<level>
	<time>300000</time>
	<colors>fi</colors>
  <matchhintenable/>

<shapespawnpause>100</shapespawnpause>
<shapeheatingpower>1.0</shapeheatingpower>

<easyshapefrequency>0.05</easyshapefrequency> 	
<easyshapefrequencyincrement>0.0</easyshapefrequencyincrement>

<bonusfrequency>0.2</bonusfrequency>
<bonusfrequencyincrement>0.0</bonusfrequencyincrement>

<specialfrequency>0.15</specialfrequency>
<specialfrequencyincrement>0.0</specialfrequencyincrement>

<shapemaxlevel>3.0</shapemaxlevel>
<shapemaxlevelincrement>0.0</shapemaxlevelincrement>

<needspawnjewels/>

<enablebonus>cash</enablebonus>
<enablebonus>dynamite</enablebonus>
<enablebonus>rocket</enablebonus>
<enablebonus>lightning</enablebonus>
<enablebonus>chainlightning</enablebonus>
<enablebonus>bomb</enablebonus>

	<alias>
		<char>1</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/perforacuya/1.png</texture>
		<mesh>/mesh/centered-40x40-rotl.xml</mesh> 
		<style>iron1</style>
	</alias>
	<alias>
		<char>/</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/perforacuya/2.png</texture>
		<mesh>/mesh/centered-40x40-rotl.xml</mesh> 
		<style>iron1</style>
	</alias>
	<alias>
		<char>\</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/perforacuya/2.png</texture>
		<style>iron1</style>
	</alias>
	<alias>
		<char>]</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/perforacuya/2.png</texture>
		<mesh>/mesh/centered-40x40-rotr.xml</mesh> 
		<style>iron1</style>
	</alias>
	<alias>
		<char>[</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/perforacuya/2.png</texture>
		<mesh>/mesh/centered-40x40-rotll.xml</mesh> 
		<style>iron1</style>
	</alias>

	<alias>
		<char>c</char>
		<color>random</color>
		<type>cash</type>
	</alias>
	<alias>
		<char>0</char>
		<color>random</color>
		<type>jewel</type>
	</alias>
	<alias>
		<char>d</char>
		<color>random</color>
		<type>dynamite</type>
	</alias>
	<alias>
		<char>l</char>
		<color>random</color>
		<type>chainlightning</type>
	</alias>
	
	<playfield>
..0000......
.00d000....0
00l000l00000
c/1111\0d000
/]....[\0cl/
]......[111]
............
./1111\.....
/]....[\..c/
]......[111]
............
c...........
	</playfield>
	<fill>
..0000......
.000000....0
000000000000
000000000000
011111100000
111111110001
122222211111
210000121112
111111112221
112222110001
12....211112
2......2222.
	</fill>
	<effects>
		<effect>
			<visual>
				<material>/material/tex-ac.xml</material>
				<texstage>/texture/bg/bg07.dds</texstage>
				<mesh>/mesh/bg.xml</mesh>
			</visual>
			<xposition>0.0</xposition>
			<yposition>0.0</yposition>
			<zposition>1600.0</zposition>
			<xscale>4.1</xscale>
			<yscale>4.1</yscale>
			<zscale>4.1</zscale>
		</effect>
	</effects>
</level>