<level>
	<time>310000</time>
	<colors>fil</colors>

<shapespawnpause>3000</shapespawnpause>
<shapeheatingpower>0.5</shapeheatingpower> 	

<easyshapefrequency>0.09</easyshapefrequency> 	
<easyshapefrequencyincrement>0.0</easyshapefrequencyincrement>

<bonusfrequency>0.05</bonusfrequency>
<bonusfrequencyincrement>0.0</bonusfrequencyincrement>

<specialfrequency>0.09</specialfrequency>
<specialfrequencyincrement>0.0</specialfrequencyincrement>

<shapemaxlevel>4.0</shapemaxlevel>
<shapemaxlevelincrement>0.0</shapemaxlevelincrement>

<cash>8</cash>
<!--needspawnjewels/-->



<enablebonus>cash</enablebonus>
<!--enablebonus>dynamite</enablebonus-->
<!--enablebonus>rocket</enablebonus-->
<!--enablebonus>lightning</enablebonus-->
<!--enablebonus>chainlightning</enablebonus-->
<!--enablebonus>rainbow</enablebonus-->
<!--enablebonus>brush</enablebonus-->
<!--enablebonus>killone</enablebonus-->
<!--enablebonus>makeuseful</enablebonus-->
<!--enablebonus>clearshapes</enablebonus-->
<!--enablebonus>addtime</enablebonus-->
<!--enablebonus>luck</enablebonus-->
	

	             <!--
<unlockbonus>bomb</unlockbonus>	
<unlockbonus>dynamite</unlockbonus>	
<unlockbonus>rocket</unlockbonus>	
<unlockbonus>lightning</unlockbonus>	
<unlockbonus>chainlightning</unlockbonus>	
<unlockbonus>rainbow</unlockbonus>	
<unlockbonus>brush</unlockbonus>	
<unlockbonus>killone</unlockbonus>	
<unlockbonus>makeuseful</unlockbonus>	
<unlockbonus>clearshapes</unlockbonus>	
<unlockbonus>addtime</unlockbonus>	
<unlockbonus>luck</unlockbonus>	
                -->

	
	<alias>
		<char>0</char>
		<color>random</color>
		<type>jewel</type>
	</alias>
	<alias>
		<char>f</char>
		<color>f</color>
		<type>jewel</type>
	</alias>
	<alias>
		<char>i</char>
		<color>i</color>
		<type>jewel</type>
	</alias>
	<alias>
		<char>l</char>
		<color>l</color>
		<type>jewel</type>
	</alias>
	<alias>
		<char>c</char>
		<color>random</color>
		<type>cash</type>
	</alias>
	<playfield>
....ffff....
..iii..iii..
cll.ffff.llc
..lif..fil..
...000000...
..00000000..
.0000..0000.
.0000..0000.
..00000000..
...000000...
..c00..00c..
............
	</playfield>
	<fill>
....0000....
..000..000..
000.0000.000
..000..000..
...000000...
..00000000..
.0000..0000.
.0000..0000.
..00000000..
...000000...
..000..000..
............
	</fill>
	<effects>
		<effect>
			<visual>
				<material>/material/tex-ac.xml</material>
				<texstage>/texture/bg/bg06.dds</texstage>
				<mesh>/mesh/bg.xml</mesh>
			</visual>
			<xposition>0.0</xposition>
			<yposition>0.0</yposition>
			<zposition>1600.0</zposition>
			<xscale>4.1</xscale>
			<yscale>4.1</yscale>
			<zscale>4.1</zscale>
		</effect>
	</effects>
</level>