<?xml version="1.0" encoding="utf-8"?>
<hierarchy>
	<object name="English">
		<!-- language font files -->
		<object name="font1">/font/font1-cyrillic.xml</object>
		<object name="font2">/font/font2-cyrillic.xml</object>

		<!-- language native name -->
		<object name="language">English</object>

		<!-- "yes" text in all confirmation boxes -->
		<object name="yes">Yes</object>
		<!-- "no" text in all confirmation boxes -->
		<object name="no">No</object>
		<!-- "ok" text in all confirmation boxes -->
		<object name="ok">OK</object>

		<!-- "next" text in all confirmation boxes -->
		<object name="next">Next</object>

		<!-- "get shape" button in game screen -->
		<object name="figurebtn">More Shapes</object>

		<!-- "cancel" text in all confirmation boxes -->
		<object name="cancel">Cancel</object>
		<!-- close button text -->
		<object name="close">Close</object>
		<!-- quit button text -->
		<object name="quit">Quit</object>
		<!-- pause button text -->
		<object name="pause">Pause</object>
		<!-- game paused text -->
		<object name="gamePaused">GAME PAUSED</object>
		<!-- quit confirmation text -->
		<object name="quitConfirmationText">Are you sure that you want to quit?</object>

		<!-- "Restart" text in level complete screen -->
		<object name="restart">Restart</object>

		<object name="hurryUp">Hurry Up!</object>

		<!-- "Game over" text in game over screen -->
		<object name="gameOverPopup">     GAME OVER     </object>
		<!-- "Play again" text in game over screen -->
		<object name="playAgain">Again</object>
		<!-- "Highscore" text in game over screen -->
		<object name="highscore">Highscore</object>
		<!-- "Exit" text in game over screen -->
		<object name="exit">Exit</object>
		<!-- your score text -->
		<object name="yourScore">&#13;&#13;    Your score:    </object>
		<!-- new highscore text -->
		<object name="newHighscore">&#13; A new HIGHSCORE !</object>
		<!-- level complete text -->
		<object name="levelComplete"> LEVEL COMPLETE </object>
		<!-- "game over" text on game screen -->
		<object name="gameOver"> GAME OVER </object>

		<!-- level target info -->
		<object name="levelTarget">To complete this level you have to:</object>

		<!-- level target jewels  -->
		<object name="jewelsRequired">&#13; - collect all pieces</object>

		<!-- level target cells -->
		<object name="cellsRequired">&#13; - break all background tiles</object>
		
		<!-- level target blocks -->
		<object name="blocksRequired">&#13; - break all blocks</object>

		<!-- "broken runes add time" msg  -->
		<object name="addtimehint">&#13;(Broken pieces will increase you time)</object>
		
		<!-- start text on jewel mode -->
		<object name="survivalModeInfo">Will you be able to play long enough&#13;to uncover hidden treasure?...&#13;&#13;Good Luck!</object>

		<!-- score text on game gui -->
		<object name="score"> Score</object>
		<!-- time text on game gui -->
		<object name="time"> Time</object>
		<!-- all bits collected - objective complete -->
		<object name="all">All</object>

		<!-- nag screen text -->
		<object name="nagScreenText">Order Zodiac Tower *NOW* and receive:&#13;    * over 100 mysterious levels&#13;    * explore the Tower without a time limit&#13;    * Build your own zodiac ship&#13;    * Free updates and support via e-mail</object>
		<!-- Buy NOW button -->
		<object name="buyNow">Buy Now</object>

		<!-- reminder-related text -->
		<object name="Reminder">
			<!-- clock is ticking text -->
			<object name="time">&#13;               ATTENTION!&#13;        This is a DEMO version!&#13;        Time remaining: %.2d minutes.&#13;&#13;</object>
			<!-- time is out text -->
			<object name="noTime">&#13;               ATTENTION!&#13;         Demo time has expired!&#13;        Time remaining: 00 minutes.&#13;&#13;</object>
			<!-- "Get NOW!" button text -->
			<object name="getNow">Get now</object>
			<!-- "Continue" button text -->
			<object name="continue">Continue</object>
			<!-- "Exit" button text -->
			<object name="exit">Exit</object>
			<!-- Demo levels is completed text -->
			<object name="demoLevels">&#13;               ATTENTION!&#13;   You have completed all demo levels!   &#13;&#13;</object>
			<!-- General reminder text -->
			<object name="main">Order Zodiac Tower NOW and receive:&#13;       - over 100 mysterious levels&#13;       - build your own zodiac ship&#13;       - Two game modes&#13;       - No nag screen&#13;       - Unlimited play time&#13;</object>
		</object>


    <!-- messages before new quest game -->
	<object name="gameobjective1">
Your dream of a lifetime was to become an astrologer. So, you took a long trip to reach
the edge of the world, a place where the ancient Zodiac Tower holds sacred knowledge and wisdom.

You must walk all the way up to the top of the tower and will solve many puzzles in order to
gain the necessary skills.
   </object>
	<object name="gameobjective2">
There is a shop nearby where you can buy all of the neccessary items and gear that will be used
on your quest in the Zodiac Tower.

More items will be unlocked as you reach higher floors.
   </object>
	<object name="gameobjective3">
Rumor has it that there are parts of ancient mechanisms stored somewhere within the tower.

The one who collects them all will be able to build the Zodiac Ship and travel to the moon
and among the distant stars!...
   </object>


    <!-- demo related text -->
		<object name="Demo">
			<!-- Title  -->
			<object name="title">Demonstration</object>
			<object name="dontShowAgain">      Don't show demo again</object>
			<object name="nexthint">Next hint</object>
	  	<object name="prevhint">Previous hint</object>

			<!-- Action hints:  -->
			<object name="none"> </object>
			<object name="moveshape"></object>
			<object name="dropshape">Left-click on the panel to replace a shape.</object>
			<object name="getshape">Left-click a shape within the panel to grab it.&#13;Now you can move that shape&#13;with your mouse.</object>
			<object name="putshape">Use the left mouse button to match a shape&#13;with identical pieces to destroy them.</object>
			<object name="rotation">Use the right mouse button&#13;or mouse wheel to rotate&#13;a shape.</object>
      <object name="special">*SPECIAL* shape will match with any pieces.</object>
      <object name="bonus">Some items can help you on your quest.&#13;You will find them in certain levels&#13;or will be able to buy them in the shop.</object>
      <object name="ironAndWood">You can break wooden and iron cells&#13;by destroying overlapping pieces.</object>
      <object name="stone">You can break boxes and blocks&#13;by destroying nearby pieces.</object>
    </object>
		<!-- hints -->
		<object name="Hints">
			<!-- GAMEPLAY hints -->
			<object name="shapeSpawned">Take any shape&#13;that you want&#13;(use left mouse button).</object>
			<object name="shapeTaken">Place the shape over peices&#13;of the same type.</object>

			<object name="shapeTaken2">You can place shapes&#13;over bonus pieces&#13;(bonus piece can be matched&#13;with pieces of any type).</object>

			<object name="shapePlaced"></object>
   		<object name="shapeNeedRotate">To place a shape you &#13;may have to rotate it &#13;(use right mouse button&#13;or mouse wheel).</object>
			<object name="shapeRotated"></object>
			<object name="shapeNeedDrop">You cannot use this shape now.&#13;Place it back and try another one.</object>
			<object name="shapeDropped"></object>
			
			<object name="shapeSpecialSpawned"></object>
			<object name="shapeSpecialTaken">A burning shape can be placed&#13;over pieces of any type.&#13;Try placing this shape&#13;over different pieces.</object>
			<object name="shapeSpecialPlaced"></object>
			
			<object name="bonusSpawned"></object>
			<object name="bonusTaken">A bonus shape will help you&#13;to complete a level faster.&#13;Try to place a bonus&#13;over any piece on the board&#13;(or use right mouse button&#13;to return the bonus back).</object>
			<object name="bonusPlaced"></object>
			<object name="bonusDropped"></object>

			<object name="bonusPanelShown">All purchased items&#13;are placed here.&#13;You can use them on&#13;the board at any time.</object>
			<object name="bonusPanelTaken"></object>

			<!-- introducing new cell mode hint -->
			<object name="cellsMode">To complete this level you have to clear&#13;all the background cells. To do so, place shapes&#13;over cells to clear them.</object>
			<!-- introducing new jewels mode hint -->
			<object name="jewelsMode">To complete this level you have to destroy&#13;all the pieces by placing shapes over them&#13;before the time runs out. There is indicator at&#13;the top of the screen that shows your progress.</object>
			<!-- bonus key on map screen hint -->
			<object name="bonusKey">This golden key shows that you&#13;can unlock the nearest locked room&#13;by completing this level in less&#13;than half of the given time.</object>
			<!-- bonus on map screen hint -->
			<object name="bonusLock">This lock shows that you&#13;can unlock this room by completing&#13;the level with the key in less than half of the given time</object>
		</object>

		<!-- game treasures -->
		<object name="Treasury">
			<!-- quest map artifact 1 -->
			<object name="quest1"> ~ Anti-gravity Chair ~

In order to fly high, you have to sit tight and
comfortably. This chair is perfect for long flights.</object>
			<!-- quest map artifact 2 -->
			<object name="quest2">  ~ Precise Clock ~

Travelling to distant stars will involve the crossing of
the space-time continuum, so this clock is essential
in building a good starship.</object>
			<!-- quest map artifact 3 -->
			<object name="quest3">~ Candles ~

The ship's engine requires light and heat. You won't find
a better source of it than this fair pack of candles.</object>
			<!-- quest map artifact 4 -->
			<object name="quest4"> ~ Solar System Model ~

A star traveller needs this model in order to not become
lost in the vast space between stars.</object>
			<!-- quest map artifact 5 -->
			<object name="quest5">  ~ Balloon ~

In order to fly up to the higher layers of the atmosphere,
a helium-filled balloon might come in very handy.</object>
			<!-- quest map artifact 6 -->
			<object name="quest6"> ~ Looking Glass ~

Can you imagine star travel without a looking glass?
This is one of the best that you will ever find!</object>			
			<!-- quest map artifact 7 -->
			<object name="quest7"> ~ Steam Locomotive ~

We need power to launch the starship into orbit. This
steam-powered engine is perfect for that purpose.</object>
			<!-- quest map artifact 8 -->
			<object name="quest8">~ Sailing Vessel ~

A starship is still a ship in the first place, so this
vessel will be the base for the great star-travelling Zodiac Ship.</object>
			<!-- arcade complete - artifact -->
			<object name="arcade"> ~ Telescope ~

A powerful device for the investigation of outer space.</object>
			<!-- artifact purchased in shop -->
			<object name="purchase"> ~ Airplane ~

These airplane parts will be helpful in building the Zodiac Ship.
</object>
			<!-- game complete - jewel of atlantis artifact -->
			<object name="totalcomplete"> ~ ZODIAC SHIP ~

This is the ultimate travelling vessel that can bring 
you to the moon and to the distant stars. Now there is
nothing that can stop you from exploring outer space and 
other worlds!</object>
		</object>

		<!-- in-game screens -->
		<object name="Screen">

			<!-- title screen -->
			<object name="Title">
				<!-- welcome text -->
				<object name="welcomeText">Welcome to Zodiac Tower, %s!</object>
				<!-- change profile text -->
				<object name="changeProfileText">(if this is not you, click here)</object>

				<!-- "continue saved?" question -->
				<object name="continueSavedGame">You have an unfinished game.&#13; (Total score: %d)&#13; Continue playing?</object>

				
				<!-- "arcade disabled yet" msg -->
				<object name="arcadeDisabled">To play arcade mode you have to&#13;buy a special key in the equipment shop&#13;when it has become available.</object>

				<!-- version text -->
				<object name="version">version</object>
				<!-- registered to: text -->
				<object name="registeredTo">Owned by: </object>
				<!-- unregistered text -->
				<object name="unregistered">UNREGISTERED demo version</object>

				<!-- quest mode button text -->
				<object name="questMode">Quest Mode</object>
				<!-- quest mode button hint -->
				<object name="questModeHint">Progress through the Zodiac Tower to become&#13;an astrologer and to search for hidden items&#13;to build the Zodiac Ship.</object>
				<!-- arcade mode button text -->
				<object name="arcadeMode">Arcade Mode</object>
				<!-- arcade mode button hint -->
				<object name="arcadeModeHint">Play through one long level&#13;to uncover hidden items.</object>
				<!-- highscore text -->
				<object name="highscore">Highscore</object>
				<!-- Help text -->
				<object name="help">Help</object>
				<!-- options text -->
				<object name="options">Options</object>
				<!-- exit text -->
				<object name="exit">Exit</object>

				<!-- buy now text -->
				<object name="buyNow">Buy Now</object>
				<!-- buy now hint text -->
				<object name="buyNowHint">Order NOW and receive&#13;your full version instantly!&#13;Fast electronic&#13;delivery - no need to wait!</object>
				<!-- buy now text -->
				<object name="registrationPopup">&#13;           Congratulations!&#13;The game has been successfuly&#13;registered and all features&#13;are unlocked! Enjoy!</object>

				<!-- more great games hint text -->
				<object name="moreGamesHint">Visit our website to try&#13;other great games from us&#13;for free!</object>
			</object>

			<!-- profile management screen -->
			<object name="Profile">
				<!-- who are you? text -->
				<object name="whoAreYou">Who are you?</object>
				<!-- delete profile text -->
				<object name="delete">Delete</object>
				<!-- create new player text -->
				<object name="newPlayer">(create new player)</object>
				<!-- enter new player name inputbox text -->
				<object name="newConfirm">Enter new player name:</object>
				<!-- delete player messagebox text -->
				<object name="deleteConfirm">Are you sure want to&#13;delete this player?</object>
				<!-- error message: profile with such name already exists -->
				<object name="alreadyExistsError">A player by this name&#13;already exists!</object>
				<!-- error message: incorrect player name entered -->
				<object name="badNameError">You've entered an incorrect name.</object>
				<!-- error message: too many profiles exist -->
				<object name="tooManyError">&#13;Unable to create new player!&#13;There are too many players&#13;already - delete some of them&#13;and try again.</object>
			</object>

      <!-- shop screen -->
			<object name="Shop">
				<!-- buy confirmation text -->
				<object name="buyConfirm">Are you sure want to buy &#13;%s for %d coins?</object>
				<!-- error msg: too less cash-->
				<object name="tooExpensive">You don't have enough cash!</object>
				
				<!-- msg: now you have ... -->
				<object name="nowHave">You have: </object>

				<object name="currentPriceMsg">Current price: </object>
				<!-- error msg: maximum item count reached -->
				<object name="maximumReached">You cannot hold&#13;any more items!</object>

				<!-- hint-description of items: -->
				<object name="nameitem1">Bomb</object>
				<object name="nameitem2">Dynamite</object>
				<object name="nameitem3">Rocket</object>
				<object name="nameitem4">Lightning bolt</object>
				<object name="nameitem5">Chain lightning</object>
				<object name="nameitem6">Magnet</object>
				<object name="nameitem7">Paint</object>
				<object name="nameitem8">Dagger</object>
				<object name="nameitem9">Torch</object>
				<object name="nameitem10">16-ton weight</object>
				<object name="nameitem11">Hourglass</object>
				<object name="nameitem12">Clover</object>
				<object name="nameitem13">Coin</object>
				<object name="nameitem14">Key</object>
				<object name="nameitem15">Hint</object>
				<object name="nameitem16">Bag</object>
				<object name="nameitem17">Scheme</object>

        <object name="hintitem1">Bomb&#13;Explodes 3x3 cells</object>
				<object name="hintitem2">Dynamite&#13;Explodes nearby cells.</object>
				<object name="hintitem3">Rockets&#13;Will launch two rockets&#13;horizontally.</object>
				<object name="hintitem4">Lightning bolt&#13;Summons lightning bolt&#13;which destroys cells&#13;vertically.</object>
				<object name="hintitem5">Chain lightning&#13;Summons lightning which&#13;destroys random cells.</object>
				<object name="hintitem6">Magnet&#13;Pulls nearby cells&#13;of the same type.</object>
				<object name="hintitem7">Paint&#13;Changes nearby cells&#13;to the same type.</object>
				<object name="hintitem8">Dagger&#13;Use it on a shape or&#13;a piece to break it.</object>
				<object name="hintitem9">Torch&#13;Use it on a shape&#13;to set it on fire.</object>
				<object name="hintitem10">16-ton weight&#13;Destroys all accumulated&#13;shapes.</object>
				<object name="hintitem11">Hourglass&#13;Adds to the time.</object>
				<object name="hintitem12">Clover&#13;Will increase chance of&#13;getting bonus shapes.</object>
				
				<object name="hintitem13">Coin&#13;Gives some cash.</object>
				<object name="hintitem14">Key&#13;Unlocks survival mode.</object>
				<object name="hintitem15">Hint&#13;Will show you hints of&#13;where to place shapes.</object>
				<object name="hintitem16">Bag&#13;Will allow you to buy&#13;more items of the same type.</object>
				<object name="hintitem17">Scheme&#13;Special part required&#13;to build the Zodiac Ship.</object>
			</object>


			<!-- map of Atlantis in quest mode screen -->
			<object name="Map">
				<!-- treasury button hint text -->
				<object name="treasuryHint">Items found&#13;while playing the&#13;game are stored here.</object>
				<!-- bonus shop button hint text -->
				<object name="shopHint">You can buy equipment here.</object>
				<!-- your treasury text -->
				<object name="yourTreasury">Your Workshop</object>
				<!-- shop text -->
				<object name="equipmentShop">Equipment Shop</object>
				<!-- difficulty text -->
				<object name="difficulty">Difficulty:</object>
				<!-- "easy" difficulty text -->
				<object name="easy">Easy</object>
				<!-- "normal" difficulty text -->
				<object name="normal">Normal</object>
				<!-- "hard" difficulty text -->
				<object name="hard">Hard</object>
				<!-- play button text -->
				<object name="play">Play</object>

			</object>

			<!-- options screen -->
			<object name="Options">
				<!-- caption text that states "Options" -->
				<object name="caption">OPTIONS</object>
				<!-- credits text -->
				<object name="credits">Credits</object>
				<!-- resolution text -->
				<object name="resolution">Resolution:</object>
				<!-- mode text and values -->
				<object name="mode">Video mode:</object>
				<object name="modeFullscreen">Fullscreen</object>
				<object name="modeWindowed">Windowed</object>
				<!-- detail text and values -->
				<object name="detail">Detail:</object>
				<object name="detailVeryLow">Very low</object>
				<object name="detailLow">Low</object>
				<object name="detailMedium">Medium</object>
				<object name="detailHigh">High</object>
				<object name="detailVeryHigh">Very high</object>
				<!-- sound volume text -->
				<object name="soundVolume">Sound volume:</object>
				<!-- music volume text -->
				<object name="musicVolume">Music volume:</object>
				<!-- interface language text -->
				<object name="language">Interface language:</object>
				<!-- popup text about resolution change -->
				<object name="popup">Resolution and video mode&#13;changes will take effect next&#13;time you start the game.</object>
			</object>

			<!-- highscore screen -->
			<object name="Highscore">
				<!-- caption text that states "Highscore" -->
				<object name="caption">HIGHSCORE</object>
				<!-- quest mode header text -->
				<object name="quest">QUEST</object>
				<!-- arcade mode header text -->
				<object name="arcade">ARCADE</object>
				<!-- player name text -->
				<object name="name">Name</object>
				<!-- player score text -->
				<object name="score">Score</object>
				<!-- clear quest highscore text -->
				<object name="clearQuest">(clear quest highscores)</object>
				<!-- clear arcade highscore text -->
				<object name="clearArcade">(clear arcade highscores)</object>
				<!-- clear highscore confirmation text -->
				<object name="confirmClear">Do you really want&#13;to clear the highscores?</object>
			</object>

			<!-- level complete screen -->
			<object name="LevelComplete">
				<!-- caption text that states "level complete" -->
				<object name="caption">Level Complete!</object>

    		<!-- level complete text -->
    		<object name="captionSurvival">Game results:</object>

				<!-- continue button text -->
				<object name="continue">Continue</object>

				<!-- jewels destroyed text -->
				<object name="jewels">Pieces destroyed:</object>
				<!-- cells destroyed text -->
				<object name="cells">Cells destroyed:</object>
				<!-- blocks destroyed text -->
				<object name="blocks">Blocks destroyed:</object>
				<!-- cash found text -->
        <object name="cashFound">Golden coins found:</object>

				<!-- items used text -->
				<object name="items">Items used:</object>
				<!-- special shapes used text -->
				<object name="glowing">Burning shapes:</object>
				<!-- shapes used text -->
				<object name="shapes">Shapes used:</object>
				<!-- time spent text -->
				<object name="timeSpent">Time spent:</object>
				
				<!-- score for this level text -->
				<object name="score">Score:</object>
				<!-- time bonus text -->
				<object name="timeBonus">Time bonus:</object>
				<!-- total score text -->
				<object name="totalScore">Total score:</object>
				<!-- you found artifact text -->
        <object name="artifactFound">You have found part of the ancient Zodiac Ship!</object>
				<!-- item unlocked text -->
        <object name="unlockedItem">%s is now available in the shop!</object>
				<!-- generic level complete congratulations text -->
        <object name="wellDone">Well Done!</object>
			</object>

			<!-- credits screen -->
			<object name="Credits">
				<!-- caption text that states "Credits" -->
				<object name="caption">CREDITS</object>
				<!-- credits text -->
				<object name="contents">
  Game design
  Producer
  ~~
  Yaroslav Yanovsky

  Project Manager
  Programmer
  ~~
  Alexandr Vityuk

  Art &amp; Graphics
  ~~
  Pasha Oliynyk
  Alexandr Scherbonos

  Level design
  ~~
  Sergiy Shevchenko

  Music Composition / Sound Design
  ~~
  Ariel Gross

                               Copyright (c) 2006 by Enkord Ltd.
</object>
				<object name="contentsSmall">
    This program uses Audiere
    Audiere Sound System 
    (c) 2001-2003 Chad Austin
    (see license/audiere.txt)

    This program uses Expat
    Expat Copyright (c) 1998, 1999, 2000
    Thai Open Source Software Center Ltd
    (see license/expat.txt)

    This program uses GMTL
    (see license/gmtl.txt)

    This program uses Boost
    (see license/boost.txt)

    Developed by Enkord (www.enkord.com)
</object>
			</object>
			<!-- victory screen -->
			<object name="Victory">
				<!-- main victory text -->
				<object name="text1-uncoverall">
Congratulations! You have managed to collect all parts to the ancient mechanism called
the Zodiac Ship! This ship will allow you to travel to the Moon and among the distant
stars!

Nothing can stop you now from exploring worlds far away from Earth...</object>

				<object name="text1-notuncoverall">
Congratulations! You have managed to reach the top of Zodiac Tower. On your way, you
gained a lot of knowledge and skills.Now you can proudly be called a true Astrologer!

There are still many mysteries left to be solved, like building the legendary Zodiac Ship.</object>
			</object>

		</object>
	</object>
</hierarchy>