<?xml version="1.0" encoding="utf-8"?>

<F3>
    <general>
        <GameMode value="challenge"/>
        <GeneralConfigFlags value="gcfDrawTimeLeftBar gcfDrawLevelIndicator gcfDontShowScoresOfZero gcfBeatLevelIfNoSupernovasPresent"/>
        <MainMoveType value="mtSlide"/>
        <fTimePenaltyPerMainMoveType value="1"/>
        <fWarningBellStartTimePercent value="0.125"/>
        <nWinningLevelRequirement value="11"/>
        <nWinningScoreRequirementAfterGame value="30000"/>
        <sChallengeModeID value="F3"/>
        <sLoseMessageID value="2002"/>
        <sNameOfChallenge value="Supernova Gauntlet"/>
        <sWinMessageID value="2001"/>
    </general>

    <defaults>
        <fScoreModifier value="0"/>
        <fTimeBoostPerPiece value="0"/>
        <fTimeLostPerSecond value="0"/>
        <nExtraPointsForCompletingLevel value="10000"/>
        <nPiecesInLevel value="99999999"/>
    </defaults>

    <level_1>
        <PieceRatio type="prColor1" value="100"/>
        <PieceRatio type="prColor2" value="100"/>
        <PieceRatio type="prColor3" value="100"/>
        <PieceRatio type="prColor4" value="100"/>
        <fInitialTimeLeft value="120"/>
        <fMaxTimeLeft value="120"/>
        <fScorePerSecondRemainingAfterLevel value="10"/>
        <nBackgroundID value="22"/>
        <nSongID value="1"/>
        <sLevelLayout value="D:::::C::::::::::::::::::::::::::::::::::::::::::B:::::A"/>
    </level_1>
    <level_2>
        <PieceRatio type="prColor1" value="100"/>
        <PieceRatio type="prColor2" value="100"/>
        <PieceRatio type="prColor3" value="100"/>
        <PieceRatio type="prColor4" value="100"/>
        <fInitialTimeLeft value="180"/>
        <fMaxTimeLeft value="180"/>
        <fScorePerSecondRemainingAfterLevel value="20"/>
        <nBackgroundID value="23"/>
        <nSongID value="1"/>
        <sLevelLayout value="D*:::*C**:::**::::::::::::::::::::::::::::**:::**B*:::*A"/>
    </level_2>
    <level_3>
        <PieceRatio type="prColor1" value="100"/>
        <PieceRatio type="prColor2" value="100"/>
        <PieceRatio type="prColor3" value="100"/>
        <PieceRatio type="prColor4" value="100"/>
        <fInitialTimeLeft value="150"/>
        <fMaxTimeLeft value="150"/>
        <fScorePerSecondRemainingAfterLevel value="30"/>
        <nBackgroundID value="24"/>
        <nSongID value="1"/>
        <sLevelLayout value="ABCD************************::::::::::::::::::::::::::::"/>
    </level_3>
    <level_4>
        <PieceRatio type="prColor1" value="100"/>
        <PieceRatio type="prColor2" value="100"/>
        <PieceRatio type="prColor3" value="100"/>
        <PieceRatio type="prColor4" value="100"/>
        <PieceRatio type="prColor5" value="100"/>
        <PieceRatio type="prColor6" value="100"/>
        <PieceRatio type="prColor7" value="100"/>
        <fInitialTimeLeft value="260"/>
        <fMaxTimeLeft value="260"/>
        <fScorePerSecondRemainingAfterLevel value="40"/>
        <nBackgroundID value="25"/>
        <nSongID value="2"/>
        <sLevelLayout value="ABCDEFG::::::::::::::::::::::::::::::::::::::::::ABCDEFG"/>
    </level_4>
    <level_5>
        <PieceRatio type="prColor1" value="100"/>
        <PieceRatio type="prColor2" value="100"/>
        <PieceRatio type="prColor3" value="100"/>
        <PieceRatio type="prColor4" value="100"/>
        <fInitialTimeLeft value="150"/>
        <fMaxTimeLeft value="150"/>
        <fScorePerSecondRemainingAfterLevel value="50"/>
        <nBackgroundID value="26"/>
        <nSongID value="2"/>
        <sLevelLayout value="A:::::B:#:#:#::::::::::::::::::::::::::::::#:#:#:C:::::D"/>
    </level_5>
    <level_6>
        <PieceRatio type="prColor1" value="100"/>
        <PieceRatio type="prColor2" value="100"/>
        <PieceRatio type="prColor3" value="100"/>
        <PieceRatio type="prColor4" value="100"/>
        <PieceRatio type="prColor5" value="100"/>
        <PieceRatio type="prColor6" value="100"/>
        <PieceRatio type="prColor7" value="100"/>
        <PieceRatio type="prColor8" value="100"/>
        <PieceRatio type="prWild" value="10"/>
        <fInitialTimeLeft value="125"/>
        <fMaxTimeLeft value="125"/>
        <fScorePerSecondRemainingAfterLevel value="60"/>
        <nBackgroundID value="27"/>
        <nSongID value="2"/>
        <sLevelLayout value="::AAA::::BBB::::CCC::::DDD::::EEE::::FFF::::GGG::::HHH::"/>
    </level_6>
    <level_7>
        <PieceRatio type="prColor1" value="100"/>
        <PieceRatio type="prColor2" value="100"/>
        <PieceRatio type="prColor3" value="100"/>
        <PieceRatio type="prColor4" value="100"/>
        <fInitialTimeLeft value="100"/>
        <fMaxTimeLeft value="100"/>
        <fScorePerSecondRemainingAfterLevel value="70"/>
        <nBackgroundID value="28"/>
        <nSongID value="3"/>
        <sLevelLayout value="A:C:::::B:B:::C:C:A:::B:D:D:::A:C:C:::D:B:::::C:A:::::B:"/>
    </level_7>
    <level_8>
        <PieceRatio type="prColor1" value="100"/>
        <PieceRatio type="prColor2" value="100"/>
        <PieceRatio type="prColor3" value="100"/>
        <PieceRatio type="prColor4" value="100"/>
        <PieceRatio type="prWild" value="100"/>
        <fInitialTimeLeft value="80"/>
        <fMaxTimeLeft value="80"/>
        <fScorePerSecondRemainingAfterLevel value="80"/>
        <nBackgroundID value="29"/>
        <nSongID value="3"/>
        <sLevelLayout value="J:::::J::::::::::::::!:::::!!:::::!::::::::::::::K:::::K"/>
    </level_8>
    <level_9>
        <PieceRatio type="prColor1" value="100"/>
        <PieceRatio type="prColor2" value="100"/>
        <PieceRatio type="prColor3" value="100"/>
        <PieceRatio type="prColor4" value="100"/>
        <fInitialTimeLeft value="210"/>
        <fMaxTimeLeft value="210"/>
        <fScorePerSecondRemainingAfterLevel value="90"/>
        <nBackgroundID value="30"/>
        <nSongID value="3"/>
        <sLevelLayout value="A*****B*********:!:****:::****:::****:::*********C*****D"/>
    </level_9>
    <level_10>
        <PieceRatio type="prColor10" value="100"/>
        <PieceRatio type="prColor6" value="100"/>
        <PieceRatio type="prColor7" value="100"/>
        <PieceRatio type="prColor8" value="100"/>
        <PieceRatio type="prColor9" value="100"/>
        <fInitialTimeLeft value="410"/>
        <fMaxTimeLeft value="410"/>
        <fScorePerSecondRemainingAfterLevel value="100"/>
        <nBackgroundID value="33"/>
        <nSongID value="1"/>
        <sLevelLayout value="C:DB::C:A:::A:::E:E::B:#:#:DD:#:#:B::E:E:::A:::A:C::BD:C"/>
    </level_10>
</F3>
