<?xml version="1.0" encoding="utf-8"?>

<C3>
    <general>
        <GameMode value="challenge"/>
        <GeneralConfigFlags value="gcfDrawTimeLeftBar gcfDrawLevelIndicator gcfElapseRealTime gcfDisplayPiecesRemaining"/>
        <MainMoveType value="mtSlide"/>
        <fTimePenaltyPerMainMoveType value="1"/>
        <fWarningBellStartTimePercent value="0.1"/>
        <nWinningLevelRequirement value="11"/>
        <nWinningScoreRequirementAfterGame value="100000"/>
        <sChallengeModeID value="C3"/>
        <sLoseMessageID value="2002"/>
        <sNameOfChallenge value="Star Power"/>
        <sWinMessageID value="2001"/>
    </general>

    <defaults>
        <PieceRatio type="prColor1" value="100"/>
        <PieceRatio type="prColor2" value="100"/>
        <PieceRatio type="prColor3" value="100"/>
        <PieceRatio type="prColor4" value="100"/>
        <PieceRatio type="prColor5" value="100"/>
        <PieceRatio type="prColor6" value="100"/>
        <fScoreModifier value="2"/>
        <fTimeBoostPerPiece value="0"/>
        <fTimeLostPerSecond value="0"/>
    </defaults>

    <level_1>
        <PieceRatio type="prBlackHole" value="0"/>
        <fInitialTimeLeft value="250"/>
        <fMaxTimeLeft value="250"/>
        <fPieceBoostBonusForLargeGroups value="1"/>
        <nBackgroundID value="22"/>
        <nExtraPointsForCompletingLevel value="10000"/>
        <nPiecePenaltyPerMainMoveType value="1"/>
        <nPiecesInLevel value="250"/>
        <nSongID value="1"/>
    </level_1>
    <level_2>
        <PieceRatio type="prBlackHole" value="5"/>
        <fInitialTimeLeft value="255"/>
        <fMaxTimeLeft value="255"/>
        <fPieceBoostBonusForLargeGroups value="1.02"/>
        <nBackgroundID value="23"/>
        <nExtraPointsForCompletingLevel value="20000"/>
        <nPiecePenaltyPerMainMoveType value="1"/>
        <nPiecesInLevel value="300"/>
        <nSongID value="1"/>
    </level_2>
    <level_3>
        <PieceRatio type="prBlackHole" value="10"/>
        <fInitialTimeLeft value="260"/>
        <fMaxTimeLeft value="260"/>
        <fPieceBoostBonusForLargeGroups value="1.04"/>
        <nBackgroundID value="24"/>
        <nExtraPointsForCompletingLevel value="30000"/>
        <nPiecePenaltyPerMainMoveType value="2"/>
        <nPiecesInLevel value="350"/>
        <nSongID value="1"/>
    </level_3>
    <level_4>
        <PieceRatio type="prBlackHole" value="15"/>
        <fInitialTimeLeft value="265"/>
        <fMaxTimeLeft value="265"/>
        <fPieceBoostBonusForLargeGroups value="1.06"/>
        <nBackgroundID value="25"/>
        <nExtraPointsForCompletingLevel value="40000"/>
        <nPiecePenaltyPerMainMoveType value="2"/>
        <nPiecesInLevel value="400"/>
        <nSongID value="2"/>
    </level_4>
    <level_5>
        <PieceRatio type="prBlackHole" value="20"/>
        <fInitialTimeLeft value="270"/>
        <fMaxTimeLeft value="270"/>
        <fPieceBoostBonusForLargeGroups value="1.08"/>
        <nBackgroundID value="26"/>
        <nExtraPointsForCompletingLevel value="50000"/>
        <nPiecePenaltyPerMainMoveType value="3"/>
        <nPiecesInLevel value="450"/>
        <nSongID value="2"/>
    </level_5>
    <level_6>
        <PieceRatio type="prBlackHole" value="20"/>
        <fInitialTimeLeft value="275"/>
        <fMaxTimeLeft value="275"/>
        <fPieceBoostBonusForLargeGroups value="1.1"/>
        <nBackgroundID value="27"/>
        <nExtraPointsForCompletingLevel value="60000"/>
        <nPiecePenaltyPerMainMoveType value="3"/>
        <nPiecesInLevel value="500"/>
        <nSongID value="2"/>
    </level_6>
    <level_7>
        <PieceRatio type="prBlackHole" value="20"/>
        <fInitialTimeLeft value="280"/>
        <fMaxTimeLeft value="280"/>
        <fPieceBoostBonusForLargeGroups value="1.12"/>
        <nBackgroundID value="28"/>
        <nExtraPointsForCompletingLevel value="70000"/>
        <nPiecePenaltyPerMainMoveType value="3"/>
        <nPiecesInLevel value="550"/>
        <nSongID value="3"/>
    </level_7>
    <level_8>
        <PieceRatio type="prBlackHole" value="20"/>
        <fInitialTimeLeft value="285"/>
        <fMaxTimeLeft value="285"/>
        <fPieceBoostBonusForLargeGroups value="1.14"/>
        <nBackgroundID value="29"/>
        <nExtraPointsForCompletingLevel value="80000"/>
        <nPiecePenaltyPerMainMoveType value="4"/>
        <nPiecesInLevel value="600"/>
        <nSongID value="3"/>
    </level_8>
    <level_9>
        <PieceRatio type="prBlackHole" value="20"/>
        <fInitialTimeLeft value="290"/>
        <fMaxTimeLeft value="290"/>
        <fPieceBoostBonusForLargeGroups value="1.16"/>
        <nBackgroundID value="30"/>
        <nExtraPointsForCompletingLevel value="90000"/>
        <nPiecePenaltyPerMainMoveType value="4"/>
        <nPiecesInLevel value="650"/>
        <nSongID value="3"/>
    </level_9>
    <level_10>
        <PieceRatio type="prBlackHole" value="20"/>
        <fInitialTimeLeft value="295"/>
        <fMaxTimeLeft value="295"/>
        <fPieceBoostBonusForLargeGroups value="1.18"/>
        <nBackgroundID value="33"/>
        <nExtraPointsForCompletingLevel value="100000"/>
        <nPiecePenaltyPerMainMoveType value="4"/>
        <nPiecesInLevel value="700"/>
        <nSongID value="1"/>
    </level_10>
</C3>
