<?xml version="1.0" encoding="utf-8"?>

<B4>
    <general>
        <GameMode value="challenge"/>
        <GeneralConfigFlags value="gcfDrawTimeLeftBar gcfDrawLevelIndicator gcfDontShowScoresOfZero"/>
        <LongChainImmediateBoost idx="1" value="5"/>
        <LongChainImmediateBoost idx="10" value="50"/>
        <LongChainImmediateBoost idx="11" value="55"/>
        <LongChainImmediateBoost idx="12" value="60"/>
        <LongChainImmediateBoost idx="13" value="65"/>
        <LongChainImmediateBoost idx="14" value="75"/>
        <LongChainImmediateBoost idx="2" value="10"/>
        <LongChainImmediateBoost idx="3" value="15"/>
        <LongChainImmediateBoost idx="4" value="20"/>
        <LongChainImmediateBoost idx="5" value="25"/>
        <LongChainImmediateBoost idx="6" value="30"/>
        <LongChainImmediateBoost idx="7" value="35"/>
        <LongChainImmediateBoost idx="8" value="40"/>
        <LongChainImmediateBoost idx="9" value="45"/>
        <LongChainLength idx="1" value="2"/>
        <LongChainLength idx="10" value="11"/>
        <LongChainLength idx="11" value="12"/>
        <LongChainLength idx="12" value="13"/>
        <LongChainLength idx="13" value="14"/>
        <LongChainLength idx="14" value="15"/>
        <LongChainLength idx="2" value="3"/>
        <LongChainLength idx="3" value="4"/>
        <LongChainLength idx="4" value="5"/>
        <LongChainLength idx="5" value="6"/>
        <LongChainLength idx="6" value="7"/>
        <LongChainLength idx="7" value="8"/>
        <LongChainLength idx="8" value="9"/>
        <LongChainLength idx="9" value="10"/>
        <MainMoveType value="mtSlide"/>
        <TileConfigFlags value="tcfBeatLevelIfAllColor2TilesAreSimultaneouslyExploded"/>
        <fTimePenaltyPerMainMoveType value="1"/>
        <fWarningBellStartTimePercent value="0.125"/>
        <nWinningLevelRequirement value="11"/>
        <nWinningScoreRequirementAfterGame value="5000"/>
        <sChallengeModeID value="B4"/>
        <sLoseMessageID value="2002"/>
        <sNameOfChallenge value="Make the Shape"/>
        <sWinMessageID value="2001"/>
    </general>

    <defaults>
        <PieceRatio type="prColor1" value="100"/>
        <PieceRatio type="prColor2" value="100"/>
        <PieceRatio type="prColor3" value="100"/>
        <PieceRatio type="prColor4" value="100"/>
        <fScoreModifier value="0"/>
        <fTimeBoostPerPiece value="0"/>
        <fTimeLostPerSecond value="0"/>
        <nPiecesInLevel value="99999999"/>
    </defaults>

    <level_1>
        <fInitialTimeLeft value="100"/>
        <fMaxTimeLeft value="100"/>
        <fScorePerSecondRemainingAfterLevel value="10"/>
        <nBackgroundID value="22"/>
        <nSongID value="2"/>
        <sTileLayout value="::::::::::::::::::2:::2222::::::::::::::::::::::::::::::"/>
    </level_1>
    <level_2>
        <fInitialTimeLeft value="110"/>
        <fMaxTimeLeft value="110"/>
        <fScorePerSecondRemainingAfterLevel value="20"/>
        <nBackgroundID value="23"/>
        <nSongID value="2"/>
        <sTileLayout value="::::::::::::::::22:::::22:::::22::::::::::::::::::::::::"/>
    </level_2>
    <level_3>
        <fInitialTimeLeft value="120"/>
        <fMaxTimeLeft value="120"/>
        <fScorePerSecondRemainingAfterLevel value="30"/>
        <nBackgroundID value="24"/>
        <nSongID value="2"/>
        <sTileLayout value=":::::::::::::::::2::::::2::::22222::::2::::::2::::::::::"/>
    </level_3>
    <level_4>
        <fInitialTimeLeft value="130"/>
        <fMaxTimeLeft value="130"/>
        <fScorePerSecondRemainingAfterLevel value="40"/>
        <nBackgroundID value="25"/>
        <nSongID value="3"/>
        <sTileLayout value="::::::::::::::::2:2::::222:::::2:::::222::::::::::::::::"/>
    </level_4>
    <level_5>
        <fInitialTimeLeft value="140"/>
        <fMaxTimeLeft value="140"/>
        <fScorePerSecondRemainingAfterLevel value="50"/>
        <nBackgroundID value="26"/>
        <nSongID value="3"/>
        <sTileLayout value=":::::::::::::::2::::::222::::2:2:::::222::::::::::::::::"/>
    </level_5>
    <level_6>
        <fInitialTimeLeft value="150"/>
        <fMaxTimeLeft value="150"/>
        <fScorePerSecondRemainingAfterLevel value="60"/>
        <nBackgroundID value="27"/>
        <nSongID value="3"/>
        <sTileLayout value=":::::::::2:2::::222::::2:2:::22:22::::::::::::::::::::::"/>
    </level_6>
    <level_7>
        <fInitialTimeLeft value="160"/>
        <fMaxTimeLeft value="160"/>
        <fScorePerSecondRemainingAfterLevel value="70"/>
        <nBackgroundID value="28"/>
        <nSongID value="1"/>
        <sTileLayout value="::::::::::::::::222:::::2::::22222::::2:::::222:::::::::"/>
    </level_7>
    <level_8>
        <fInitialTimeLeft value="170"/>
        <fMaxTimeLeft value="170"/>
        <fScorePerSecondRemainingAfterLevel value="80"/>
        <nBackgroundID value="29"/>
        <nSongID value="1"/>
        <sTileLayout value="::::::::::2::::::2:::::222::::2:2::::2::::::222:::::::::"/>
    </level_8>
    <level_9>
        <fInitialTimeLeft value="190"/>
        <fMaxTimeLeft value="190"/>
        <fScorePerSecondRemainingAfterLevel value="90"/>
        <nBackgroundID value="30"/>
        <nSongID value="1"/>
        <sTileLayout value=":::::22:::2222:::2::::::2222::::::2::::::2:::2222:::::::"/>
    </level_9>
    <level_10>
        <fInitialTimeLeft value="210"/>
        <fMaxTimeLeft value="210"/>
        <fScorePerSecondRemainingAfterLevel value="100"/>
        <nBackgroundID value="33"/>
        <nSongID value="2"/>
        <sTileLayout value=":::::::::::::::22:22:::2:2::2:::::22222222::::::::::::::"/>
    </level_10>
</B4>
