<level>
	<time>400000</time>
	<colors>gl</colors>

<shapespawnpause>3000</shapespawnpause>
<shapeheatingpower>0.5</shapeheatingpower> 	

<easyshapefrequency>0.05</easyshapefrequency> 	
<easyshapefrequencyincrement>0.0</easyshapefrequencyincrement>

<bonusfrequency>0.05</bonusfrequency>
<bonusfrequencyincrement>0.0</bonusfrequencyincrement>

<specialfrequency>0.15</specialfrequency>
<specialfrequencyincrement>0.0</specialfrequencyincrement>

<shapemaxlevel>4.0</shapemaxlevel>
<shapemaxlevelincrement>0.0</shapemaxlevelincrement>

<uncover>quest5</uncover>
<cash>5</cash>
<needspawnjewels/>



<enablebonus>cash</enablebonus>
<!--enablebonus>dynamite</enablebonus-->
<!--enablebonus>rocket</enablebonus-->
<!--enablebonus>lightning</enablebonus-->
<enablebonus>chainlightning</enablebonus>
<!--enablebonus>rainbow</enablebonus-->
<!--enablebonus>brush</enablebonus-->
<!--enablebonus>killone</enablebonus-->
<!--enablebonus>makeuseful</enablebonus-->
<!--enablebonus>clearshapes</enablebonus-->
<!--enablebonus>addtime</enablebonus-->
<!--enablebonus>luck</enablebonus-->
	

	             <!--
<unlockbonus>bomb</unlockbonus>	
<unlockbonus>rocket</unlockbonus>	
<unlockbonus>lightning</unlockbonus>	
<unlockbonus>chainlightning</unlockbonus>	
<unlockbonus>rainbow</unlockbonus>	
<unlockbonus>brush</unlockbonus>	
<unlockbonus>killone</unlockbonus>	
<unlockbonus>makeuseful</unlockbonus>	
<unlockbonus>clearshapes</unlockbonus>	
<unlockbonus>addtime</unlockbonus>	
<unlockbonus>luck</unlockbonus>	
                -->

	<alias>
		<char>3</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/airplane/12_05.png</texture>
		<style>wood</style>
	</alias>
	
	<alias>
		<char>q</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/airplane/12_07.png</texture>
		<style>ball</style>
	</alias>
	<alias>
		<char>/</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/airplane/12_08.png</texture>
		<style>ball</style>
	</alias>
	<alias>
		<char>\</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/airplane/12_08.png</texture>
		<mesh>/mesh/centered-40x40-fliph.xml</mesh> 
		<style>ball</style>
	</alias>
	<alias>
		<char>[</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/airplane/12_08.png</texture>
		<mesh>/mesh/centered-40x40-flipv.xml</mesh> 
		<style>ball</style>
	</alias>
	<alias>
		<char>]</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/airplane/12_08.png</texture>
		<mesh>/mesh/centered-40x40-flip14.xml</mesh> 
		<style>ball</style>
	</alias>


	<alias>
		<char>4</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/airplane/12_03.png</texture>
		<style>wood</style>
	</alias>



	
	
	<alias>
		<char>0</char>
		<color>random</color>
		<type>jewel</type>
	</alias>
	<alias>
		<char>c</char>
		<color>random</color>
		<type>cash</type>
	</alias>
	<playfield>
............
.c/qqqqq\c..
0/qqqqqqq\0.
0qqqqqqqqq0.
0[qqqqqqq]0.
0.[qqqqq].0.
.003444300..
.003333300..
.00c.0.c00..
.000000000..
.000000000..
............
	</playfield>
	<fill>
............
.000000000..
00000000000.
00000000000.
00000000000.
0.0000000.0.
.000000000..
.000000000..
.000.0.000..
.000000000..
.000000000..
............
	</fill>
	<effects>
		<effect>
			<visual>
				<material>/material/tex-ac.xml</material>
				<texstage>/texture/bg/bg02.dds</texstage>
				<mesh>/mesh/bg.xml</mesh>
			</visual>
			<xposition>0.0</xposition>
			<yposition>0.0</yposition>
			<zposition>1600.0</zposition>
			<xscale>4.1</xscale>
			<yscale>4.1</yscale>
			<zscale>4.1</zscale>
		</effect>
	</effects>
</level>