carving from that treasury, and depicts the gods Apollo and Herakles struggling over the tripod, which was Apollo's symbol of prophecy.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 09]]></string>
				<string name="pos">top</string>
				<string name="postCardTitle"><![CDATA[Ionic Column]]></string>
				<string name="postCardText"><![CDATA[Situated among ruins stands an Ionic-style column, with the defining curl on each side.  In the background, the views of the valleys below give you an idea of how high Delphi is situated on the mountainside - it was once quite an arduous climb to get to this holy place.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 10]]></string>
				<string name="pos">bottom</string>
				<string name="postCardTitle"><![CDATA[Modern Delphi]]></string>
				<string name="postCardText"><![CDATA[Modern Delphi is a small friendly town that's just a 10 minute walk from the archaeological ruins of the ancient city.  The peak of 8,000-foot Mt. Parnassus provides a beautiful backdrop to this photo.]]></string>
			</object>
		</array>

		<!-- Tikal Level Names (locations) -->
		<array name="levelNames2">
			<object>
				<string name="name"><![CDATA[Dig 01]]></string>
				<string name="pos">top</string>
				<string name="postCardTitle"><![CDATA[Tikal, Guatemala - Sunrise]]></string>
				<string name="postCardText"><![CDATA[The sun rises behind a Mayan temple deep in the rainforests of Guatemala.  To the Maya, this was the Sun God emerging from depths of the underworld, reborn each day to start his journey across the sky.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 02]]></string>
				<string name="pos">left</string>
				<string name="postCardTitle"><![CDATA[Temple Roof Combs]]></string>
				<string name="postCardText"><![CDATA[The roof combs of two pyramid temples rise above the jungle canopy.  The Maya built these structures as a way of creating artificial "mountains" in otherwise flat, lowland jungles, because they believed mountains were necessary to house the souls of their ancestors.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 03]]></string>
				<string name="pos">left</string>
				<string name="postCardTitle"><![CDATA[Temple of the Great Jaguar]]></string>
				<string name="postCardText"><![CDATA[One of the most striking temples in Tikal is the Temple of the Great Jaguar.  It was here that archaeologists discovered the treasure-filled tomb of the great Mayan ruler Ah Cacau.  As with most pyramids in Tikal, this one was constructed with nine levels, symbolizing the nine layers of the underworld.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 04]]></string>
				<string name="pos">bottom</string>
				<string name="postCardTitle"><![CDATA[Mayan Glyphs]]></string>
				<string name="postCardText"><![CDATA[Tikal has several steles, or commemorative standing stones, engraved with these intricate glyphs of the Mayan written language.  The steles depict everything from conquered enemies to fantastic deities and powerful rulers.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 05]]></string>
				<string name="pos">left</string>
				<string name="postCardTitle"><![CDATA[Ball Court]]></string>
				<string name="postCardText"><![CDATA[Five stone ball courts have been discovered in Tikal, in a variety of sizes.  Some courts are so small that they are thought to have been either purely symbolic or designed for one-on-one play.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 06]]></string>
				<string name="pos">bottom</string>
				<string name="postCardTitle"><![CDATA[Ceiba Tree]]></string>
				<string name="postCardText"><![CDATA[The Ceiba is Guatemala's national tree, and it's sometimes called the "tarantula tree," because of the silky fibers on its branches.  These majestic trees can grow more than 70 meters tall, and in Mayan mythology, they were said to help hold up the sky.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 07]]></string>
				<string name="pos">bottom</string>
				<string name="postCardTitle"><![CDATA[Howler Monkey]]></string>
				<string name="postCardText"><![CDATA[Visitors to Tikal will be sure to hear the distinct calls of howler monkeys across the forest - these monkeys are the second loudest animals in the world, after the blue whale!  Mayan mythology is rich with depictions of howler monkeys, who were thought to be deities of the arts and closely related to humans.]]></string>
				<integer name="postCardRot">90</integer>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 08]]></string>
				<string name="pos">bottom</string>
				<string name="postCardTitle"><![CDATA[Montezuma Oropendola]]></string>
				<string name="postCardText"><![CDATA[Another commonly-heard call from the jungles surrounding Tikal is the unmistakable song of the Montezuma Oropendola.  Its call can only be described as a rising, bubbly "laughing" sound interspersed with cackling and popping noises, sure to delight tourists.]]></string>
				<integer name="postCardRot">90</integer>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 09]]></string>
				<string name="pos">right</string>
				<string name="postCardTitle"><![CDATA[Great Pyramid of the Lost World]]></string>
				<string name="postCardText"><![CDATA[The Great Pyramid of the Lost World is one of the few pyramids without a temple at its summit.  It is thought that this structure was used for astronomical observations, rather than religious or ceremonial purposes.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 10]]></string>
				<string name="pos">right</string>
				<string name="postCardTitle"><![CDATA[Tikal Sunset]]></string>
				<string name="postCardText"><![CDATA[The sun sets behind the Temple of Masks.  To the Maya, the Sun God would now be old and bearded, having almost completed his journey across the sky.  As he sank into the underworld, he would transform into a jaguar to battle the gods of death until he was reborn again at dawn.]]></string>
			</object>
		</array>

		<!-- Petra Level Names (locations) -->
		<array name="levelNames3">
			<object>
				<string name="name"><![CDATA[Dig 01]]></string>
				<string name="pos">left</string>
				<string name="postCardTitle"><![CDATA[Petra, Jordan - First Glimpse]]></string>
				<string name="postCardText"><![CDATA[Deep in the deserts of Jordan and well hidden among steep sandstone cliffs, the location of ancient city of Petra was unknown to the Western world until less than a century ago.]]></string>
				<integer name="postCardRot">90</integer>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 02]]></string>
				<string name="pos">bottom</string>
				<string name="postCardTitle"><![CDATA[Beidha Temple]]></string>
				<string name="postCardText"><![CDATA[A local Bedouin (desert Arab) sitting next to a pillar of one of Petra's temples gives us a sense of how gigantic the monument is.]]></string>
				<integer name="postCardRot">90</integer>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 03]]></string>
				<string name="pos">bottom</string>
				<string name="postCardTitle"><![CDATA[Colonnade Street]]></string>
				<string name="postCardText"><![CDATA[Colonnade street is the main road running through the center of Petra.  Once much more grand, it is now in ruins because of flash floods that have occurred over the centuries.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 04]]></string>
				<string name="pos">top</string>
				<string name="postCardTitle"><![CDATA[Camel Mosaic]]></string>
				<string name="postCardText"><![CDATA[This mosaic is part of the floor of a church that was built in Petra in the 5th century.  In 1993, more than a hundred papyrus scrolls were discovered inside this building.  The scrolls are the largest collection of ancient written material ever found in Jordan, and are still being deciphered.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 05]]></string>
				<string name="pos">right</string>
				<string name="postCardTitle"><![CDATA[Elephant Carving]]></string>
				<string name="postCardText"><![CDATA[After trade increased and contact with Asia grew, Petra adopted Asian elephants as symbols of strength.  This exotic carving adorned Petra's Great Temple.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 06]]></string>
				<string name="pos">left</string>
				<string name="postCardTitle"><![CDATA[Street of Facades]]></string>
				<string name="postCardText"><![CDATA[Petra's Street of Facades is lined with burial tombs carved into the rock cliff - the relatively plain ones pictured here were probably used for less wealthy citizens.  There are hundreds of tombs inside the city, indicating that the Nabateans may have thought it important to lay the deceased to rest near their families.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 07]]></string>
				<string name="pos">bottom</string>
				<string name="postCardTitle"><![CDATA[Al Dier]]></string>
				<string name="postCardText"><![CDATA[The Dier is one of the largest facades in Petra, measuring 45 meters high.  It's comprised of two stories and is topped with a giant urn-shaped structure, making it one of the most unique buildings in Petra.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 08]]></string>
				<string name="pos">right</string>
				<string name="postCardTitle"><![CDATA[Amphitheater]]></string>
				<string name="postCardText"><![CDATA[The Nabateans modeled their great amphitheater after a Roman design, further displaying their tendency to adopt ideas from foreign cultures.  Unique to this theater are the channels carved along the top, to divert water away from the theater and prevent flooding.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 09]]></string>
				<string name="pos">right</string>
				<string name="postCardTitle"><![CDATA[The Treasury]]></string>
				<string name="postCardText"><![CDATA["The Treasury" is the most elaborate and impressive building in Petra - and amazingly, as with all the other facades in Petra, it was carved by hand with just pickaxes and chisels.  (And yes, this building appeared in a popular adventure movie...)]]></string>
				<integer name="postCardRot">90</integer>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 10]]></string>
				<string name="pos">right</string>
				<string name="postCardTitle"><![CDATA[The Siq]]></string>
				<string name="postCardText"><![CDATA[To reach the city of Petra, visitors must first travel through this gateway, the Siq.  The Siq is a great chasm in the mountains that is over two kilometers long, formed by earthquake activity thousands of years ago.]]></string>
				<integer name="postCardRot">90</integer>
			</object>
		</array>

		<!-- Xian Level Names (locations) -->
		<array name="levelNames4">
			<object>
				<string name="name"><![CDATA[Dig 01]]></string>
				<string name="pos">top</string>
				<string name="postCardTitle"><![CDATA[Xi'an, China - City Wall]]></string>
				<string name="postCardText"><![CDATA[A street cleaner sweeps the top of the ancient City Wall of Xi'an in the early morning.  The wall was originally constructed sometime between 600 and 900 CE.  Over 40 feet wide and 40 feet tall, it's the most complete city wall that's survived in China.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 02]]></string>
				<string name="pos">bottom</string>
				<string name="postCardTitle"><![CDATA[Terracotta Army]]></string>
				<string name="postCardText"><![CDATA[After farmers uncovered the first terracotta warrior, to everyone's astonishment, archaeologists found hundreds more in separate rectangular "pits" that had once been covered with roofs.  Each statue was once brightly painted, but the paint has faded over time.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 03]]></string>
				<string name="pos">bottom</string>
				<string name="postCardTitle"><![CDATA[Bronze Horses and Chariot]]></string>
				<string name="postCardText"><![CDATA[This amazing bronze model of a 4-horse chariot was discovered broken into thousands of pieces near the pits containing the terracotta warriors, and took more than two years to restore!  It is thought that the chariot was meant to serve as a vehicle for inspection tours in the emperor's afterlife.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 04]]></string>
				<string name="pos">top</string>
				<string name="postCardTitle"><![CDATA[Bell Tower]]></string>
				<string name="postCardText"><![CDATA[The Bell Tower of Xi'an was built in 1384, and still sits in the very heart of the city today.  Legend has it that the emperor of China at the time built the tower to hold down a gigantic dragon that lived under the city and had been causing earthquakes.  The tower's great bronze bell has been used to signal the opening of the city gates each dawn for centuries.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 05]]></string>
				<string name="pos">top</string>
				<string name="postCardTitle"><![CDATA[Drum Tower]]></string>
				<string name="postCardText"><![CDATA[While the Bell Tower signals dawn, the giant drum inside the Drum Tower is beat at sunset to signal the end of the day.  The colorful drums shown in this picture hang on the outside of the tower, and are mostly for decoration.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 06]]></string>
				<string name="pos">left</string>
				<string name="postCardTitle"><![CDATA[Great Mosque]]></string>
				<string name="postCardText"><![CDATA[Xi'an's beautiful mosque combines traditional Chinese architecture with Islamic art.  It was constructed in 742, after Islam had been brought to China by Arabian merchants.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 07]]></string>
				<string name="pos">bottom</string>
				<string name="postCardTitle"><![CDATA[Big Wild Goose Pagoda]]></string>
				<string name="postCardText"><![CDATA[This is the Big Wild Goose Pagoda, which was built in 589 CE to collect Buddhist scriptures.  One of the most famous temples in China, it has 13 separate courtyards and 1,800 rooms!]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 08]]></string>
				<string name="pos">bottom</string>
				<string name="postCardTitle"><![CDATA[Ribbon Dance]]></string>
				<string name="postCardText"><![CDATA[Xi'an has an excellent Chinese Theatre: here, dancers are performing the traditional Ribbon Dance.  The dance is said to be modeled after a dream of a Tang Dynasty emperor, which involved fairies dancing in long, colorful, billowing robes.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 09]]></string>
				<string name="pos">top</string>
				<string name="postCardTitle"><![CDATA[Shi Huangdi's Tomb Marker]]></string>
				<string name="postCardText"><![CDATA[The actual tomb of Emperor Shi Huangdi is believed to lie under the immense burial mound in the background of this picture.  It has yet to excavated; the Chinese government claims to be waiting for better technology, but many Chinese citizens would rather the tomb remain untouched forever, because of superstitious beliefs.]]></string>
				<integer name="postCardRot">90</integer>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 10]]></string>
				<string name="pos">right</string>
				<string name="postCardTitle"><![CDATA[Huaqing Palace]]></string>
				<string name="postCardText"><![CDATA[This palace is situated next to natural hot springs found just outside Xi'an, and the location was used as vacation grounds by China's kings and emperors for thousands of years.  The site is best known as the setting to the romantic but tragic love story between an emperor and one of his concubines.]]></string>
			</object>
		</array>

		<!-- Birka Level Names (locations) -->
		<array name="levelNames5">

			<object>
				<string name="name"><![CDATA[Dig 01]]></string>
				<string name="pos">left</string>
				<string name="postCardTitle"><![CDATA[Birka, Sweden - Diving the Mälar Sea]]></string>
				<string name="postCardText"><![CDATA[Viking artifact excavations are well established on land in Birka, but recent explorations offshore have also produced many discoveries. The bottom of the Mälar Sea around the Björkö Island was searched with an advanced sonic-depth finder and more than a hundred previously unknown artifacts were detected.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 02]]></string>
				<string name="pos">left</string>
				<string name="postCardTitle"><![CDATA[Birka Harbor]]></string>
				<string name="postCardText"><![CDATA[Here is one of Birka’s three harbors, an essential feature for this former bustling trade center.  On the bare rock you see here, there once sat a fortress that was to be used by the town’s inhabitants if they were ever attacked.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 03]]></string>
				<string name="pos">top</string>
				<string name="postCardTitle"><![CDATA[Pete the Perch]]></string>
				<string name="postCardText"><![CDATA[One of the many interesting species of fish you’ll encounter while diving off the shores of Birka is the European perch (this little guy is just a juvenile).  Fish was the staple food of Vikings who lived near the sea.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 04]]></string>
				<string name="pos">top</string>
				<string name="postCardTitle"><![CDATA[European Eel]]></string>
				<string name="postCardText"><![CDATA[Here's another critter you might come across in the Mälar Sea: a European eel.  Bones of these creatures have excavated in numerous Viking homesteads, indicating eels were also caught and eaten by Vikings.  Eel is still considered a delicacy in many parts of Scandinavia today.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 05]]></string>
				<string name="pos">right</string>
				<string name="postCardTitle"><![CDATA[Birka Scenery]]></string>
				<string name="postCardText"><![CDATA[While summers in Birka produced pleasant days that looked like this, the winters were much more severe, making it necessary for Vikings to store dried meats and other food to last them through the harshest time of the year.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 06]]></string>
				<string name="pos">right</string>
				<string name="postCardTitle"><![CDATA[Rune Stone]]></string>
				<string name="postCardText"><![CDATA[Viking rune stones have been found all throughout Scandinavia, and were usually erected to commemorate great achievements or memorialize warriors who had died in battle.  Vikings believed that the "letters" of the runes were a gift from the god Odin and that they had magical properties.]]></string>
				<integer name="postCardRot">90</integer>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 07]]></string>
				<string name="pos">right</string>
				<string name="postCardTitle"><![CDATA[Viking Gravestone]]></string>
				<string name="postCardText"><![CDATA[An old Viking burial mound is marked with a lone stone.  While the richest Vikings were buried inside real wooden boats meant to carry them into the afterlife, poorer Vikings sometimes made do with rocks arranged in the shape of a ship.]]></string>
				<integer name="postCardRot">90</integer>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 08]]></string>
				<string name="pos">top</string>
				<string name="postCardTitle"><![CDATA[Björkö Island Farm]]></string>
				<string name="postCardText"><![CDATA[Today, quaint red barns dot the rural areas of Björkö Island; a thousand years ago, Viking longhouses may have stood in their places.  Longhouses were usually made of wood and consisted of one giant room in which the whole family (along with their livestock) lived together.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 09]]></string>
				<string name="pos">left</string>
				<string name="postCardTitle"><![CDATA[Gute Sheep]]></string>
				<string name="postCardText"><![CDATA[Sheep still wander the island of Birka, just as they did ages ago when the Vikings kept them for their wool.  Pictured here are some Gute sheep, the oldest breed in Sweden (known for the distinctive horns on both males and females).  The species was recently revived after nearly going extinct in the 1940s.]]></string>
			</object>
			<object>
				<string name="name"><![CDATA[Dig 10]]></string>
				<string name="pos">right</string>
				<string name="postCardTitle"><![CDATA[Viking Ship]]></string>
				<string name="postCardText"><![CDATA[A replica of an old Viking ship sails off into the sunset.  Vikings often carved elaborate beasts on the front of their boats to intimidate their enemies— this ship displays a fearsome dragon.]]></string>
				<integer name="postCardRot">90</integer>
			</object>
		</array>

		<!-- TUTORIAL TEXTS -->

		<string name="firstWelcomeTitle"><![CDATA[Welcome, Archeologists!]]></string>
		<string name="firstWelcomeText"><![CDATA[A science museum has hired you to travel the globe and unearth FIVE new artifacts for their collection.\n\nCan you collect all ten artifact shards from each dig site?\n\nYour fate lies in the cards...]]></string>
		
		<string name="firstLaunchChallengeWarningTitle"><![CDATA[Challenge Mode]]></string>
		<string name="firstLaunchChallengeWarningText"><![CDATA[If you're new to Solitaire Pop, we recommend playing Expedition Mode, first. Challenge Mode is for expert players who are already familar with the game.]]></string>

		<object name="tutorial">
		
			<string name="skipTutorial"><![CDATA[Skip Tutorial]]></string>
			<string name="nextTutorialStep"><![CDATA[Next]]></string>
			
			<string name="step1Title"><![CDATA[The goal of expedition mode]]></string>
			<string name="step1Text"><![CDATA[Remove all the cards from the columns.]]></string>
			<string name="step2Title"><![CDATA[How to remove column cards]]></string>
			<string name="step2Text"><![CDATA[Create solitaire hands with the tiles.]]></string>
			<string name="step3Title"><![CDATA[How to make a solitaire hand]]></string>
			<string name="step3Text"><![CDATA[Create solitaire hands by clicking on adjoining tiles that form a sequential order.]]></string>
			<string name="step4Title"><![CDATA[Let's make a Solitaire hand]]></string>
			<string name="step4Text"><![CDATA[Click on the Six of Hearts.]]></string>
			<string name="step5Title"><![CDATA[Let's make a Solitaire hand]]></string>
			<string name="step5Text"><![CDATA[Click the adjoining Seven of Diamonds.]]></string>
			<string name="step6Title"><![CDATA[Let's make a Solitaire hand]]></string>
			<string name="step6Text"><![CDATA[Continue the sequence by clicking the Five of Clubs.]]></string>
			<string name="step7Title"><![CDATA[Let's make a Solitaire hand]]></string>
			<string name="step7Text"><![CDATA[Reach for disconnected tiles to create larger hands.\n\nClick the Nine of Diamonds.]]></string>
			<string name="step8Title"><![CDATA[Let's make a Solitaire hand]]></string>
			<string name="step8Text"><![CDATA[Click the Eight of Clubs.]]></string>
			<string name="step9Title"><![CDATA[Let's make a Solitaire hand]]></string>
			<string name="step9Text"><![CDATA[You now have a solitaire hand of five tiles!\n\nTo submit your hand, click the "SELECT" button]]></string>

			<string name="step1ChallengeTitle"><![CDATA[The goal of challenge mode]]></string>
			<string name="step1ChallengeText"><![CDATA[The object of this mode is to add cards to the Suit Columns until the suits are complete. \n\nOnly cards played in sequential order will be added to the Suit columns.\nExample - You must first play a 2 of Spades before you can play a 3 of Spades or 4 of Spades.]]></string>
			<string name="step2ChallengeTitle"><![CDATA[How to remove column cards]]></string>
			<string name="step2ChallengeText"><![CDATA[Create solitaire hands with the tiles.]]></string>
			<string name="step3ChallengeTitle"><![CDATA[How to make a solitaire hand]]></string>
			<string name="step3ChallengeText"><![CDATA[Create solitaire hands by clicking on adjoining tiles that form a sequential order.]]></string>
			<string name="step4ChallengeTitle"><![CDATA[Let's make a Solitaire hand]]></string>
			<string name="step4ChallengeText"><![CDATA[Click on the Two of Clubs.]]></string>
			<string name="step5ChallengeTitle"><![CDATA[Let's make a Solitaire hand]]></string>
			<string name="step5ChallengeText"><![CDATA[Click the adjoining Three of Clubs.]]></string>
			<string name="step6ChallengeTitle"><![CDATA[Let's make a Solitaire hand]]></string>
			<string name="step6ChallengeText"><![CDATA[Reach for disconnected tiles to create larger hands.\n\nClick the Five of Diamonds.]]></string>
			<string name="step7ChallengeTitle"><![CDATA[Let's make a Solitaire hand]]></string>
			<string name="step7ChallengeText"><![CDATA[Click the Four of Clubs.]]></string>
			<string name="step8ChallengeTitle"><![CDATA[Let's make a Solitaire hand]]></string>
			<string name="step8ChallengeText"><![CDATA[You now have a solitaire hand of four tiles, three of which can be added to the Clubs Suit Column!\n\nTo submit your hand, click the "SELECT" button]]></string>
			
			<string name="stepFirstSuitCardsRemovedTitle"><![CDATA[Can you dig it?]]></string>
			<string name="stepFirstSuitCardsRemovedText"><![CDATA[The cards that correspond with each solitaire hand are removed from the columns.\n\nRemove all the cards from the columns to unearth an ancient artifact!]]></string>
			<string name="stepFirstSuitCardsRemovedChallengeTitle"><![CDATA[Can you dig it?]]></string>
			<string name="stepFirstSuitCardsRemovedChallengeText"><![CDATA[The usable cards that correspond with each solitaire hand are added to the columns.\n\nFill all columns to unearth an ancient artifact!]]></string>
			
			<string name="stepPowerupTitle"><![CDATA[Power-Ups]]></string>
			<string name="stepPowerupText"><![CDATA[Cards with a gold outline contain Power-Ups. Unlock the Power-Up by using this card in a hand.]]></string>
			<string name="stepPowerupChallengeTitle"><![CDATA[Power-Ups]]></string>
			<string name="stepPowerupChallengeText"><![CDATA[Coins represent Power-Ups. Unlock the Power-Up by building the columns up to the coin.]]></string>
			
			<string name="stepAceTitle"><![CDATA[Your Choice, Ace]]></string>
			<string name="stepAceText"><![CDATA[Aces can be played high or low!]]></string>
			
			<string name="doublePointsTitle"><![CDATA[Double your points]]></string>
			<string name="doublePointsText"><![CDATA[Tip: Double your points by creating solitaire hands in which the tiles alternate<br> <font color="#AA0000">between</font> red <font color="#AA0000">and</font> black <font color="#AA0000">suits</font>.]]></string>
			
			<string name="collectBonusArtifactsTitle"><![CDATA[Collect bonus artifacts]]></string>
			<string name="collectBonusArtifactsText"><![CDATA[Did You Know:\nThere are four rare, bonus artifacts to be found in Delphi!\nLearn how to collect them all in the Help Section.]]></string>
			
			<string name="perilsTitle"><![CDATA[Perils]]></string>
			<string name="perilsText"><![CDATA[Perils are obstacles that appear randomly on the Tile Grid. They can temporarily lock cards, or cause the level to restart.\n<b>The only way to remove perils is to use them in an alternating suit (red/black) hand.</b>]]></string>
			
			<string name="noMovesExceptForPowerupsTitle"><![CDATA[It's not over yet!]]></string>
			<string name="noMovesExceptForPowerupsText"><![CDATA[You may not be able to create a hand, but remember that you have some Power-Ups that might save you!\n\nPlease use your remaining Power-Ups, or restart the Dig from the menu.]]></string>
					
			<string name="dimCardsKeyTitle"><![CDATA[Strategy Tip!]]></string>
			<string name="dimCardsKeyText"><![CDATA[Press the "Ctrl" key on your keyboard to dim the tiles that have already been removed from the Card Columns.]]></string>
			<string name="dimCardsKeyTextChallenge"><![CDATA[Press the "Ctrl" key on your keyboard to dim the tiles that have already been added to the Card Columns.]]></string>
			
			<string name="soManySelectionsTitle"><![CDATA[So Many Selections!]]></string>
			<string name="soManySelectionsText"><![CDATA[In addition to clicking the Select button, you can also click the right mouse button OR tap the SPACE bar to submit your hand!]]></string>
			
			<string name="exterminatorReminderTitle"><![CDATA[Exterminator]]></string>
			<string name="exterminatorReminderText"><![CDATA[Remember that you have an Exterminator Power-Up you can use to remove all perils!]]></string>
			
			
			<string name="goalTextTitle1"><![CDATA[Bonus Goal for Tikal]]></string>
			<string name="goalText1"><![CDATA[When it came building their grand temples, the Maya left no stone unturned... and neither should you.\n\nLeave No Stone Unturned in all 10 levels of Tikal to uncover its Bonus Artifact.]]></string>
			<string name="goalTextTitle2"><![CDATA[Bonus Goal for Petra]]></string>
			<string name="goalText2"><![CDATA[The Nabateans were extremely good at conserving their resources, and let's see if you can, too!\n\nStay below Tile Par in all 10 levels to unlock a Bonus Artifact.]]></string>
			<string name="goalTextTitle3"><![CDATA[Bonus Goal for Xi'an]]></string>
			<string name="goalText3"><![CDATA[Eight is a lucky number to the Chinese, symbolizing treasures and wealth.\n\nLet's be doubly lucky: Get 8 Lucky Thirteens in Xi'an to uncover its Bonus Artifact.]]></string>
			<string name="goalTextTitle4"><![CDATA[Bonus Goal for Birka]]></string>
			<string name="goalText4"><![CDATA[Sharks aren't common in Swedish waters, but you can change that!\n\nBe a Card Shark 4 times in Birka to reveal its Bonus Artifact.]]></string>
			
	  </object>
	  
		<string name="helpTextTurnOffText"><![CDATA[Turn off]]></string>
		<string name="helpTextTurnOnText"><![CDATA[Turn on]]></string>
		<string name="helpTextTurnedOffText"><![CDATA[You have turned off help texts. You can turn them on again in the Options dialog or click on the button below.]]></string>
		
		<object name="helpTexts">
			<string name="powerupCollectedTitle"><![CDATA[Power-Up Collected!]]></string>
			<string name="powerupCollectedText"><![CDATA[You have collected a Power-Up! Click on it when you want to use it.]]></string>
		</object>
   
	</object>
</languages>