struct pixel
{
    float4 colorout : COLOR;
};
pixel main(
			float2 oPosition : TEXCOORD0,
			uniform sampler2D texSrc 
		   )
{
	float4 color;
	color.r=1.0;
	color.g=1.0;
	color.b=1.0;
	color.a=tex2D(texSrc,oPosition ).r*1.2;
	pixel OUT;
	OUT.colorout=color;

	return OUT;
}