<level>
	<time>1000000</time>
	<colors>el</colors>

<shapespawnpause>3000</shapespawnpause>
<shapeheatingpower>0.5</shapeheatingpower> 	

<bonusfrequency>0.10</bonusfrequency>
<bonusfrequencyincrement>0.0</bonusfrequencyincrement>

<bonusfrequency>0.15</bonusfrequency>
<bonusfrequencyincrement>0.0</bonusfrequencyincrement>

<specialfrequency>0.15</specialfrequency>
<specialfrequencyincrement>0.0</specialfrequencyincrement>

<shapemaxlevel>3.0</shapemaxlevel>
<shapemaxlevelincrement>0.2</shapemaxlevelincrement>

<cash>1</cash>
<needspawnjewels/>

<gameplayhintlevel>3</gameplayhintlevel>

<enablebonus>cash</enablebonus>

	<alias>
		<char>0</char>
		<color>random</color>
		<type>jewel</type>
	</alias>
	<alias>
		<char>c</char>
		<color>random</color>
		<type>cash</type>
	</alias>
	<playfield>
.............
....c..c.....
.............
.............
.............
.............
.............
.............
.............
.............
.............
.............
	</playfield>
	<fill>
.............
.0000000000..
.0.001100.0..
.00.1111.00..
.001.11.100..
.0111..1110..
.0111..1110..
.001.11.100..
.00.1111.00..
.0.001100.0..
.0000000000..
.............
	</fill>
	<effects>
		<effect>
			<visual>
				<material>/material/tex-ac.xml</material>
				<texstage>/texture/bg/bg01.dds</texstage>
				<mesh>/mesh/bg.xml</mesh>
			</visual>
			<xposition>0.0</xposition>
			<yposition>0.0</yposition>
			<zposition>1600.0</zposition>
			<xscale>4.1</xscale>
			<yscale>4.1</yscale>
			<zscale>4.1</zscale>
		</effect>
	</effects>
</level>