<level>
	<time>420000</time>
	<colors>fg</colors>
  <matchhintenable/>


<shapespawnpause>100</shapespawnpause>
<shapeheatingpower>1.0</shapeheatingpower>

<easyshapefrequency>0.05</easyshapefrequency> 	
<easyshapefrequencyincrement>0.0</easyshapefrequencyincrement>

<bonusfrequency>0.25</bonusfrequency>
<bonusfrequencyincrement>0.0</bonusfrequencyincrement>

<specialfrequency>0.25</specialfrequency>
<specialfrequencyincrement>0.0</specialfrequencyincrement>

<shapemaxlevel>3.0</shapemaxlevel>
<shapemaxlevelincrement>0.0</shapemaxlevelincrement>

<needspawnjewels/>



<enablebonus>bomb</enablebonus>
<enablebonus>dynamite</enablebonus>
<enablebonus>rocket</enablebonus>
<enablebonus>lightning</enablebonus>
<enablebonus>chainlightning</enablebonus>
<!--enablebonus>rainbow</enablebonus-->
<!--enablebonus>brush</enablebonus-->
<!--enablebonus>killone</enablebonus-->
<!--enablebonus>makeuseful</enablebonus-->
<!--enablebonus>clearshapes</enablebonus-->
<!--enablebonus>addtime</enablebonus-->
<!--enablebonus>luck</enablebonus-->
	

	             <!--
<unlockbonus>bomb</unlockbonus>	
<unlockbonus>dynamite</unlockbonus>	
<unlockbonus>rocket</unlockbonus>	
<unlockbonus>lightning</unlockbonus>	
<unlockbonus>chainlightning</unlockbonus>	
<unlockbonus>rainbow</unlockbonus>	
<unlockbonus>brush</unlockbonus>	
<unlockbonus>killone</unlockbonus>	
<unlockbonus>makeuseful</unlockbonus>	
<unlockbonus>clearshapes</unlockbonus>	
<unlockbonus>addtime</unlockbonus>	
<unlockbonus>luck</unlockbonus>	
                -->

	
	<alias>
		<char>1</char>
		<color>random</color>
		<type>block</type>
		<texture>/texture/blocks/airplane/12_06.png</texture>
		<style>wood</style>
	</alias>
	<alias>
		<char>2</char>
		<color>random</color>
		<type>block</type>
		<texture>/texture/blocks/airplane/12_05.png</texture>
		<style>wood</style>
	</alias>
	<alias>
		<char>3</char>
		<color>random</color>
		<type>block</type>
		<texture>/texture/blocks/airplane/12_03.png</texture>
		<style>wood</style>
	</alias>
	<alias>
		<char>4</char>
		<color>random</color>
		<type>block</type>
		<texture>/texture/blocks/airplane/12_07.png</texture>
		<style>ball</style>
	</alias>
	<alias>
		<char>5</char>
		<color>random</color>
		<type>block</type>
		<texture>/texture/blocks/airplane/12_04.png</texture>
		<mesh>/mesh/centered-40x40-flipv.xml</mesh> 
		<style>wood</style>
	</alias>
	<alias>
		<char>6</char>
		<color>random</color>
		<type>block</type>
		<texture>/texture/blocks/airplane/12_04.png</texture>
		<mesh>/mesh/centered-40x40-flip14.xml</mesh> 
		<style>wood</style>
	</alias>
	<alias>
		<char>7</char>
		<color>random</color>
		<type>block</type>
		<texture>/texture/blocks/airplane/12_04.png</texture>
		<mesh>/mesh/centered-40x40-fliph.xml</mesh> 
		<style>wood</style>
	</alias>
	<alias>
		<char>8</char>
		<color>random</color>
		<type>block</type>
		<texture>/texture/blocks/airplane/12_08.png</texture>
		<mesh>/mesh/centered-40x40-flipv.xml</mesh> 
		<style>ball</style>
	</alias>
	<alias>
		<char>9</char>
		<color>random</color>
		<type>block</type>
		<texture>/texture/blocks/airplane/12_08.png</texture>
		<style>ball</style>
	</alias>
	

	<alias>
		<char>0</char>
		<color>random</color>
		<type>jewel</type>
	</alias>

	
	<alias>
		<char>c</char>
		<color>random</color>
		<type>cash</type>
	</alias>
	<alias>
		<char>b</char>
		<color>random</color>
		<type>bomb</type>
	</alias>
	<alias>
		<char>d</char>
		<color>random</color>
		<type>dynamite</type>
	</alias>
	<alias>
		<char>l</char>
		<color>random</color>
		<type>chainlightning</type>
	</alias>
	<alias>
		<char>r</char>
		<color>random</color>
		<type>rocket</type>
	</alias>
	<playfield>
00000000900000
00000909400c00
000l94b4400000
0c0044.440l000
000044.4400000
000d84.84.2220
r52278bc833330
00522222222260
00c521212126b0
0l005222226000
00000000000000
00000000000000
	</playfield>
	<fill>
00000000000000
00000000000000
00000000000000
000000.0000000
000000.0000000
000000.00.0000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
	</fill>
	<effects>
		<effect>
			<visual>
				<material>/material/tex-ac.xml</material>
				<texstage>/texture/bg/bg03.dds</texstage>
				<mesh>/mesh/bg.xml</mesh>
			</visual>
			<xposition>0.0</xposition>
			<yposition>0.0</yposition>
			<zposition>1600.0</zposition>
			<xscale>4.1</xscale>
			<yscale>4.1</yscale>
			<zscale>4.1</zscale>
		</effect>
	</effects>
</level>