<level>
	<time>180000</time>
	<colors>gl</colors>
  <matchhintenable/>

<shapespawnpause>100</shapespawnpause>
<shapeheatingpower>1.0</shapeheatingpower>

<easyshapefrequency>0.15</easyshapefrequency> 	
<easyshapefrequencyincrement>0.0</easyshapefrequencyincrement>

<bonusfrequency>0.2</bonusfrequency>
<bonusfrequencyincrement>0.0</bonusfrequencyincrement>

<specialfrequency>0.05</specialfrequency>
<specialfrequencyincrement>0.0</specialfrequencyincrement>

<shapemaxlevel>3.0</shapemaxlevel>
<shapemaxlevelincrement>0.0</shapemaxlevelincrement>

<cash>6</cash>
<needspawnjewels/>



<enablebonus>cash</enablebonus>
<enablebonus>dynamite</enablebonus>
<enablebonus>rocket</enablebonus>
<!--enablebonus>lightning</enablebonus-->
<enablebonus>chainlightning</enablebonus>
<enablebonus>bomb</enablebonus>
<!--enablebonus>brush</enablebonus-->
<!--enablebonus>killone</enablebonus-->
<!--enablebonus>makeuseful</enablebonus-->
<!--enablebonus>clearshapes</enablebonus-->
<!--enablebonus>addtime</enablebonus-->
<!--enablebonus>luck</enablebonus-->
	

<unlockbonus>chainlightning</unlockbonus>	
	             <!--
<unlockbonus>bomb</unlockbonus>	
<unlockbonus>dynamite</unlockbonus>	
<unlockbonus>rocket</unlockbonus>	
<unlockbonus>lightning</unlockbonus>	
<unlockbonus>rainbow</unlockbonus>	
<unlockbonus>brush</unlockbonus>	
<unlockbonus>killone</unlockbonus>	
<unlockbonus>makeuseful</unlockbonus>	
<unlockbonus>clearshapes</unlockbonus>	
<unlockbonus>addtime</unlockbonus>	
<unlockbonus>luck</unlockbonus>	
                -->

	

	
	<alias>
		<char>1</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/runes/01a1.png</texture>
		<style>stone</style>
	</alias>
	<alias>
		<char>2</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/runes/10.png</texture>
		<style>home-yellow</style>
	</alias>
	<alias>
		<char>3</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/runes/02.png</texture>
		<style>stone</style>
	</alias>
	<alias>
		<char>4</char>
		<color>random</color>
		<type>fixedblock</type>
		<texture>/texture/blocks/runes/01.png</texture>
		<style>stone</style>
	</alias>
	
	<alias>
		<char>0</char>
		<color>random</color>
		<type>jewel</type>
	</alias>
	<alias>
		<char>c</char>
		<color>random</color>
		<type>cash</type>
	</alias>
	<alias>
		<char>l</char>
		<color>random</color>
		<type>chainlightning</type>
	</alias>
	<alias>
		<char>b</char>
		<color>random</color>
		<type>bomb</type>
	</alias>
	<alias>
		<char>d</char>
		<color>random</color>
		<type>dynamite</type>
	</alias>
	<playfield>
.0000000000.
..0l0000l0..
.0d00bb00d0.
.00l3224l00.
..12423412..
..1d.dd.d1..
..34.13.32..
............
............
............
.c.l....l.c.
	</playfield>
	<fill>
.0022222200.
..00222200..
.0002002000.
.0000000000.
..00000000..
..02.22.20..
..00.00.00..
..02222220..
.1212121211.
.1121111211.
.1.2.11.2.1.
	</fill>
	<effects>
		<effect>
			<visual>
				<material>/material/tex-ac.xml</material>
				<texstage>/texture/bg/bg05.dds</texstage>
				<mesh>/mesh/bg.xml</mesh>
			</visual>
			<xposition>0.0</xposition>
			<yposition>0.0</yposition>
			<zposition>1600.0</zposition>
			<xscale>4.1</xscale>
			<yscale>4.1</yscale>
			<zscale>4.1</zscale>
		</effect>
	</effects>
</level>