<level>
	<time>480000</time>
	<colors>aj</colors>

<shapespawnpause>3000</shapespawnpause>
<shapeheatingpower>0.5</shapeheatingpower> 	

<easyshapefrequency>0.05</easyshapefrequency> 	
<easyshapefrequencyincrement>0.0</easyshapefrequencyincrement>

<bonusfrequency>0.05</bonusfrequency>
<bonusfrequencyincrement>0.0</bonusfrequencyincrement>

<specialfrequency>0.1</specialfrequency>
<specialfrequencyincrement>0.0</specialfrequencyincrement>

<shapemaxlevel>4.0</shapemaxlevel>
<shapemaxlevelincrement>0.0</shapemaxlevelincrement>

<cash>3</cash>
<needspawnjewels/>



<enablebonus>cash</enablebonus>
<!--enablebonus>dynamite</enablebonus-->
<!--enablebonus>rocket</enablebonus-->
<!--enablebonus>lightning</enablebonus-->
<!--enablebonus>chainlightning</enablebonus-->
<!--enablebonus>rainbow</enablebonus-->
<!--enablebonus>brush</enablebonus-->
<!--enablebonus>killone</enablebonus-->
<!--enablebonus>makeuseful</enablebonus-->
<!--enablebonus>clearshapes</enablebonus-->
<!--enablebonus>addtime</enablebonus-->
<!--enablebonus>luck</enablebonus-->
	

	             <!--
<unlockbonus>bomb</unlockbonus>	
<unlockbonus>dynamite</unlockbonus>	
<unlockbonus>lightning</unlockbonus>	
<unlockbonus>chainlightning</unlockbonus>	
<unlockbonus>rainbow</unlockbonus>	
<unlockbonus>brush</unlockbonus>	
<unlockbonus>killone</unlockbonus>	
<unlockbonus>makeuseful</unlockbonus>	
<unlockbonus>clearshapes</unlockbonus>	
<unlockbonus>addtime</unlockbonus>	
<unlockbonus>luck</unlockbonus>	
                -->

	<alias>
		<char>1</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/runes/01-1.png</texture>
		<style>stone</style>
	</alias>
	<alias>
		<char>2</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/runes/01-2.png</texture>
		<style>stone</style>
	</alias>
	<alias>
		<char>3</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/runes/01-3.png</texture>
		<style>stone</style>
	</alias>
	<alias>
		<char>4</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/runes/01-4.png</texture>
		<style>stone</style>
	</alias>
	<alias>
		<char>5</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/runes/01-4.png</texture>
		<mesh>/mesh/centered-40x40-rotr.xml</mesh>
		<style>stone</style>
	</alias>
	<alias>
		<char>6</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/runes/01-4.png</texture>
		<mesh>/mesh/centered-40x40-rotl.xml</mesh>
		<style>stone</style>
	</alias>
	<alias>
		<char>7</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/runes/01-4.png</texture>
		<mesh>/mesh/centered-40x40-rotll.xml</mesh>
		<style>stone</style>
	</alias>
	<alias>
		<char>8</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/runes/01-3.png</texture>
		<mesh>/mesh/centered-40x40-rotll.xml</mesh>
		<style>stone</style>
	</alias>
	
	<alias>
		<char>0</char>
		<color>random</color>
		<type>jewel</type>
	</alias>
	<alias>
		<char>b</char>
		<color>random</color>
		<type>bomb</type>
	</alias>
	<alias>
		<char>c</char>
		<color>random</color>
		<type>cash</type>
	</alias>
	<alias>
		<char>a</char>
		<color>a</color>
		<type>jewel</type>
	</alias>
	<alias>
		<char>j</char>
		<color>j</color>
		<type>jewel</type>
	</alias>
	<playfield>
............
...aa...jj..
..abaa.jjbj.
..aaaa.jjjj.
...aa000jj..
..000020000.
.00865165300
.00001110000
.00001110000
..000414000.
...007c700..
.....000....
	</playfield>
	<fill>
............
...22...22..
..2221.1222.
..2221.1222.
...1111111..
..011101110.
.01000000010
.01110001110
.01110001110
..011000110.
...0001000..
.....000....
	</fill>
	<effects>
		<effect>
			<visual>
				<material>/material/tex-ac.xml</material>
				<texstage>/texture/bg/bg02.dds</texstage>
				<mesh>/mesh/bg.xml</mesh>
			</visual>
			<xposition>0.0</xposition>
			<yposition>0.0</yposition>
			<zposition>1600.0</zposition>
			<xscale>4.1</xscale>
			<yscale>4.1</yscale>
			<zscale>4.1</zscale>
		</effect>
	</effects>
</level>