<level>
	<time>360000</time>
	<colors>ie</colors>

<shapespawnpause>3000</shapespawnpause>
<shapeheatingpower>0.5</shapeheatingpower> 	

<easyshapefrequency>0.05</easyshapefrequency> 	
<easyshapefrequencyincrement>0.0</easyshapefrequencyincrement>

<bonusfrequency>0.05</bonusfrequency>
<bonusfrequencyincrement>0.0</bonusfrequencyincrement>

<specialfrequency>0.05</specialfrequency>
<specialfrequencyincrement>0.0</specialfrequencyincrement>

<shapemaxlevel>5.0</shapemaxlevel>
<shapemaxlevelincrement>0.0</shapemaxlevelincrement>

<cash>5</cash>
<needspawnjewels/>



<enablebonus>cash</enablebonus>
<!--enablebonus>dynamite</enablebonus-->
<!--enablebonus>rocket</enablebonus-->
<!--enablebonus>lightning</enablebonus-->
<!--enablebonus>chainlightning</enablebonus-->
<!--enablebonus>rainbow</enablebonus-->
<!--enablebonus>brush</enablebonus-->
<!--enablebonus>killone</enablebonus-->
<!--enablebonus>makeuseful</enablebonus-->
<!--enablebonus>clearshapes</enablebonus-->
<!--enablebonus>addtime</enablebonus-->
<!--enablebonus>luck</enablebonus-->
	

	             <!--
<unlockbonus>bomb</unlockbonus>	
<unlockbonus>dynamite</unlockbonus>	
<unlockbonus>rocket</unlockbonus>	
<unlockbonus>lightning</unlockbonus>	
<unlockbonus>chainlightning</unlockbonus>	
<unlockbonus>rainbow</unlockbonus>	
<unlockbonus>brush</unlockbonus>	
<unlockbonus>killone</unlockbonus>	
<unlockbonus>makeuseful</unlockbonus>	
<unlockbonus>clearshapes</unlockbonus>	
<unlockbonus>addtime</unlockbonus>	
<unlockbonus>luck</unlockbonus>	
                -->


	
	<alias>
		<char>/</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/airplane/12_08.png</texture>
		<style>ball</style>
	</alias>
	<alias>
		<char>\</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/airplane/12_08.png</texture>
		<mesh>/mesh/centered-40x40-fliph.xml</mesh> 
		<style>ball</style>
	</alias>
	<alias>
		<char>[</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/airplane/12_08.png</texture>
		<mesh>/mesh/centered-40x40-flipv.xml</mesh> 
		<style>ball</style>
	</alias>
	<alias>
		<char>]</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/airplane/12_08.png</texture>
		<mesh>/mesh/centered-40x40-flip14.xml</mesh> 
		<style>ball</style>
	</alias>
	<alias>
		<char>1</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/airplane/12_07.png</texture>
		<style>ball</style>
	</alias>
	

	<alias>
		<char>q</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/airplane/12_04.png</texture>
		<mesh>/mesh/centered-40x40-flipv.xml</mesh> 
		<style>wood</style>
	</alias>
	<alias>
		<char>w</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/airplane/12_04.png</texture>
		<mesh>/mesh/centered-40x40-flip14.xml</mesh> 
		<style>wood</style>
	</alias>
	<alias>
		<char>2</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/airplane/12_03.png</texture>
		<style>wood</style>
	</alias>
	<alias>
		<char>3</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/airplane/12_05.png</texture>
		<style>wood</style>
	</alias>
	
	<alias>
		<char>0</char>
		<color>random</color>
		<type>jewel</type>
	</alias>
	<alias>
		<char>l</char>
		<color>random</color>
		<type>chainlightning</type>
	</alias>
	<alias>
		<char>c</char>
		<color>random</color>
		<type>cash</type>
	</alias>
	<alias>
		<char>d</char>
		<color>random</color>
		<type>dynamite</type>
	</alias>
	<playfield>
..........c.
c...c....000
00.00.000000
000000000l0.
000/111\0000
.00111110d00
.00[111]00..
..0022200...
..l0q3w000..
.00d0000l00.
000000.0000.
.0000....0..
	</playfield>
	<fill>
..........1.
1...1....112
21.12.112111
11111111111.
121000001111
.11000001121
.110000011..
..2100011...
..11000111..
.1111111111.
121111.1211.
.1111....1..
	</fill>
	<effects>
		<effect>
			<visual>
				<material>/material/tex-ac.xml</material>
				<texstage>/texture/bg/bg04.dds</texstage>
				<mesh>/mesh/bg.xml</mesh>
			</visual>
			<xposition>0.0</xposition>
			<yposition>0.0</yposition>
			<zposition>1600.0</zposition>
			<xscale>4.1</xscale>
			<yscale>4.1</yscale>
			<zscale>4.1</zscale>
		</effect>
	</effects>
</level>