<level>
	<demomode>2</demomode>
  <needspawnjewels/>
	<time>800000</time>
	<colors>dj</colors>
	<shapespawnpause>100</shapespawnpause>
	<shapeheatingpower>0.0</shapeheatingpower>

  <shapemaxlevel>3.0</shapemaxlevel>
  <shapemaxlevelincrement>0.0</shapemaxlevelincrement>

  <bonusfrequency>0.0</bonusfrequency>
  <bonusfrequencyincrement>5</bonusfrequencyincrement>
  <specialfrequency>0.1</specialfrequency>
  <easyshapefrequency>0.1</easyshapefrequency>

  <enablebonus>bomb</enablebonus>
  <enablebonus>dynamite</enablebonus>
  <enablebonus>rocket</enablebonus>
  <enablebonus>lightning</enablebonus>
  <enablebonus>chainlightning</enablebonus>
  <matchhintenable/>

 	<alias>
		<char>1</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/perforacuya/4.png</texture>
		<style>iron1</style>
   </alias>
	<alias>
		<char>2</char>
		<color>random</color>
		<type>block</type>
		<texture>/texture/blocks/runes/01-2.png</texture>
		<style>stone</style>
	</alias>
	<alias>
		<char>3</char>
		<color>random</color>
		<type>block</type>
		<texture>/texture/blocks/runes/01-3.png</texture>
		<style>stone</style>
	</alias>

  <alias>
		<char>0</char>
		<color>random</color>
		<type>jewel</type>
	</alias>
	<playfield>
..123212321.
.10000000001
.20002320002
.30003130003
.20002320002
.10000000001
..123212321.
............
	</playfield>
	<fill>
..000000000.
.00000000000
.00000000000
.00000000000
.00000000000
.00000000000
..000000000.
............
	</fill>
	<!--
	<effects>
		<effect>
			<visual>
				<material>/material/tex-ac_diff-a.xml</material>
 				<texstage>/texture/glowing/shock-big.png</texstage>
				<mesh>/mesh/centered-1x1.xml</mesh>
			</visual>
			<xposition>0.0</xposition>
			<yposition>0.0</yposition>
			<zposition>160.0</zposition>
			<xscale>1200</xscale>
			<yscale>1200</yscale>
			<zscale>1</zscale>
		</effect>
	</effects>
	-->
</level>