<level>
	<time>480000</time>
	<colors>ad</colors>

<shapespawnpause>3000</shapespawnpause>
<shapeheatingpower>0.7</shapeheatingpower>

<easyshapefrequency>0.05</easyshapefrequency> 	
<easyshapefrequencyincrement>0.0</easyshapefrequencyincrement>

<bonusfrequency>0.10</bonusfrequency>
<bonusfrequencyincrement>0.0</bonusfrequencyincrement>

<specialfrequency>0.0</specialfrequency>
<specialfrequencyincrement>0.0</specialfrequencyincrement>

<shapemaxlevel>3.0</shapemaxlevel>
<shapemaxlevelincrement>0.0</shapemaxlevelincrement>

<cash>1</cash>
<gameplayhintlevel>2</gameplayhintlevel>
<!--needspawnjewels/-->
<unlockitem>gamehint</unlockitem>
<enablebonus>cash</enablebonus>

	<alias>
		<char>0</char>
		<color>random</color>
		<type>jewel</type>
	</alias>
	<alias>
		<char>a</char>
		<color>a</color>
		<type>jewel</type>
	</alias>
	<alias>
		<char>d</char>
		<color>d</color>
		<type>jewel</type>
	</alias>
	<alias>
		<char>c</char>
		<color>random</color>
		<type>cash</type>
	</alias>

	
	<playfield>
............
.caacaac....
.aaaaaaaa...
.aaddddcac..
.cad..ddaa..
.aad...daa..
.aad...daa..
.cad..ddaa..
.aaddddcac..
.aaaaaaaa...
.caacaac....
............
	</playfield>
	<fill>
............
.0000000....
.00000000...
.000000000..
.000..0000..
.000...000..
.000...000..
.000..0000..
.000000000..
.00000000...
.0000000....
............
	</fill>
	<effects>
		<effect>
			<visual>
				<material>/material/tex-ac.xml</material>
				<texstage>/texture/bg/bg01.dds</texstage>
				<mesh>/mesh/bg.xml</mesh>
			</visual>
			<xposition>0.0</xposition>
			<yposition>0.0</yposition>
			<zposition>1600.0</zposition>
			<xscale>4.1</xscale>
			<yscale>4.1</yscale>
			<zscale>4.1</zscale>
		</effect>
	</effects>
</level>