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World Class Solitaire
version 1.0
June 13, 2006

Presented by Electronic Arts

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Thanks for downloading World Class Solitaire. We hope you enjoy the game!

VERSION HISTORY

1.0  Initial Release!


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TABLE OF CONTENTS
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1.0  System Specifications
     1.1  Required Specs
     1.2  Recommended Specs

2.0  Troubleshooting/Compatibility
     2.1  DirectX
     2.2  Screen Color Depth	

3.0  Gameplay
     3.1  Overview
     3.2  How to Play
         3.2.1 Foundation Piles
         3.2.2 Draw Deck
         3.2.3 Bonus Cards and Power Ups
         3.2.4 Finish Button
         3.2.5 Perfect Games and Weather Bonuses
         3.2.6 Finishing a Mission
     3.3  Pilot's Log
     3.4  Travel Journal

4.0  Additional Features
     4.2  Game Options
     4.3  Rules
     4.4  Help

5.0  Credits

6.0  Copyright Information 


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1.0  SYSTEM SPECIFICATIONS
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1.1  Required Specs

World Class Solitaire requires an IBM PC or 100% compatible computer, with a Pentium II 350 MHz or better processor. Your computer must have at least 128 megabytes of RAM.

Operating System: you must be utilizing Windows 98, 2000, ME, or XP with DirectX 7 or later to play World Class Solitaire on your system.

Controls: a keyboard and a 100% Microsoft compatible mouse are required.

Sound: you must have a DirectX certified sound card installed.

Video: you must have your desktop set to 16-bit or 32-bit Color (256 Colors will not work).

Hard Drive: You must have a hard drive with at least 35MB of free space.


1.2  Recommended Specs

We recommend you play World Class Solitaire with an IBM PC or 100% compatible computer, with a Pentium II 500 MHz or better processor.


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2.0  TROUBLESHOOTING / COMPATIBILITY
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For updates to this list go to www.pogo.com

2.1  DirectX

World Class Solitaire requires you to have DirectX 7 or later drivers installed. These are sound and video drivers from Microsoft used in many games. If you need the latest version of DirectX, go to http://www.microsoft.com/directx.

2.2  Screen Color Depth

World Class Solitaire requires you to be running in 16 bit color or better. It will not run in 256 colors. 

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3.0  GAMEPLAY
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3.1  Overview
When playing World Class Solitaire, you're following the story of a young Hollywood film-maker in the Golden Age of Cinema. 
On your journey, you will visit over two dozen exotic locations around the world and record your travels in your Journal.

To begin playing a game, you'll be asked to select a destination from the world map.
Each destination represents a movie assignment that will take you from one exotic city to another. 

When you complete the assignment, you will also receive stamps for your Journal and a sizable points award. 
Each city has a unique Travel Stamp. Collect them all!

3.2  How to Play
During the game you will be drawing cards from the deck and placing them into a foundation pile or one of the seven columns of cards on the game table. The object of the game is to move all of the cards from the table and the deck into one of the four "foundation" piles at the top of the screen. 

At the beginning of the game, seven stacks of cards are laid out on the table with the top card in each pile face up. The first stack has one card (face up), the stack pile has two cards (one card face up, one card face down) until the seventh stack has seven cards with only the top card face up.

You can click and drag cards between the stacks. The cards must be placed in alternate color order and always in descending sequence (a black 8 can only be placed on a red 9). When you drag a card into position, the top card of the stack will highlight to indicate which locations are legal moves. Sequences of stacked cards can be moved in this manner as well by clicking and dragging the top card in the sequence. When the top card in a stack is removed, the next card down in that stack will be automatically tuned face up.

3.2.1 Foundation Piles
You can also move cards to one of the four "foundation" piles. Beginning with the Ace of the matching suit, each foundation pile is built from an ascending sequence of cards; A,2,3,4,5,6,7,8,9,10,J,Q,K. A card can be moved to the correct foundation pile automatically to a by double-clicking on it. If it is the next card in the sequence, it will move to the correct pile. BONUS cards can also be moved by double-clicking them.

3.2.2 Draw Deck
If you run out of move options, you can draw more cards by clicking on the deck in the upper left hand corner of the table. This will allow you to draw three cards from the deck at a time. You can only move the top card from the drawn cards. If you can move the top card to the table or a foundation pile, the card below it can also be moved. If you can not play the top drawn card, you can click the deck again to reveal three more cards. When you come to the end of the deck, clicking on the arrow will restack the deck and deal three more cards. You may play through all the cards in the deck as many times as you wish.

3.2.3 Bonus Cards and Power Ups
When you place the BONUS cards in the foundations, the scoring area will activate and one of the "Power Up" buttons will be randomly awarded. There are three basic types of "Power Up" buttons available; Shuffle, Peek and Grab.

- The Shuffle button will reshuffle all of the cards in the deal deck. This is helpful when you can no longer move cards from the deal deck to the table. 

- The Peek button will temporarily reveal all of the face down cards on the table. This is helpful when you have a choice of two cards to move (for example, 7 of hearts and 7 of diamonds) and you want to determine what card will be revealed beneath. 

- The Grab button will automatically move the next card to the foundation stack below the button. This can be especially helpful when you need an ace to get a foundation started or to bridge a missing number in a run of cards. If you remove a card from the middle of stack of face up cards on the table, the stack will be split into two separate stacks and can no longer be moved together. 

3.2.4 Finish Button
When there are no cards left in the draw deck and fewer than two cards in the draw pile and there are no face-down cards in any of the seven stacks, you have essentially won the game. When you have reached the "finish" game state, a sound effect plays and the "finish" button becomes active. Pressing the finish button will automatically move the cards from the table to the foundation piles one at a time.

3.2.5 Perfect Games and Weather Bonuses
If you can complete the game without using any "Power Up" buttons, you will receive a point bonus for a "Perfect Game".

Certain cities will randomly display "Bad Weather" challenges. If you can complete the game without using any "Power Up" buttons, you will also win a bonus stamp for completing the "Bad Weather" challenge.

3.2.6 Finishing a Mission
Each time you complete a game, the plane will move to the next city along the route. When the plane reaches the final city, you will arrive complete the assignment and receive a Movie Poster award.

3.3 Pilot's Log
From the Main Menu and menu bar, you can select "Pilot's Log" to see your current game stats. The Pilot's Log will show you how many wins, losses and perfect games you have completed as well as your current rank progress.

3.4 Travel Journal
You can also select to view your Travel Journal from the Main Menu or menu bar. The Travel Journal contains a record of all the stamps, movie posters, ranks and bonuses you have achieved in the game. Finish the collection for a special "Journal Complete" bonus. 
As you fly around the globe, a blue line will indicate your journeys. Whenever you successfully circle the globe, either by returning to the origin city or by passing it, you will receive a "Around the World" stamp. 
When you have been to every city on a "Continent Grouping" you will get a special "Continent Bonus" Stamp.

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4.0  ADDITIONAL FEATURES
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4.1  Game Options

Clicking the "Options" button on the main screen or from within the menu popup window in the game screen lets you view the Options screen. Here, you can change the volume of the background music and sound effects and change from full-screen to windowed gameplay mode. You can also select "Auto Flip" to have the cards automatically turn face up or "Don't Show Popups" to suppress the display of tip dialogs.

4.2  Rules

Clicking the "Official Rules" button on the main screen will connect you to the internet and the rules section for Pogo. 

4.3  Help

Clicking the "Help" button on the menu popup window in the game screen will display several help screens, detailing game objective and gameplay. 

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5.0  CREDITS
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Electronic Arts
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Original Game: Troy Whitlock (producer), Jeff Hunter (art), Rusty Kinnicutt (programming)

Producer: Troy Whitlock

Game Design: Troy Whitlock, Adrianne Canfil

Assistant Producer: Lisa Zhu

Art Directors: Chris Miles, Justin Cooper, Suzie Greene

Conceptual Art: Anselm Yew

Additional Art: Chris Miles, Suzie Greene

Writer: Dan Fiden

QA Lead: Evans Kwok

QA Manager: Jane Fraser

Assistant QA Manager: Derick Gapuz

QA Analysts: Miguel Concepcion, Will Medina, Craig Glass, Chao Wang

Special Thanks: Andrew Pedersen, Hugh de Loayza


Magellan Interactive  
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Executive Producer: Cathy Marshall  

Producer: Palle Hoffstein

Technical Director: William Lin

Programming: Marc Ederis, Trish Nguyen, Ray Shou

Graphics Technician:

Art: Zachary Present


Sound and Music by Greg Rahn


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6.0  COPYRIGHT INFORMATION
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World Class Solitaire (C) 2006 Electronic Arts Inc. 
All Other Copyrights And Trademarks Are Property Of Their Respective Owners. All Rights Reserved.
